39 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
40 #ifndef WIN32_LEAN_AND_MEAN
41 #define WIN32_LEAN_AND_MEAN 1
50 #define APIENTRYP APIENTRY *
56 #define GL_GLEXT_VERSION 20150903
68 #ifndef GL_VERSION_1_2
69 #define GL_VERSION_1_2 1
70 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
71 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
72 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
73 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
74 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
75 #define GL_TEXTURE_BINDING_3D 0x806A
76 #define GL_PACK_SKIP_IMAGES 0x806B
77 #define GL_PACK_IMAGE_HEIGHT 0x806C
78 #define GL_UNPACK_SKIP_IMAGES 0x806D
79 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
80 #define GL_TEXTURE_3D 0x806F
81 #define GL_PROXY_TEXTURE_3D 0x8070
82 #define GL_TEXTURE_DEPTH 0x8071
83 #define GL_TEXTURE_WRAP_R 0x8072
84 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
85 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
86 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
87 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
88 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
89 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
90 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
91 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
93 #define GL_BGRA 0x80E1
94 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
95 #define GL_MAX_ELEMENTS_INDICES 0x80E9
96 #define GL_CLAMP_TO_EDGE 0x812F
97 #define GL_TEXTURE_MIN_LOD 0x813A
98 #define GL_TEXTURE_MAX_LOD 0x813B
99 #define GL_TEXTURE_BASE_LEVEL 0x813C
100 #define GL_TEXTURE_MAX_LEVEL 0x813D
101 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
102 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
103 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
104 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
105 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
106 #define GL_RESCALE_NORMAL 0x803A
107 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
108 #define GL_SINGLE_COLOR 0x81F9
109 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA
110 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
113 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format,
GLenum type,
const void *
pixels);
115 #ifdef GL_GLEXT_PROTOTYPES
118 GLAPI void APIENTRY glTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
123 #ifndef GL_VERSION_1_3
124 #define GL_VERSION_1_3 1
125 #define GL_TEXTURE0 0x84C0
126 #define GL_TEXTURE1 0x84C1
127 #define GL_TEXTURE2 0x84C2
128 #define GL_TEXTURE3 0x84C3
129 #define GL_TEXTURE4 0x84C4
130 #define GL_TEXTURE5 0x84C5
131 #define GL_TEXTURE6 0x84C6
132 #define GL_TEXTURE7 0x84C7
133 #define GL_TEXTURE8 0x84C8
134 #define GL_TEXTURE9 0x84C9
135 #define GL_TEXTURE10 0x84CA
136 #define GL_TEXTURE11 0x84CB
137 #define GL_TEXTURE12 0x84CC
138 #define GL_TEXTURE13 0x84CD
139 #define GL_TEXTURE14 0x84CE
140 #define GL_TEXTURE15 0x84CF
141 #define GL_TEXTURE16 0x84D0
142 #define GL_TEXTURE17 0x84D1
143 #define GL_TEXTURE18 0x84D2
144 #define GL_TEXTURE19 0x84D3
145 #define GL_TEXTURE20 0x84D4
146 #define GL_TEXTURE21 0x84D5
147 #define GL_TEXTURE22 0x84D6
148 #define GL_TEXTURE23 0x84D7
149 #define GL_TEXTURE24 0x84D8
150 #define GL_TEXTURE25 0x84D9
151 #define GL_TEXTURE26 0x84DA
152 #define GL_TEXTURE27 0x84DB
153 #define GL_TEXTURE28 0x84DC
154 #define GL_TEXTURE29 0x84DD
155 #define GL_TEXTURE30 0x84DE
156 #define GL_TEXTURE31 0x84DF
157 #define GL_ACTIVE_TEXTURE 0x84E0
158 #define GL_MULTISAMPLE 0x809D
159 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
160 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
161 #define GL_SAMPLE_COVERAGE 0x80A0
162 #define GL_SAMPLE_BUFFERS 0x80A8
163 #define GL_SAMPLES 0x80A9
164 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
165 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
166 #define GL_TEXTURE_CUBE_MAP 0x8513
167 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
168 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
169 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
170 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
171 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
172 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
173 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
174 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
175 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
176 #define GL_COMPRESSED_RGB 0x84ED
177 #define GL_COMPRESSED_RGBA 0x84EE
178 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
179 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
180 #define GL_TEXTURE_COMPRESSED 0x86A1
181 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
182 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
183 #define GL_CLAMP_TO_BORDER 0x812D
184 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
185 #define GL_MAX_TEXTURE_UNITS 0x84E2
186 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
187 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
188 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
189 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
190 #define GL_MULTISAMPLE_BIT 0x20000000
191 #define GL_NORMAL_MAP 0x8511
192 #define GL_REFLECTION_MAP 0x8512
193 #define GL_COMPRESSED_ALPHA 0x84E9
194 #define GL_COMPRESSED_LUMINANCE 0x84EA
195 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
196 #define GL_COMPRESSED_INTENSITY 0x84EC
197 #define GL_COMBINE 0x8570
198 #define GL_COMBINE_RGB 0x8571
199 #define GL_COMBINE_ALPHA 0x8572
200 #define GL_SOURCE0_RGB 0x8580
201 #define GL_SOURCE1_RGB 0x8581
202 #define GL_SOURCE2_RGB 0x8582
203 #define GL_SOURCE0_ALPHA 0x8588
204 #define GL_SOURCE1_ALPHA 0x8589
205 #define GL_SOURCE2_ALPHA 0x858A
206 #define GL_OPERAND0_RGB 0x8590
207 #define GL_OPERAND1_RGB 0x8591
208 #define GL_OPERAND2_RGB 0x8592
209 #define GL_OPERAND0_ALPHA 0x8598
210 #define GL_OPERAND1_ALPHA 0x8599
211 #define GL_OPERAND2_ALPHA 0x859A
212 #define GL_RGB_SCALE 0x8573
213 #define GL_ADD_SIGNED 0x8574
214 #define GL_INTERPOLATE 0x8575
215 #define GL_SUBTRACT 0x84E7
216 #define GL_CONSTANT 0x8576
217 #define GL_PRIMARY_COLOR 0x8577
218 #define GL_PREVIOUS 0x8578
219 #define GL_DOT3_RGB 0x86AE
220 #define GL_DOT3_RGBA 0x86AF
226 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format, GLsizei
imageSize,
const void *
data);
264 typedef void (
APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (
const GLdouble *
m);
266 typedef void (
APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (
const GLdouble *
m);
267 #ifdef GL_GLEXT_PROTOTYPES
270 GLAPI void APIENTRY glCompressedTexImage3D (
GLenum target,
GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLsizei imageSize,
const void *
data);
273 GLAPI void APIENTRY glCompressedTexSubImage3D (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize,
const void *
data);
302 GLAPI void APIENTRY glMultiTexCoord4d (
GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble
q);
308 GLAPI void APIENTRY glMultiTexCoord4s (
GLenum target, GLshort s, GLshort t, GLshort r, GLshort
q);
317 #ifndef GL_VERSION_1_4
318 #define GL_VERSION_1_4 1
319 #define GL_BLEND_DST_RGB 0x80C8
320 #define GL_BLEND_SRC_RGB 0x80C9
321 #define GL_BLEND_DST_ALPHA 0x80CA
322 #define GL_BLEND_SRC_ALPHA 0x80CB
323 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
324 #define GL_DEPTH_COMPONENT16 0x81A5
325 #define GL_DEPTH_COMPONENT24 0x81A6
326 #define GL_DEPTH_COMPONENT32 0x81A7
327 #define GL_MIRRORED_REPEAT 0x8370
328 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
329 #define GL_TEXTURE_LOD_BIAS 0x8501
330 #define GL_INCR_WRAP 0x8507
331 #define GL_DECR_WRAP 0x8508
332 #define GL_TEXTURE_DEPTH_SIZE 0x884A
333 #define GL_TEXTURE_COMPARE_MODE 0x884C
334 #define GL_TEXTURE_COMPARE_FUNC 0x884D
335 #define GL_POINT_SIZE_MIN 0x8126
336 #define GL_POINT_SIZE_MAX 0x8127
337 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
338 #define GL_GENERATE_MIPMAP 0x8191
339 #define GL_GENERATE_MIPMAP_HINT 0x8192
340 #define GL_FOG_COORDINATE_SOURCE 0x8450
341 #define GL_FOG_COORDINATE 0x8451
342 #define GL_FRAGMENT_DEPTH 0x8452
343 #define GL_CURRENT_FOG_COORDINATE 0x8453
344 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
345 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
346 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
347 #define GL_FOG_COORDINATE_ARRAY 0x8457
348 #define GL_COLOR_SUM 0x8458
349 #define GL_CURRENT_SECONDARY_COLOR 0x8459
350 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
351 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
352 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
353 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
354 #define GL_SECONDARY_COLOR_ARRAY 0x845E
355 #define GL_TEXTURE_FILTER_CONTROL 0x8500
356 #define GL_DEPTH_TEXTURE_MODE 0x884B
357 #define GL_COMPARE_R_TO_TEXTURE 0x884E
358 #define GL_FUNC_ADD 0x8006
359 #define GL_FUNC_SUBTRACT 0x800A
360 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
361 #define GL_MIN 0x8007
362 #define GL_MAX 0x8008
363 #define GL_CONSTANT_COLOR 0x8001
364 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
365 #define GL_CONSTANT_ALPHA 0x8003
366 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
380 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (
const GLbyte *
v);
382 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (
const GLdouble *
v);
388 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (
const GLshort *
v);
390 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (
const GLubyte *
v);
396 typedef void (
APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble
x, GLdouble
y);
397 typedef void (
APIENTRYP PFNGLWINDOWPOS2DVPROC) (
const GLdouble *
v);
403 typedef void (
APIENTRYP PFNGLWINDOWPOS2SVPROC) (
const GLshort *
v);
405 typedef void (
APIENTRYP PFNGLWINDOWPOS3DVPROC) (
const GLdouble *
v);
410 typedef void (
APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort
x, GLshort
y, GLshort
z);
411 typedef void (
APIENTRYP PFNGLWINDOWPOS3SVPROC) (
const GLshort *
v);
414 #ifdef GL_GLEXT_PROTOTYPES
427 GLAPI void APIENTRY glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
429 GLAPI void APIENTRY glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
435 GLAPI void APIENTRY glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
437 GLAPI void APIENTRY glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
452 GLAPI void APIENTRY glWindowPos3d (GLdouble x, GLdouble y, GLdouble
z);
458 GLAPI void APIENTRY glWindowPos3s (GLshort x, GLshort y, GLshort
z);
465 #ifndef GL_VERSION_1_5
466 #define GL_VERSION_1_5 1
470 #define GL_BUFFER_SIZE 0x8764
471 #define GL_BUFFER_USAGE 0x8765
472 #define GL_QUERY_COUNTER_BITS 0x8864
473 #define GL_CURRENT_QUERY 0x8865
474 #define GL_QUERY_RESULT 0x8866
475 #define GL_QUERY_RESULT_AVAILABLE 0x8867
476 #define GL_ARRAY_BUFFER 0x8892
477 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
478 #define GL_ARRAY_BUFFER_BINDING 0x8894
479 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
480 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
481 #define GL_READ_ONLY 0x88B8
482 #define GL_WRITE_ONLY 0x88B9
483 #define GL_READ_WRITE 0x88BA
484 #define GL_BUFFER_ACCESS 0x88BB
485 #define GL_BUFFER_MAPPED 0x88BC
486 #define GL_BUFFER_MAP_POINTER 0x88BD
487 #define GL_STREAM_DRAW 0x88E0
488 #define GL_STREAM_READ 0x88E1
489 #define GL_STREAM_COPY 0x88E2
490 #define GL_STATIC_DRAW 0x88E4
491 #define GL_STATIC_READ 0x88E5
492 #define GL_STATIC_COPY 0x88E6
493 #define GL_DYNAMIC_DRAW 0x88E8
494 #define GL_DYNAMIC_READ 0x88E9
495 #define GL_DYNAMIC_COPY 0x88EA
496 #define GL_SAMPLES_PASSED 0x8914
497 #define GL_SRC1_ALPHA 0x8589
498 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
499 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
500 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
501 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
502 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
503 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
504 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
505 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
506 #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
507 #define GL_FOG_COORD_SRC 0x8450
508 #define GL_FOG_COORD 0x8451
509 #define GL_CURRENT_FOG_COORD 0x8453
510 #define GL_FOG_COORD_ARRAY_TYPE 0x8454
511 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455
512 #define GL_FOG_COORD_ARRAY_POINTER 0x8456
513 #define GL_FOG_COORD_ARRAY 0x8457
514 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
515 #define GL_SRC0_RGB 0x8580
516 #define GL_SRC1_RGB 0x8581
517 #define GL_SRC2_RGB 0x8582
518 #define GL_SRC0_ALPHA 0x8588
519 #define GL_SRC2_ALPHA 0x858A
539 #ifdef GL_GLEXT_PROTOTYPES
553 GLAPI void APIENTRY glBufferSubData (
GLenum target, GLintptr offset, GLsizeiptr size,
const void *data);
554 GLAPI void APIENTRY glGetBufferSubData (
GLenum target, GLintptr offset, GLsizeiptr size,
void *data);
562 #ifndef GL_VERSION_2_0
563 #define GL_VERSION_2_0 1
565 #define GL_BLEND_EQUATION_RGB 0x8009
566 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
567 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
568 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
569 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
570 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
571 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
572 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
573 #define GL_STENCIL_BACK_FUNC 0x8800
574 #define GL_STENCIL_BACK_FAIL 0x8801
575 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
576 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
577 #define GL_MAX_DRAW_BUFFERS 0x8824
578 #define GL_DRAW_BUFFER0 0x8825
579 #define GL_DRAW_BUFFER1 0x8826
580 #define GL_DRAW_BUFFER2 0x8827
581 #define GL_DRAW_BUFFER3 0x8828
582 #define GL_DRAW_BUFFER4 0x8829
583 #define GL_DRAW_BUFFER5 0x882A
584 #define GL_DRAW_BUFFER6 0x882B
585 #define GL_DRAW_BUFFER7 0x882C
586 #define GL_DRAW_BUFFER8 0x882D
587 #define GL_DRAW_BUFFER9 0x882E
588 #define GL_DRAW_BUFFER10 0x882F
589 #define GL_DRAW_BUFFER11 0x8830
590 #define GL_DRAW_BUFFER12 0x8831
591 #define GL_DRAW_BUFFER13 0x8832
592 #define GL_DRAW_BUFFER14 0x8833
593 #define GL_DRAW_BUFFER15 0x8834
594 #define GL_BLEND_EQUATION_ALPHA 0x883D
595 #define GL_MAX_VERTEX_ATTRIBS 0x8869
596 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
597 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
598 #define GL_FRAGMENT_SHADER 0x8B30
599 #define GL_VERTEX_SHADER 0x8B31
600 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
601 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
602 #define GL_MAX_VARYING_FLOATS 0x8B4B
603 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
604 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
605 #define GL_SHADER_TYPE 0x8B4F
606 #define GL_FLOAT_VEC2 0x8B50
607 #define GL_FLOAT_VEC3 0x8B51
608 #define GL_FLOAT_VEC4 0x8B52
609 #define GL_INT_VEC2 0x8B53
610 #define GL_INT_VEC3 0x8B54
611 #define GL_INT_VEC4 0x8B55
612 #define GL_BOOL 0x8B56
613 #define GL_BOOL_VEC2 0x8B57
614 #define GL_BOOL_VEC3 0x8B58
615 #define GL_BOOL_VEC4 0x8B59
616 #define GL_FLOAT_MAT2 0x8B5A
617 #define GL_FLOAT_MAT3 0x8B5B
618 #define GL_FLOAT_MAT4 0x8B5C
619 #define GL_SAMPLER_1D 0x8B5D
620 #define GL_SAMPLER_2D 0x8B5E
621 #define GL_SAMPLER_3D 0x8B5F
622 #define GL_SAMPLER_CUBE 0x8B60
623 #define GL_SAMPLER_1D_SHADOW 0x8B61
624 #define GL_SAMPLER_2D_SHADOW 0x8B62
625 #define GL_DELETE_STATUS 0x8B80
626 #define GL_COMPILE_STATUS 0x8B81
627 #define GL_LINK_STATUS 0x8B82
628 #define GL_VALIDATE_STATUS 0x8B83
629 #define GL_INFO_LOG_LENGTH 0x8B84
630 #define GL_ATTACHED_SHADERS 0x8B85
631 #define GL_ACTIVE_UNIFORMS 0x8B86
632 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
633 #define GL_SHADER_SOURCE_LENGTH 0x8B88
634 #define GL_ACTIVE_ATTRIBUTES 0x8B89
635 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
636 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
637 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
638 #define GL_CURRENT_PROGRAM 0x8B8D
639 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
640 #define GL_LOWER_LEFT 0x8CA1
641 #define GL_UPPER_LEFT 0x8CA2
642 #define GL_STENCIL_BACK_REF 0x8CA3
643 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
644 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
645 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
646 #define GL_POINT_SPRITE 0x8861
647 #define GL_COORD_REPLACE 0x8862
648 #define GL_MAX_TEXTURE_COORDS 0x8871
742 #ifdef GL_GLEXT_PROTOTYPES
820 GLAPI void APIENTRY glVertexAttrib4Nub (
GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte
w);
825 GLAPI void APIENTRY glVertexAttrib4d (
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble
w);
830 GLAPI void APIENTRY glVertexAttrib4s (
GLuint index, GLshort x, GLshort y, GLshort z, GLshort
w);
839 #ifndef GL_VERSION_2_1
840 #define GL_VERSION_2_1 1
841 #define GL_PIXEL_PACK_BUFFER 0x88EB
842 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
843 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
844 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
845 #define GL_FLOAT_MAT2x3 0x8B65
846 #define GL_FLOAT_MAT2x4 0x8B66
847 #define GL_FLOAT_MAT3x2 0x8B67
848 #define GL_FLOAT_MAT3x4 0x8B68
849 #define GL_FLOAT_MAT4x2 0x8B69
850 #define GL_FLOAT_MAT4x3 0x8B6A
851 #define GL_SRGB 0x8C40
852 #define GL_SRGB8 0x8C41
853 #define GL_SRGB_ALPHA 0x8C42
854 #define GL_SRGB8_ALPHA8 0x8C43
855 #define GL_COMPRESSED_SRGB 0x8C48
856 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
857 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
858 #define GL_SLUMINANCE_ALPHA 0x8C44
859 #define GL_SLUMINANCE8_ALPHA8 0x8C45
860 #define GL_SLUMINANCE 0x8C46
861 #define GL_SLUMINANCE8 0x8C47
862 #define GL_COMPRESSED_SLUMINANCE 0x8C4A
863 #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
870 #ifdef GL_GLEXT_PROTOTYPES
880 #ifndef GL_VERSION_3_0
881 #define GL_VERSION_3_0 1
883 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
884 #define GL_CLIP_DISTANCE0 0x3000
885 #define GL_CLIP_DISTANCE1 0x3001
886 #define GL_CLIP_DISTANCE2 0x3002
887 #define GL_CLIP_DISTANCE3 0x3003
888 #define GL_CLIP_DISTANCE4 0x3004
889 #define GL_CLIP_DISTANCE5 0x3005
890 #define GL_CLIP_DISTANCE6 0x3006
891 #define GL_CLIP_DISTANCE7 0x3007
892 #define GL_MAX_CLIP_DISTANCES 0x0D32
893 #define GL_MAJOR_VERSION 0x821B
894 #define GL_MINOR_VERSION 0x821C
895 #define GL_NUM_EXTENSIONS 0x821D
896 #define GL_CONTEXT_FLAGS 0x821E
897 #define GL_COMPRESSED_RED 0x8225
898 #define GL_COMPRESSED_RG 0x8226
899 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
900 #define GL_RGBA32F 0x8814
901 #define GL_RGB32F 0x8815
902 #define GL_RGBA16F 0x881A
903 #define GL_RGB16F 0x881B
904 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
905 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
906 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
907 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
908 #define GL_CLAMP_READ_COLOR 0x891C
909 #define GL_FIXED_ONLY 0x891D
910 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
911 #define GL_TEXTURE_1D_ARRAY 0x8C18
912 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
913 #define GL_TEXTURE_2D_ARRAY 0x8C1A
914 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
915 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
916 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
917 #define GL_R11F_G11F_B10F 0x8C3A
918 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
919 #define GL_RGB9_E5 0x8C3D
920 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
921 #define GL_TEXTURE_SHARED_SIZE 0x8C3F
922 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
923 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
924 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
925 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
926 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
927 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
928 #define GL_PRIMITIVES_GENERATED 0x8C87
929 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
930 #define GL_RASTERIZER_DISCARD 0x8C89
931 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
932 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
933 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
934 #define GL_SEPARATE_ATTRIBS 0x8C8D
935 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
936 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
937 #define GL_RGBA32UI 0x8D70
938 #define GL_RGB32UI 0x8D71
939 #define GL_RGBA16UI 0x8D76
940 #define GL_RGB16UI 0x8D77
941 #define GL_RGBA8UI 0x8D7C
942 #define GL_RGB8UI 0x8D7D
943 #define GL_RGBA32I 0x8D82
944 #define GL_RGB32I 0x8D83
945 #define GL_RGBA16I 0x8D88
946 #define GL_RGB16I 0x8D89
947 #define GL_RGBA8I 0x8D8E
948 #define GL_RGB8I 0x8D8F
949 #define GL_RED_INTEGER 0x8D94
950 #define GL_GREEN_INTEGER 0x8D95
951 #define GL_BLUE_INTEGER 0x8D96
952 #define GL_RGB_INTEGER 0x8D98
953 #define GL_RGBA_INTEGER 0x8D99
954 #define GL_BGR_INTEGER 0x8D9A
955 #define GL_BGRA_INTEGER 0x8D9B
956 #define GL_SAMPLER_1D_ARRAY 0x8DC0
957 #define GL_SAMPLER_2D_ARRAY 0x8DC1
958 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
959 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
960 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
961 #define GL_UNSIGNED_INT_VEC2 0x8DC6
962 #define GL_UNSIGNED_INT_VEC3 0x8DC7
963 #define GL_UNSIGNED_INT_VEC4 0x8DC8
964 #define GL_INT_SAMPLER_1D 0x8DC9
965 #define GL_INT_SAMPLER_2D 0x8DCA
966 #define GL_INT_SAMPLER_3D 0x8DCB
967 #define GL_INT_SAMPLER_CUBE 0x8DCC
968 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
969 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
970 #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
971 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
972 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
973 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
974 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
975 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
976 #define GL_QUERY_WAIT 0x8E13
977 #define GL_QUERY_NO_WAIT 0x8E14
978 #define GL_QUERY_BY_REGION_WAIT 0x8E15
979 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
980 #define GL_BUFFER_ACCESS_FLAGS 0x911F
981 #define GL_BUFFER_MAP_LENGTH 0x9120
982 #define GL_BUFFER_MAP_OFFSET 0x9121
983 #define GL_DEPTH_COMPONENT32F 0x8CAC
984 #define GL_DEPTH32F_STENCIL8 0x8CAD
985 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
986 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
987 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
988 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
989 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
990 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
991 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
992 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
993 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
994 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
995 #define GL_FRAMEBUFFER_DEFAULT 0x8218
996 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
997 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
998 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
999 #define GL_DEPTH_STENCIL 0x84F9
1000 #define GL_UNSIGNED_INT_24_8 0x84FA
1001 #define GL_DEPTH24_STENCIL8 0x88F0
1002 #define GL_TEXTURE_STENCIL_SIZE 0x88F1
1003 #define GL_TEXTURE_RED_TYPE 0x8C10
1004 #define GL_TEXTURE_GREEN_TYPE 0x8C11
1005 #define GL_TEXTURE_BLUE_TYPE 0x8C12
1006 #define GL_TEXTURE_ALPHA_TYPE 0x8C13
1007 #define GL_TEXTURE_DEPTH_TYPE 0x8C16
1008 #define GL_UNSIGNED_NORMALIZED 0x8C17
1009 #define GL_FRAMEBUFFER_BINDING 0x8CA6
1010 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
1011 #define GL_RENDERBUFFER_BINDING 0x8CA7
1012 #define GL_READ_FRAMEBUFFER 0x8CA8
1013 #define GL_DRAW_FRAMEBUFFER 0x8CA9
1014 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
1015 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
1016 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1017 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1018 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1019 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1020 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1021 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
1022 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1023 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1024 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1025 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1026 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
1027 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
1028 #define GL_COLOR_ATTACHMENT0 0x8CE0
1029 #define GL_COLOR_ATTACHMENT1 0x8CE1
1030 #define GL_COLOR_ATTACHMENT2 0x8CE2
1031 #define GL_COLOR_ATTACHMENT3 0x8CE3
1032 #define GL_COLOR_ATTACHMENT4 0x8CE4
1033 #define GL_COLOR_ATTACHMENT5 0x8CE5
1034 #define GL_COLOR_ATTACHMENT6 0x8CE6
1035 #define GL_COLOR_ATTACHMENT7 0x8CE7
1036 #define GL_COLOR_ATTACHMENT8 0x8CE8
1037 #define GL_COLOR_ATTACHMENT9 0x8CE9
1038 #define GL_COLOR_ATTACHMENT10 0x8CEA
1039 #define GL_COLOR_ATTACHMENT11 0x8CEB
1040 #define GL_COLOR_ATTACHMENT12 0x8CEC
1041 #define GL_COLOR_ATTACHMENT13 0x8CED
1042 #define GL_COLOR_ATTACHMENT14 0x8CEE
1043 #define GL_COLOR_ATTACHMENT15 0x8CEF
1044 #define GL_COLOR_ATTACHMENT16 0x8CF0
1045 #define GL_COLOR_ATTACHMENT17 0x8CF1
1046 #define GL_COLOR_ATTACHMENT18 0x8CF2
1047 #define GL_COLOR_ATTACHMENT19 0x8CF3
1048 #define GL_COLOR_ATTACHMENT20 0x8CF4
1049 #define GL_COLOR_ATTACHMENT21 0x8CF5
1050 #define GL_COLOR_ATTACHMENT22 0x8CF6
1051 #define GL_COLOR_ATTACHMENT23 0x8CF7
1052 #define GL_COLOR_ATTACHMENT24 0x8CF8
1053 #define GL_COLOR_ATTACHMENT25 0x8CF9
1054 #define GL_COLOR_ATTACHMENT26 0x8CFA
1055 #define GL_COLOR_ATTACHMENT27 0x8CFB
1056 #define GL_COLOR_ATTACHMENT28 0x8CFC
1057 #define GL_COLOR_ATTACHMENT29 0x8CFD
1058 #define GL_COLOR_ATTACHMENT30 0x8CFE
1059 #define GL_COLOR_ATTACHMENT31 0x8CFF
1060 #define GL_DEPTH_ATTACHMENT 0x8D00
1061 #define GL_STENCIL_ATTACHMENT 0x8D20
1062 #define GL_FRAMEBUFFER 0x8D40
1063 #define GL_RENDERBUFFER 0x8D41
1064 #define GL_RENDERBUFFER_WIDTH 0x8D42
1065 #define GL_RENDERBUFFER_HEIGHT 0x8D43
1066 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
1067 #define GL_STENCIL_INDEX1 0x8D46
1068 #define GL_STENCIL_INDEX4 0x8D47
1069 #define GL_STENCIL_INDEX8 0x8D48
1070 #define GL_STENCIL_INDEX16 0x8D49
1071 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
1072 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
1073 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
1074 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
1075 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
1076 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
1077 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1078 #define GL_MAX_SAMPLES 0x8D57
1079 #define GL_INDEX 0x8222
1080 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
1081 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15
1082 #define GL_FRAMEBUFFER_SRGB 0x8DB9
1083 #define GL_HALF_FLOAT 0x140B
1084 #define GL_MAP_READ_BIT 0x0001
1085 #define GL_MAP_WRITE_BIT 0x0002
1086 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
1087 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
1088 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
1089 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
1090 #define GL_COMPRESSED_RED_RGTC1 0x8DBB
1091 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
1092 #define GL_COMPRESSED_RG_RGTC2 0x8DBD
1093 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
1094 #define GL_RG 0x8227
1095 #define GL_RG_INTEGER 0x8228
1096 #define GL_R8 0x8229
1097 #define GL_R16 0x822A
1098 #define GL_RG8 0x822B
1099 #define GL_RG16 0x822C
1100 #define GL_R16F 0x822D
1101 #define GL_R32F 0x822E
1102 #define GL_RG16F 0x822F
1103 #define GL_RG32F 0x8230
1104 #define GL_R8I 0x8231
1105 #define GL_R8UI 0x8232
1106 #define GL_R16I 0x8233
1107 #define GL_R16UI 0x8234
1108 #define GL_R32I 0x8235
1109 #define GL_R32UI 0x8236
1110 #define GL_RG8I 0x8237
1111 #define GL_RG8UI 0x8238
1112 #define GL_RG16I 0x8239
1113 #define GL_RG16UI 0x823A
1114 #define GL_RG32I 0x823B
1115 #define GL_RG32UI 0x823C
1116 #define GL_VERTEX_ARRAY_BINDING 0x85B5
1117 #define GL_CLAMP_VERTEX_COLOR 0x891A
1118 #define GL_CLAMP_FRAGMENT_COLOR 0x891B
1119 #define GL_ALPHA_INTEGER 0x8D97
1204 #ifdef GL_GLEXT_PROTOTYPES
1281 GLAPI void APIENTRY glRenderbufferStorageMultisample (
GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
1284 GLAPI void APIENTRY glFlushMappedBufferRange (
GLenum target, GLintptr offset, GLsizeiptr length);
1292 #ifndef GL_VERSION_3_1
1293 #define GL_VERSION_3_1 1
1294 #define GL_SAMPLER_2D_RECT 0x8B63
1295 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
1296 #define GL_SAMPLER_BUFFER 0x8DC2
1297 #define GL_INT_SAMPLER_2D_RECT 0x8DCD
1298 #define GL_INT_SAMPLER_BUFFER 0x8DD0
1299 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
1300 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
1301 #define GL_TEXTURE_BUFFER 0x8C2A
1302 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
1303 #define GL_TEXTURE_BINDING_BUFFER 0x8C2C
1304 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
1305 #define GL_TEXTURE_RECTANGLE 0x84F5
1306 #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
1307 #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
1308 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
1309 #define GL_R8_SNORM 0x8F94
1310 #define GL_RG8_SNORM 0x8F95
1311 #define GL_RGB8_SNORM 0x8F96
1312 #define GL_RGBA8_SNORM 0x8F97
1313 #define GL_R16_SNORM 0x8F98
1314 #define GL_RG16_SNORM 0x8F99
1315 #define GL_RGB16_SNORM 0x8F9A
1316 #define GL_RGBA16_SNORM 0x8F9B
1317 #define GL_SIGNED_NORMALIZED 0x8F9C
1318 #define GL_PRIMITIVE_RESTART 0x8F9D
1319 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
1320 #define GL_COPY_READ_BUFFER 0x8F36
1321 #define GL_COPY_WRITE_BUFFER 0x8F37
1322 #define GL_UNIFORM_BUFFER 0x8A11
1323 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
1324 #define GL_UNIFORM_BUFFER_START 0x8A29
1325 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
1326 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
1327 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
1328 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
1329 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
1330 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
1331 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
1332 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1333 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1334 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1335 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1336 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1337 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
1338 #define GL_UNIFORM_TYPE 0x8A37
1339 #define GL_UNIFORM_SIZE 0x8A38
1340 #define GL_UNIFORM_NAME_LENGTH 0x8A39
1341 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
1342 #define GL_UNIFORM_OFFSET 0x8A3B
1343 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
1344 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
1345 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
1346 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
1347 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
1348 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
1349 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
1350 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1351 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1352 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1353 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1354 #define GL_INVALID_INDEX 0xFFFFFFFFu
1367 #ifdef GL_GLEXT_PROTOTYPES
1372 GLAPI void APIENTRY glCopyBufferSubData (
GLenum readTarget,
GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
1373 GLAPI void APIENTRY glGetUniformIndices (
GLuint program, GLsizei uniformCount,
const GLchar *
const*uniformNames,
GLuint *uniformIndices);
1383 #ifndef GL_VERSION_3_2
1384 #define GL_VERSION_3_2 1
1386 #ifndef GLEXT_64_TYPES_DEFINED
1388 #define GLEXT_64_TYPES_DEFINED
1391 #if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
1392 #include <inttypes.h>
1393 #elif defined(__sun__) || defined(__digital__)
1394 #include <inttypes.h>
1395 #if defined(__STDC__)
1396 #if defined(__arch64__) || defined(_LP64)
1397 typedef long int int64_t;
1398 typedef unsigned long int uint64_t;
1400 typedef long long int int64_t;
1401 typedef unsigned long long int uint64_t;
1404 #elif defined( __VMS ) || defined(__sgi)
1405 #include <inttypes.h>
1406 #elif defined(__SCO__) || defined(__USLC__)
1408 #elif defined(__UNIXOS2__) || defined(__SOL64__)
1409 typedef long int int32_t;
1410 typedef long long int int64_t;
1411 typedef unsigned long long int uint64_t;
1412 #elif defined(_WIN32) && defined(__GNUC__)
1414 #elif defined(_WIN32)
1415 typedef __int32 int32_t;
1416 typedef __int64 int64_t;
1417 typedef unsigned __int64 uint64_t;
1420 #include <inttypes.h>
1425 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
1426 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
1427 #define GL_LINES_ADJACENCY 0x000A
1428 #define GL_LINE_STRIP_ADJACENCY 0x000B
1429 #define GL_TRIANGLES_ADJACENCY 0x000C
1430 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
1431 #define GL_PROGRAM_POINT_SIZE 0x8642
1432 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
1433 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
1434 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
1435 #define GL_GEOMETRY_SHADER 0x8DD9
1436 #define GL_GEOMETRY_VERTICES_OUT 0x8916
1437 #define GL_GEOMETRY_INPUT_TYPE 0x8917
1438 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918
1439 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
1440 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
1441 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
1442 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
1443 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
1444 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
1445 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
1446 #define GL_CONTEXT_PROFILE_MASK 0x9126
1447 #define GL_DEPTH_CLAMP 0x864F
1448 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1449 #define GL_FIRST_VERTEX_CONVENTION 0x8E4D
1450 #define GL_LAST_VERTEX_CONVENTION 0x8E4E
1451 #define GL_PROVOKING_VERTEX 0x8E4F
1452 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
1453 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
1454 #define GL_OBJECT_TYPE 0x9112
1455 #define GL_SYNC_CONDITION 0x9113
1456 #define GL_SYNC_STATUS 0x9114
1457 #define GL_SYNC_FLAGS 0x9115
1458 #define GL_SYNC_FENCE 0x9116
1459 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
1460 #define GL_UNSIGNALED 0x9118
1461 #define GL_SIGNALED 0x9119
1462 #define GL_ALREADY_SIGNALED 0x911A
1463 #define GL_TIMEOUT_EXPIRED 0x911B
1464 #define GL_CONDITION_SATISFIED 0x911C
1465 #define GL_WAIT_FAILED 0x911D
1466 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
1467 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
1468 #define GL_SAMPLE_POSITION 0x8E50
1469 #define GL_SAMPLE_MASK 0x8E51
1470 #define GL_SAMPLE_MASK_VALUE 0x8E52
1471 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
1472 #define GL_TEXTURE_2D_MULTISAMPLE 0x9100
1473 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
1474 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
1475 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1476 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1477 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1478 #define GL_TEXTURE_SAMPLES 0x9106
1479 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1480 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108
1481 #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
1482 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1483 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
1484 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1485 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1486 #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
1487 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
1488 #define GL_MAX_INTEGER_SAMPLES 0x9110
1508 #ifdef GL_GLEXT_PROTOTYPES
1531 #ifndef GL_VERSION_3_3
1532 #define GL_VERSION_3_3 1
1533 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
1534 #define GL_SRC1_COLOR 0x88F9
1535 #define GL_ONE_MINUS_SRC1_COLOR 0x88FA
1536 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
1537 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
1538 #define GL_ANY_SAMPLES_PASSED 0x8C2F
1539 #define GL_SAMPLER_BINDING 0x8919
1540 #define GL_RGB10_A2UI 0x906F
1541 #define GL_TEXTURE_SWIZZLE_R 0x8E42
1542 #define GL_TEXTURE_SWIZZLE_G 0x8E43
1543 #define GL_TEXTURE_SWIZZLE_B 0x8E44
1544 #define GL_TEXTURE_SWIZZLE_A 0x8E45
1545 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
1546 #define GL_TIME_ELAPSED 0x88BF
1547 #define GL_TIMESTAMP 0x8E28
1548 #define GL_INT_2_10_10_10_REV 0x8D9F
1607 #ifdef GL_GLEXT_PROTOTYPES
1669 #ifndef GL_VERSION_4_0
1670 #define GL_VERSION_4_0 1
1671 #define GL_SAMPLE_SHADING 0x8C36
1672 #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
1673 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1674 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1675 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1676 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1677 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1678 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1679 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1680 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1681 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1682 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1683 #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1684 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
1685 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1686 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1687 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1688 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1689 #define GL_MAX_VERTEX_STREAMS 0x8E71
1690 #define GL_DOUBLE_VEC2 0x8FFC
1691 #define GL_DOUBLE_VEC3 0x8FFD
1692 #define GL_DOUBLE_VEC4 0x8FFE
1693 #define GL_DOUBLE_MAT2 0x8F46
1694 #define GL_DOUBLE_MAT3 0x8F47
1695 #define GL_DOUBLE_MAT4 0x8F48
1696 #define GL_DOUBLE_MAT2x3 0x8F49
1697 #define GL_DOUBLE_MAT2x4 0x8F4A
1698 #define GL_DOUBLE_MAT3x2 0x8F4B
1699 #define GL_DOUBLE_MAT3x4 0x8F4C
1700 #define GL_DOUBLE_MAT4x2 0x8F4D
1701 #define GL_DOUBLE_MAT4x3 0x8F4E
1702 #define GL_ACTIVE_SUBROUTINES 0x8DE5
1703 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1704 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1705 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1706 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1707 #define GL_MAX_SUBROUTINES 0x8DE7
1708 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1709 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1710 #define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1711 #define GL_PATCHES 0x000E
1712 #define GL_PATCH_VERTICES 0x8E72
1713 #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1714 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1715 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1716 #define GL_TESS_GEN_MODE 0x8E76
1717 #define GL_TESS_GEN_SPACING 0x8E77
1718 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1719 #define GL_TESS_GEN_POINT_MODE 0x8E79
1720 #define GL_ISOLINES 0x8E7A
1721 #define GL_FRACTIONAL_ODD 0x8E7B
1722 #define GL_FRACTIONAL_EVEN 0x8E7C
1723 #define GL_MAX_PATCH_VERTICES 0x8E7D
1724 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E
1725 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1726 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1727 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1728 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1729 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1730 #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
1731 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1732 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1733 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1734 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
1735 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
1736 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
1737 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
1738 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
1739 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
1740 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
1741 #define GL_TESS_EVALUATION_SHADER 0x8E87
1742 #define GL_TESS_CONTROL_SHADER 0x8E88
1743 #define GL_TRANSFORM_FEEDBACK 0x8E22
1744 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
1745 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
1746 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
1747 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
1794 #ifdef GL_GLEXT_PROTOTYPES
1804 GLAPI void APIENTRY glUniform3d (
GLint location, GLdouble x, GLdouble y, GLdouble z);
1805 GLAPI void APIENTRY glUniform4d (
GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble
w);
1806 GLAPI void APIENTRY glUniform1dv (
GLint location, GLsizei count,
const GLdouble *value);
1807 GLAPI void APIENTRY glUniform2dv (
GLint location, GLsizei count,
const GLdouble *value);
1808 GLAPI void APIENTRY glUniform3dv (
GLint location, GLsizei count,
const GLdouble *value);
1809 GLAPI void APIENTRY glUniform4dv (
GLint location, GLsizei count,
const GLdouble *value);
1844 #ifndef GL_VERSION_4_1
1845 #define GL_VERSION_4_1 1
1846 #define GL_FIXED 0x140C
1847 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
1848 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
1849 #define GL_LOW_FLOAT 0x8DF0
1850 #define GL_MEDIUM_FLOAT 0x8DF1
1851 #define GL_HIGH_FLOAT 0x8DF2
1852 #define GL_LOW_INT 0x8DF3
1853 #define GL_MEDIUM_INT 0x8DF4
1854 #define GL_HIGH_INT 0x8DF5
1855 #define GL_SHADER_COMPILER 0x8DFA
1856 #define GL_SHADER_BINARY_FORMATS 0x8DF8
1857 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
1858 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
1859 #define GL_MAX_VARYING_VECTORS 0x8DFC
1860 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
1861 #define GL_RGB565 0x8D62
1862 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1863 #define GL_PROGRAM_BINARY_LENGTH 0x8741
1864 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
1865 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
1866 #define GL_VERTEX_SHADER_BIT 0x00000001
1867 #define GL_FRAGMENT_SHADER_BIT 0x00000002
1868 #define GL_GEOMETRY_SHADER_BIT 0x00000004
1869 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008
1870 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
1871 #define GL_ALL_SHADER_BITS 0xFFFFFFFF
1872 #define GL_PROGRAM_SEPARABLE 0x8258
1873 #define GL_ACTIVE_PROGRAM 0x8259
1874 #define GL_PROGRAM_PIPELINE_BINDING 0x825A
1875 #define GL_MAX_VIEWPORTS 0x825B
1876 #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
1877 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D
1878 #define GL_LAYER_PROVOKING_VERTEX 0x825E
1879 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
1880 #define GL_UNDEFINED_VERTEX 0x8260
1969 #ifdef GL_GLEXT_PROTOTYPES
1971 GLAPI void APIENTRY glShaderBinary (GLsizei count,
const GLuint *shaders,
GLenum binaryformat,
const void *binary, GLsizei length);
1975 GLAPI void APIENTRY glGetProgramBinary (
GLuint program, GLsizei bufSize, GLsizei *length,
GLenum *binaryFormat,
void *binary);
2041 GLAPI void APIENTRY glVertexAttribL4d (
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
2061 #ifndef GL_VERSION_4_2
2062 #define GL_VERSION_4_2 1
2063 #define GL_COPY_READ_BUFFER_BINDING 0x8F36
2064 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
2065 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
2066 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
2067 #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
2068 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
2069 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
2070 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
2071 #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
2072 #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
2073 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
2074 #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
2075 #define GL_NUM_SAMPLE_COUNTS 0x9380
2076 #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
2077 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0
2078 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
2079 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
2080 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
2081 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
2082 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
2083 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
2084 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
2085 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
2086 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
2087 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
2088 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
2089 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
2090 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
2091 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
2092 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
2093 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
2094 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
2095 #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
2096 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
2097 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
2098 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
2099 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
2100 #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
2101 #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
2102 #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
2103 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
2104 #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
2105 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
2106 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
2107 #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
2108 #define GL_UNIFORM_BARRIER_BIT 0x00000004
2109 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
2110 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
2111 #define GL_COMMAND_BARRIER_BIT 0x00000040
2112 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
2113 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
2114 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
2115 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
2116 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
2117 #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
2118 #define GL_ALL_BARRIER_BITS 0xFFFFFFFF
2119 #define GL_MAX_IMAGE_UNITS 0x8F38
2120 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
2121 #define GL_IMAGE_BINDING_NAME 0x8F3A
2122 #define GL_IMAGE_BINDING_LEVEL 0x8F3B
2123 #define GL_IMAGE_BINDING_LAYERED 0x8F3C
2124 #define GL_IMAGE_BINDING_LAYER 0x8F3D
2125 #define GL_IMAGE_BINDING_ACCESS 0x8F3E
2126 #define GL_IMAGE_1D 0x904C
2127 #define GL_IMAGE_2D 0x904D
2128 #define GL_IMAGE_3D 0x904E
2129 #define GL_IMAGE_2D_RECT 0x904F
2130 #define GL_IMAGE_CUBE 0x9050
2131 #define GL_IMAGE_BUFFER 0x9051
2132 #define GL_IMAGE_1D_ARRAY 0x9052
2133 #define GL_IMAGE_2D_ARRAY 0x9053
2134 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
2135 #define GL_IMAGE_2D_MULTISAMPLE 0x9055
2136 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
2137 #define GL_INT_IMAGE_1D 0x9057
2138 #define GL_INT_IMAGE_2D 0x9058
2139 #define GL_INT_IMAGE_3D 0x9059
2140 #define GL_INT_IMAGE_2D_RECT 0x905A
2141 #define GL_INT_IMAGE_CUBE 0x905B
2142 #define GL_INT_IMAGE_BUFFER 0x905C
2143 #define GL_INT_IMAGE_1D_ARRAY 0x905D
2144 #define GL_INT_IMAGE_2D_ARRAY 0x905E
2145 #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
2146 #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
2147 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
2148 #define GL_UNSIGNED_INT_IMAGE_1D 0x9062
2149 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063
2150 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064
2151 #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
2152 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
2153 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
2154 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
2155 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
2156 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
2157 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
2158 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
2159 #define GL_MAX_IMAGE_SAMPLES 0x906D
2160 #define GL_IMAGE_BINDING_FORMAT 0x906E
2161 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
2162 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
2163 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
2164 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
2165 #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
2166 #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
2167 #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
2168 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
2169 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
2170 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
2171 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
2172 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
2173 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
2174 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
2187 #ifdef GL_GLEXT_PROTOTYPES
2196 GLAPI void APIENTRY glTexStorage2D (
GLenum target, GLsizei levels,
GLenum internalformat, GLsizei width, GLsizei height);
2197 GLAPI void APIENTRY glTexStorage3D (
GLenum target, GLsizei levels,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
2203 #ifndef GL_VERSION_4_3
2204 #define GL_VERSION_4_3 1
2206 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
2207 #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
2208 #define GL_COMPRESSED_RGB8_ETC2 0x9274
2209 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
2210 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
2211 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
2212 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
2213 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
2214 #define GL_COMPRESSED_R11_EAC 0x9270
2215 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
2216 #define GL_COMPRESSED_RG11_EAC 0x9272
2217 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
2218 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
2219 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
2220 #define GL_MAX_ELEMENT_INDEX 0x8D6B
2221 #define GL_COMPUTE_SHADER 0x91B9
2222 #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
2223 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
2224 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
2225 #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
2226 #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
2227 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
2228 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
2229 #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
2230 #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
2231 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
2232 #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
2233 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
2234 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
2235 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
2236 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
2237 #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
2238 #define GL_COMPUTE_SHADER_BIT 0x00000020
2239 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
2240 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
2241 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244
2242 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
2243 #define GL_DEBUG_SOURCE_API 0x8246
2244 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
2245 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
2246 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
2247 #define GL_DEBUG_SOURCE_APPLICATION 0x824A
2248 #define GL_DEBUG_SOURCE_OTHER 0x824B
2249 #define GL_DEBUG_TYPE_ERROR 0x824C
2250 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
2251 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
2252 #define GL_DEBUG_TYPE_PORTABILITY 0x824F
2253 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250
2254 #define GL_DEBUG_TYPE_OTHER 0x8251
2255 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
2256 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
2257 #define GL_DEBUG_LOGGED_MESSAGES 0x9145
2258 #define GL_DEBUG_SEVERITY_HIGH 0x9146
2259 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147
2260 #define GL_DEBUG_SEVERITY_LOW 0x9148
2261 #define GL_DEBUG_TYPE_MARKER 0x8268
2262 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
2263 #define GL_DEBUG_TYPE_POP_GROUP 0x826A
2264 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
2265 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
2266 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
2267 #define GL_BUFFER 0x82E0
2268 #define GL_SHADER 0x82E1
2269 #define GL_PROGRAM 0x82E2
2270 #define GL_QUERY 0x82E3
2271 #define GL_PROGRAM_PIPELINE 0x82E4
2272 #define GL_SAMPLER 0x82E6
2273 #define GL_MAX_LABEL_LENGTH 0x82E8
2274 #define GL_DEBUG_OUTPUT 0x92E0
2275 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
2276 #define GL_MAX_UNIFORM_LOCATIONS 0x826E
2277 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
2278 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
2279 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
2280 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
2281 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
2282 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
2283 #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
2284 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
2285 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
2286 #define GL_INTERNALFORMAT_SUPPORTED 0x826F
2287 #define GL_INTERNALFORMAT_PREFERRED 0x8270
2288 #define GL_INTERNALFORMAT_RED_SIZE 0x8271
2289 #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
2290 #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
2291 #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
2292 #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
2293 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
2294 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
2295 #define GL_INTERNALFORMAT_RED_TYPE 0x8278
2296 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
2297 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
2298 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
2299 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
2300 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
2301 #define GL_MAX_WIDTH 0x827E
2302 #define GL_MAX_HEIGHT 0x827F
2303 #define GL_MAX_DEPTH 0x8280
2304 #define GL_MAX_LAYERS 0x8281
2305 #define GL_MAX_COMBINED_DIMENSIONS 0x8282
2306 #define GL_COLOR_COMPONENTS 0x8283
2307 #define GL_DEPTH_COMPONENTS 0x8284
2308 #define GL_STENCIL_COMPONENTS 0x8285
2309 #define GL_COLOR_RENDERABLE 0x8286
2310 #define GL_DEPTH_RENDERABLE 0x8287
2311 #define GL_STENCIL_RENDERABLE 0x8288
2312 #define GL_FRAMEBUFFER_RENDERABLE 0x8289
2313 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
2314 #define GL_FRAMEBUFFER_BLEND 0x828B
2315 #define GL_READ_PIXELS 0x828C
2316 #define GL_READ_PIXELS_FORMAT 0x828D
2317 #define GL_READ_PIXELS_TYPE 0x828E
2318 #define GL_TEXTURE_IMAGE_FORMAT 0x828F
2319 #define GL_TEXTURE_IMAGE_TYPE 0x8290
2320 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
2321 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
2322 #define GL_MIPMAP 0x8293
2323 #define GL_MANUAL_GENERATE_MIPMAP 0x8294
2324 #define GL_AUTO_GENERATE_MIPMAP 0x8295
2325 #define GL_COLOR_ENCODING 0x8296
2326 #define GL_SRGB_READ 0x8297
2327 #define GL_SRGB_WRITE 0x8298
2328 #define GL_FILTER 0x829A
2329 #define GL_VERTEX_TEXTURE 0x829B
2330 #define GL_TESS_CONTROL_TEXTURE 0x829C
2331 #define GL_TESS_EVALUATION_TEXTURE 0x829D
2332 #define GL_GEOMETRY_TEXTURE 0x829E
2333 #define GL_FRAGMENT_TEXTURE 0x829F
2334 #define GL_COMPUTE_TEXTURE 0x82A0
2335 #define GL_TEXTURE_SHADOW 0x82A1
2336 #define GL_TEXTURE_GATHER 0x82A2
2337 #define GL_TEXTURE_GATHER_SHADOW 0x82A3
2338 #define GL_SHADER_IMAGE_LOAD 0x82A4
2339 #define GL_SHADER_IMAGE_STORE 0x82A5
2340 #define GL_SHADER_IMAGE_ATOMIC 0x82A6
2341 #define GL_IMAGE_TEXEL_SIZE 0x82A7
2342 #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
2343 #define GL_IMAGE_PIXEL_FORMAT 0x82A9
2344 #define GL_IMAGE_PIXEL_TYPE 0x82AA
2345 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
2346 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
2347 #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
2348 #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
2349 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
2350 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
2351 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
2352 #define GL_CLEAR_BUFFER 0x82B4
2353 #define GL_TEXTURE_VIEW 0x82B5
2354 #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
2355 #define GL_FULL_SUPPORT 0x82B7
2356 #define GL_CAVEAT_SUPPORT 0x82B8
2357 #define GL_IMAGE_CLASS_4_X_32 0x82B9
2358 #define GL_IMAGE_CLASS_2_X_32 0x82BA
2359 #define GL_IMAGE_CLASS_1_X_32 0x82BB
2360 #define GL_IMAGE_CLASS_4_X_16 0x82BC
2361 #define GL_IMAGE_CLASS_2_X_16 0x82BD
2362 #define GL_IMAGE_CLASS_1_X_16 0x82BE
2363 #define GL_IMAGE_CLASS_4_X_8 0x82BF
2364 #define GL_IMAGE_CLASS_2_X_8 0x82C0
2365 #define GL_IMAGE_CLASS_1_X_8 0x82C1
2366 #define GL_IMAGE_CLASS_11_11_10 0x82C2
2367 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3
2368 #define GL_VIEW_CLASS_128_BITS 0x82C4
2369 #define GL_VIEW_CLASS_96_BITS 0x82C5
2370 #define GL_VIEW_CLASS_64_BITS 0x82C6
2371 #define GL_VIEW_CLASS_48_BITS 0x82C7
2372 #define GL_VIEW_CLASS_32_BITS 0x82C8
2373 #define GL_VIEW_CLASS_24_BITS 0x82C9
2374 #define GL_VIEW_CLASS_16_BITS 0x82CA
2375 #define GL_VIEW_CLASS_8_BITS 0x82CB
2376 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
2377 #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
2378 #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
2379 #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
2380 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0
2381 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1
2382 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
2383 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
2384 #define GL_UNIFORM 0x92E1
2385 #define GL_UNIFORM_BLOCK 0x92E2
2386 #define GL_PROGRAM_INPUT 0x92E3
2387 #define GL_PROGRAM_OUTPUT 0x92E4
2388 #define GL_BUFFER_VARIABLE 0x92E5
2389 #define GL_SHADER_STORAGE_BLOCK 0x92E6
2390 #define GL_VERTEX_SUBROUTINE 0x92E8
2391 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9
2392 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
2393 #define GL_GEOMETRY_SUBROUTINE 0x92EB
2394 #define GL_FRAGMENT_SUBROUTINE 0x92EC
2395 #define GL_COMPUTE_SUBROUTINE 0x92ED
2396 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
2397 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
2398 #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
2399 #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
2400 #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
2401 #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
2402 #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
2403 #define GL_ACTIVE_RESOURCES 0x92F5
2404 #define GL_MAX_NAME_LENGTH 0x92F6
2405 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
2406 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
2407 #define GL_NAME_LENGTH 0x92F9
2408 #define GL_TYPE 0x92FA
2409 #define GL_ARRAY_SIZE 0x92FB
2410 #define GL_OFFSET 0x92FC
2411 #define GL_BLOCK_INDEX 0x92FD
2412 #define GL_ARRAY_STRIDE 0x92FE
2413 #define GL_MATRIX_STRIDE 0x92FF
2414 #define GL_IS_ROW_MAJOR 0x9300
2415 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
2416 #define GL_BUFFER_BINDING 0x9302
2417 #define GL_BUFFER_DATA_SIZE 0x9303
2418 #define GL_NUM_ACTIVE_VARIABLES 0x9304
2419 #define GL_ACTIVE_VARIABLES 0x9305
2420 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
2421 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
2422 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
2423 #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
2424 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
2425 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
2426 #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
2427 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
2428 #define GL_LOCATION 0x930E
2429 #define GL_LOCATION_INDEX 0x930F
2430 #define GL_IS_PER_PATCH 0x92E7
2431 #define GL_SHADER_STORAGE_BUFFER 0x90D2
2432 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
2433 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4
2434 #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
2435 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
2436 #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
2437 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
2438 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
2439 #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
2440 #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
2441 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
2442 #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
2443 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
2444 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
2445 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
2446 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
2447 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
2448 #define GL_TEXTURE_BUFFER_OFFSET 0x919D
2449 #define GL_TEXTURE_BUFFER_SIZE 0x919E
2450 #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
2451 #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
2452 #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
2453 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
2454 #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
2455 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
2456 #define GL_VERTEX_ATTRIB_BINDING 0x82D4
2457 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
2458 #define GL_VERTEX_BINDING_DIVISOR 0x82D6
2459 #define GL_VERTEX_BINDING_OFFSET 0x82D7
2460 #define GL_VERTEX_BINDING_STRIDE 0x82D8
2461 #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
2462 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
2463 #define GL_VERTEX_BINDING_BUFFER 0x8F4F
2464 #define GL_DISPLAY_LIST 0x82E7
2469 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ, GLsizei
srcWidth, GLsizei
srcHeight, GLsizei
srcDepth);
2508 #ifdef GL_GLEXT_PROTOTYPES
2512 GLAPI void APIENTRY glDispatchComputeIndirect (GLintptr indirect);
2513 GLAPI void APIENTRY glCopyImageSubData (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei
srcDepth);
2519 GLAPI void APIENTRY glInvalidateBufferSubData (
GLuint buffer, GLintptr offset, GLsizeiptr length);
2523 GLAPI void APIENTRY glMultiDrawArraysIndirect (
GLenum mode,
const void *indirect, GLsizei drawcount, GLsizei stride);
2524 GLAPI void APIENTRY glMultiDrawElementsIndirect (
GLenum mode,
GLenum type,
const void *indirect, GLsizei drawcount, GLsizei stride);
2550 GLAPI void APIENTRY glObjectPtrLabel (
const void *ptr, GLsizei length,
const GLchar *
label);
2551 GLAPI void APIENTRY glGetObjectPtrLabel (
const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *
label);
2555 #ifndef GL_VERSION_4_4
2556 #define GL_VERSION_4_4 1
2557 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
2558 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
2559 #define GL_TEXTURE_BUFFER_BINDING 0x8C2A
2560 #define GL_MAP_PERSISTENT_BIT 0x0040
2561 #define GL_MAP_COHERENT_BIT 0x0080
2562 #define GL_DYNAMIC_STORAGE_BIT 0x0100
2563 #define GL_CLIENT_STORAGE_BIT 0x0200
2564 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
2565 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
2566 #define GL_BUFFER_STORAGE_FLAGS 0x8220
2567 #define GL_CLEAR_TEXTURE 0x9365
2568 #define GL_LOCATION_COMPONENT 0x934A
2569 #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
2570 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
2571 #define GL_QUERY_BUFFER 0x9192
2572 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
2573 #define GL_QUERY_BUFFER_BINDING 0x9193
2574 #define GL_QUERY_RESULT_NO_WAIT 0x9194
2575 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743
2578 typedef void (
APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format,
GLenum type,
const void *
data);
2585 #ifdef GL_GLEXT_PROTOTYPES
2588 GLAPI void APIENTRY glClearTexSubImage (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLenum type,
const void *data);
2598 #ifndef GL_VERSION_4_5
2599 #define GL_VERSION_4_5 1
2600 #define GL_CONTEXT_LOST 0x0507
2601 #define GL_NEGATIVE_ONE_TO_ONE 0x935E
2602 #define GL_ZERO_TO_ONE 0x935F
2603 #define GL_CLIP_ORIGIN 0x935C
2604 #define GL_CLIP_DEPTH_MODE 0x935D
2605 #define GL_QUERY_WAIT_INVERTED 0x8E17
2606 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18
2607 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
2608 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
2609 #define GL_MAX_CULL_DISTANCES 0x82F9
2610 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
2611 #define GL_TEXTURE_TARGET 0x1006
2612 #define GL_QUERY_TARGET 0x82EA
2613 #define GL_GUILTY_CONTEXT_RESET 0x8253
2614 #define GL_INNOCENT_CONTEXT_RESET 0x8254
2615 #define GL_UNKNOWN_CONTEXT_RESET 0x8255
2616 #define GL_RESET_NOTIFICATION_STRATEGY 0x8256
2617 #define GL_LOSE_CONTEXT_ON_RESET 0x8252
2618 #define GL_NO_RESET_NOTIFICATION 0x8261
2619 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
2620 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
2621 #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
2658 typedef void (
APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC) (
GLuint readFramebuffer,
GLuint drawFramebuffer,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
2676 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format,
GLenum type,
const void *
pixels);
2679 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format, GLsizei
imageSize,
const void *
data);
2721 typedef void (
APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC) (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format,
GLenum type, GLsizei
bufSize,
void *
pixels);
2744 #ifdef GL_GLEXT_PROTOTYPES
2755 GLAPI void APIENTRY glNamedBufferSubData (
GLuint buffer, GLintptr offset, GLsizeiptr size,
const void *data);
2756 GLAPI void APIENTRY glCopyNamedBufferSubData (
GLuint readBuffer,
GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
2762 GLAPI void APIENTRY glFlushMappedNamedBufferRange (
GLuint buffer, GLintptr offset, GLsizeiptr length);
2766 GLAPI void APIENTRY glGetNamedBufferSubData (
GLuint buffer, GLintptr offset, GLsizeiptr size,
void *data);
2775 GLAPI void APIENTRY glInvalidateNamedFramebufferData (
GLuint framebuffer, GLsizei numAttachments,
const GLenum *attachments);
2776 GLAPI void APIENTRY glInvalidateNamedFramebufferSubData (
GLuint framebuffer, GLsizei numAttachments,
const GLenum *attachments,
GLint x,
GLint y, GLsizei width, GLsizei height);
2781 GLAPI void APIENTRY glBlitNamedFramebuffer (
GLuint readFramebuffer,
GLuint drawFramebuffer,
GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter);
2786 GLAPI void APIENTRY glNamedRenderbufferStorage (
GLuint renderbuffer,
GLenum internalformat, GLsizei width, GLsizei height);
2787 GLAPI void APIENTRY glNamedRenderbufferStorageMultisample (
GLuint renderbuffer, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
2793 GLAPI void APIENTRY glTextureStorage2D (
GLuint texture, GLsizei levels,
GLenum internalformat, GLsizei width, GLsizei height);
2794 GLAPI void APIENTRY glTextureStorage3D (
GLuint texture, GLsizei levels,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
2799 GLAPI void APIENTRY glTextureSubImage3D (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
2802 GLAPI void APIENTRY glCompressedTextureSubImage3D (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize,
const void *data);
2844 GLAPI void APIENTRY glGetTextureSubImage (
GLuint texture,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLenum type, GLsizei bufSize,
void *
pixels);
2870 #ifndef GL_ARB_ES2_compatibility
2871 #define GL_ARB_ES2_compatibility 1
2874 #ifndef GL_ARB_ES3_1_compatibility
2875 #define GL_ARB_ES3_1_compatibility 1
2878 #ifndef GL_ARB_ES3_2_compatibility
2879 #define GL_ARB_ES3_2_compatibility 1
2880 #define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
2881 #define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
2882 #define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
2884 #ifdef GL_GLEXT_PROTOTYPES
2889 #ifndef GL_ARB_ES3_compatibility
2890 #define GL_ARB_ES3_compatibility 1
2893 #ifndef GL_ARB_arrays_of_arrays
2894 #define GL_ARB_arrays_of_arrays 1
2897 #ifndef GL_ARB_base_instance
2898 #define GL_ARB_base_instance 1
2901 #ifndef GL_ARB_bindless_texture
2902 #define GL_ARB_bindless_texture 1
2904 #define GL_UNSIGNED_INT64_ARB 0x140F
2907 typedef void (
APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
2908 typedef void (
APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle);
2911 typedef void (
APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle);
2921 #ifdef GL_GLEXT_PROTOTYPES
2924 GLAPI void APIENTRY glMakeTextureHandleResidentARB (GLuint64 handle);
2925 GLAPI void APIENTRY glMakeTextureHandleNonResidentARB (GLuint64 handle);
2928 GLAPI void APIENTRY glMakeImageHandleNonResidentARB (GLuint64 handle);
2930 GLAPI void APIENTRY glUniformHandleui64vARB (
GLint location, GLsizei count,
const GLuint64 *value);
2941 #ifndef GL_ARB_blend_func_extended
2942 #define GL_ARB_blend_func_extended 1
2945 #ifndef GL_ARB_buffer_storage
2946 #define GL_ARB_buffer_storage 1
2949 #ifndef GL_ARB_cl_event
2950 #define GL_ARB_cl_event 1
2953 #define GL_SYNC_CL_EVENT_ARB 0x8240
2954 #define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
2956 #ifdef GL_GLEXT_PROTOTYPES
2957 GLAPI GLsync
APIENTRY glCreateSyncFromCLeventARB (
struct _cl_context *context,
struct _cl_event *event,
GLbitfield flags);
2961 #ifndef GL_ARB_clear_buffer_object
2962 #define GL_ARB_clear_buffer_object 1
2965 #ifndef GL_ARB_clear_texture
2966 #define GL_ARB_clear_texture 1
2969 #ifndef GL_ARB_clip_control
2970 #define GL_ARB_clip_control 1
2973 #ifndef GL_ARB_color_buffer_float
2974 #define GL_ARB_color_buffer_float 1
2975 #define GL_RGBA_FLOAT_MODE_ARB 0x8820
2976 #define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
2977 #define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
2978 #define GL_CLAMP_READ_COLOR_ARB 0x891C
2979 #define GL_FIXED_ONLY_ARB 0x891D
2981 #ifdef GL_GLEXT_PROTOTYPES
2986 #ifndef GL_ARB_compatibility
2987 #define GL_ARB_compatibility 1
2990 #ifndef GL_ARB_compressed_texture_pixel_storage
2991 #define GL_ARB_compressed_texture_pixel_storage 1
2994 #ifndef GL_ARB_compute_shader
2995 #define GL_ARB_compute_shader 1
2998 #ifndef GL_ARB_compute_variable_group_size
2999 #define GL_ARB_compute_variable_group_size 1
3000 #define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
3001 #define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
3002 #define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
3003 #define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
3005 #ifdef GL_GLEXT_PROTOTYPES
3010 #ifndef GL_ARB_conditional_render_inverted
3011 #define GL_ARB_conditional_render_inverted 1
3014 #ifndef GL_ARB_conservative_depth
3015 #define GL_ARB_conservative_depth 1
3018 #ifndef GL_ARB_copy_buffer
3019 #define GL_ARB_copy_buffer 1
3022 #ifndef GL_ARB_copy_image
3023 #define GL_ARB_copy_image 1
3026 #ifndef GL_ARB_cull_distance
3027 #define GL_ARB_cull_distance 1
3030 #ifndef GL_ARB_debug_output
3031 #define GL_ARB_debug_output 1
3033 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
3034 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
3035 #define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
3036 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
3037 #define GL_DEBUG_SOURCE_API_ARB 0x8246
3038 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
3039 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
3040 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
3041 #define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
3042 #define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
3043 #define GL_DEBUG_TYPE_ERROR_ARB 0x824C
3044 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
3045 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
3046 #define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
3047 #define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
3048 #define GL_DEBUG_TYPE_OTHER_ARB 0x8251
3049 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
3050 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
3051 #define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
3052 #define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
3053 #define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
3054 #define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
3059 #ifdef GL_GLEXT_PROTOTYPES
3067 #ifndef GL_ARB_depth_buffer_float
3068 #define GL_ARB_depth_buffer_float 1
3071 #ifndef GL_ARB_depth_clamp
3072 #define GL_ARB_depth_clamp 1
3075 #ifndef GL_ARB_depth_texture
3076 #define GL_ARB_depth_texture 1
3077 #define GL_DEPTH_COMPONENT16_ARB 0x81A5
3078 #define GL_DEPTH_COMPONENT24_ARB 0x81A6
3079 #define GL_DEPTH_COMPONENT32_ARB 0x81A7
3080 #define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
3081 #define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
3084 #ifndef GL_ARB_derivative_control
3085 #define GL_ARB_derivative_control 1
3088 #ifndef GL_ARB_direct_state_access
3089 #define GL_ARB_direct_state_access 1
3092 #ifndef GL_ARB_draw_buffers
3093 #define GL_ARB_draw_buffers 1
3094 #define GL_MAX_DRAW_BUFFERS_ARB 0x8824
3095 #define GL_DRAW_BUFFER0_ARB 0x8825
3096 #define GL_DRAW_BUFFER1_ARB 0x8826
3097 #define GL_DRAW_BUFFER2_ARB 0x8827
3098 #define GL_DRAW_BUFFER3_ARB 0x8828
3099 #define GL_DRAW_BUFFER4_ARB 0x8829
3100 #define GL_DRAW_BUFFER5_ARB 0x882A
3101 #define GL_DRAW_BUFFER6_ARB 0x882B
3102 #define GL_DRAW_BUFFER7_ARB 0x882C
3103 #define GL_DRAW_BUFFER8_ARB 0x882D
3104 #define GL_DRAW_BUFFER9_ARB 0x882E
3105 #define GL_DRAW_BUFFER10_ARB 0x882F
3106 #define GL_DRAW_BUFFER11_ARB 0x8830
3107 #define GL_DRAW_BUFFER12_ARB 0x8831
3108 #define GL_DRAW_BUFFER13_ARB 0x8832
3109 #define GL_DRAW_BUFFER14_ARB 0x8833
3110 #define GL_DRAW_BUFFER15_ARB 0x8834
3112 #ifdef GL_GLEXT_PROTOTYPES
3117 #ifndef GL_ARB_draw_buffers_blend
3118 #define GL_ARB_draw_buffers_blend 1
3123 #ifdef GL_GLEXT_PROTOTYPES
3131 #ifndef GL_ARB_draw_elements_base_vertex
3132 #define GL_ARB_draw_elements_base_vertex 1
3135 #ifndef GL_ARB_draw_indirect
3136 #define GL_ARB_draw_indirect 1
3139 #ifndef GL_ARB_draw_instanced
3140 #define GL_ARB_draw_instanced 1
3143 #ifdef GL_GLEXT_PROTOTYPES
3149 #ifndef GL_ARB_enhanced_layouts
3150 #define GL_ARB_enhanced_layouts 1
3153 #ifndef GL_ARB_explicit_attrib_location
3154 #define GL_ARB_explicit_attrib_location 1
3157 #ifndef GL_ARB_explicit_uniform_location
3158 #define GL_ARB_explicit_uniform_location 1
3161 #ifndef GL_ARB_fragment_coord_conventions
3162 #define GL_ARB_fragment_coord_conventions 1
3165 #ifndef GL_ARB_fragment_layer_viewport
3166 #define GL_ARB_fragment_layer_viewport 1
3169 #ifndef GL_ARB_fragment_program
3170 #define GL_ARB_fragment_program 1
3171 #define GL_FRAGMENT_PROGRAM_ARB 0x8804
3172 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
3173 #define GL_PROGRAM_LENGTH_ARB 0x8627
3174 #define GL_PROGRAM_FORMAT_ARB 0x8876
3175 #define GL_PROGRAM_BINDING_ARB 0x8677
3176 #define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
3177 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
3178 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
3179 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
3180 #define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
3181 #define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
3182 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
3183 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
3184 #define GL_PROGRAM_PARAMETERS_ARB 0x88A8
3185 #define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
3186 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
3187 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
3188 #define GL_PROGRAM_ATTRIBS_ARB 0x88AC
3189 #define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
3190 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
3191 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
3192 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
3193 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
3194 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
3195 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
3196 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
3197 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
3198 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
3199 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
3200 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
3201 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
3202 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
3203 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
3204 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
3205 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
3206 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
3207 #define GL_PROGRAM_STRING_ARB 0x8628
3208 #define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
3209 #define GL_CURRENT_MATRIX_ARB 0x8641
3210 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
3211 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
3212 #define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
3213 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
3214 #define GL_MAX_TEXTURE_COORDS_ARB 0x8871
3215 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
3216 #define GL_PROGRAM_ERROR_STRING_ARB 0x8874
3217 #define GL_MATRIX0_ARB 0x88C0
3218 #define GL_MATRIX1_ARB 0x88C1
3219 #define GL_MATRIX2_ARB 0x88C2
3220 #define GL_MATRIX3_ARB 0x88C3
3221 #define GL_MATRIX4_ARB 0x88C4
3222 #define GL_MATRIX5_ARB 0x88C5
3223 #define GL_MATRIX6_ARB 0x88C6
3224 #define GL_MATRIX7_ARB 0x88C7
3225 #define GL_MATRIX8_ARB 0x88C8
3226 #define GL_MATRIX9_ARB 0x88C9
3227 #define GL_MATRIX10_ARB 0x88CA
3228 #define GL_MATRIX11_ARB 0x88CB
3229 #define GL_MATRIX12_ARB 0x88CC
3230 #define GL_MATRIX13_ARB 0x88CD
3231 #define GL_MATRIX14_ARB 0x88CE
3232 #define GL_MATRIX15_ARB 0x88CF
3233 #define GL_MATRIX16_ARB 0x88D0
3234 #define GL_MATRIX17_ARB 0x88D1
3235 #define GL_MATRIX18_ARB 0x88D2
3236 #define GL_MATRIX19_ARB 0x88D3
3237 #define GL_MATRIX20_ARB 0x88D4
3238 #define GL_MATRIX21_ARB 0x88D5
3239 #define GL_MATRIX22_ARB 0x88D6
3240 #define GL_MATRIX23_ARB 0x88D7
3241 #define GL_MATRIX24_ARB 0x88D8
3242 #define GL_MATRIX25_ARB 0x88D9
3243 #define GL_MATRIX26_ARB 0x88DA
3244 #define GL_MATRIX27_ARB 0x88DB
3245 #define GL_MATRIX28_ARB 0x88DC
3246 #define GL_MATRIX29_ARB 0x88DD
3247 #define GL_MATRIX30_ARB 0x88DE
3248 #define GL_MATRIX31_ARB 0x88DF
3268 #ifdef GL_GLEXT_PROTOTYPES
3273 GLAPI void APIENTRY glProgramEnvParameter4dARB (
GLenum target,
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
3277 GLAPI void APIENTRY glProgramLocalParameter4dARB (
GLenum target,
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
3291 #ifndef GL_ARB_fragment_program_shadow
3292 #define GL_ARB_fragment_program_shadow 1
3295 #ifndef GL_ARB_fragment_shader
3296 #define GL_ARB_fragment_shader 1
3297 #define GL_FRAGMENT_SHADER_ARB 0x8B30
3298 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
3299 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
3302 #ifndef GL_ARB_fragment_shader_interlock
3303 #define GL_ARB_fragment_shader_interlock 1
3306 #ifndef GL_ARB_framebuffer_no_attachments
3307 #define GL_ARB_framebuffer_no_attachments 1
3310 #ifndef GL_ARB_framebuffer_object
3311 #define GL_ARB_framebuffer_object 1
3314 #ifndef GL_ARB_framebuffer_sRGB
3315 #define GL_ARB_framebuffer_sRGB 1
3318 #ifndef GL_ARB_geometry_shader4
3319 #define GL_ARB_geometry_shader4 1
3320 #define GL_LINES_ADJACENCY_ARB 0x000A
3321 #define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
3322 #define GL_TRIANGLES_ADJACENCY_ARB 0x000C
3323 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
3324 #define GL_PROGRAM_POINT_SIZE_ARB 0x8642
3325 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
3326 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
3327 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
3328 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
3329 #define GL_GEOMETRY_SHADER_ARB 0x8DD9
3330 #define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
3331 #define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
3332 #define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
3333 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
3334 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
3335 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
3336 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
3337 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
3342 #ifdef GL_GLEXT_PROTOTYPES
3350 #ifndef GL_ARB_get_program_binary
3351 #define GL_ARB_get_program_binary 1
3354 #ifndef GL_ARB_get_texture_sub_image
3355 #define GL_ARB_get_texture_sub_image 1
3358 #ifndef GL_ARB_gpu_shader5
3359 #define GL_ARB_gpu_shader5 1
3362 #ifndef GL_ARB_gpu_shader_fp64
3363 #define GL_ARB_gpu_shader_fp64 1
3366 #ifndef GL_ARB_gpu_shader_int64
3367 #define GL_ARB_gpu_shader_int64 1
3368 #define GL_INT64_ARB 0x140E
3369 #define GL_INT64_VEC2_ARB 0x8FE9
3370 #define GL_INT64_VEC3_ARB 0x8FEA
3371 #define GL_INT64_VEC4_ARB 0x8FEB
3372 #define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
3373 #define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
3374 #define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
3411 #ifdef GL_GLEXT_PROTOTYPES
3414 GLAPI void APIENTRY glUniform3i64ARB (
GLint location, GLint64 x, GLint64 y, GLint64 z);
3415 GLAPI void APIENTRY glUniform4i64ARB (
GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
3416 GLAPI void APIENTRY glUniform1i64vARB (
GLint location, GLsizei count,
const GLint64 *value);
3417 GLAPI void APIENTRY glUniform2i64vARB (
GLint location, GLsizei count,
const GLint64 *value);
3418 GLAPI void APIENTRY glUniform3i64vARB (
GLint location, GLsizei count,
const GLint64 *value);
3419 GLAPI void APIENTRY glUniform4i64vARB (
GLint location, GLsizei count,
const GLint64 *value);
3422 GLAPI void APIENTRY glUniform3ui64ARB (
GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
3423 GLAPI void APIENTRY glUniform4ui64ARB (
GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
3424 GLAPI void APIENTRY glUniform1ui64vARB (
GLint location, GLsizei count,
const GLuint64 *value);
3425 GLAPI void APIENTRY glUniform2ui64vARB (
GLint location, GLsizei count,
const GLuint64 *value);
3426 GLAPI void APIENTRY glUniform3ui64vARB (
GLint location, GLsizei count,
const GLuint64 *value);
3427 GLAPI void APIENTRY glUniform4ui64vARB (
GLint location, GLsizei count,
const GLuint64 *value);
3435 GLAPI void APIENTRY glProgramUniform4i64ARB (
GLuint program,
GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
3436 GLAPI void APIENTRY glProgramUniform1i64vARB (
GLuint program,
GLint location, GLsizei count,
const GLint64 *value);
3437 GLAPI void APIENTRY glProgramUniform2i64vARB (
GLuint program,
GLint location, GLsizei count,
const GLint64 *value);
3438 GLAPI void APIENTRY glProgramUniform3i64vARB (
GLuint program,
GLint location, GLsizei count,
const GLint64 *value);
3439 GLAPI void APIENTRY glProgramUniform4i64vARB (
GLuint program,
GLint location, GLsizei count,
const GLint64 *value);
3443 GLAPI void APIENTRY glProgramUniform4ui64ARB (
GLuint program,
GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
3444 GLAPI void APIENTRY glProgramUniform1ui64vARB (
GLuint program,
GLint location, GLsizei count,
const GLuint64 *value);
3445 GLAPI void APIENTRY glProgramUniform2ui64vARB (
GLuint program,
GLint location, GLsizei count,
const GLuint64 *value);
3446 GLAPI void APIENTRY glProgramUniform3ui64vARB (
GLuint program,
GLint location, GLsizei count,
const GLuint64 *value);
3447 GLAPI void APIENTRY glProgramUniform4ui64vARB (
GLuint program,
GLint location, GLsizei count,
const GLuint64 *value);
3451 #ifndef GL_ARB_half_float_pixel
3452 #define GL_ARB_half_float_pixel 1
3454 #define GL_HALF_FLOAT_ARB 0x140B
3457 #ifndef GL_ARB_half_float_vertex
3458 #define GL_ARB_half_float_vertex 1
3461 #ifndef GL_ARB_imaging
3462 #define GL_ARB_imaging 1
3463 #define GL_BLEND_COLOR 0x8005
3464 #define GL_BLEND_EQUATION 0x8009
3465 #define GL_CONVOLUTION_1D 0x8010
3466 #define GL_CONVOLUTION_2D 0x8011
3467 #define GL_SEPARABLE_2D 0x8012
3468 #define GL_CONVOLUTION_BORDER_MODE 0x8013
3469 #define GL_CONVOLUTION_FILTER_SCALE 0x8014
3470 #define GL_CONVOLUTION_FILTER_BIAS 0x8015
3471 #define GL_REDUCE 0x8016
3472 #define GL_CONVOLUTION_FORMAT 0x8017
3473 #define GL_CONVOLUTION_WIDTH 0x8018
3474 #define GL_CONVOLUTION_HEIGHT 0x8019
3475 #define GL_MAX_CONVOLUTION_WIDTH 0x801A
3476 #define GL_MAX_CONVOLUTION_HEIGHT 0x801B
3477 #define GL_POST_CONVOLUTION_RED_SCALE 0x801C
3478 #define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
3479 #define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
3480 #define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
3481 #define GL_POST_CONVOLUTION_RED_BIAS 0x8020
3482 #define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
3483 #define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
3484 #define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
3485 #define GL_HISTOGRAM 0x8024
3486 #define GL_PROXY_HISTOGRAM 0x8025
3487 #define GL_HISTOGRAM_WIDTH 0x8026
3488 #define GL_HISTOGRAM_FORMAT 0x8027
3489 #define GL_HISTOGRAM_RED_SIZE 0x8028
3490 #define GL_HISTOGRAM_GREEN_SIZE 0x8029
3491 #define GL_HISTOGRAM_BLUE_SIZE 0x802A
3492 #define GL_HISTOGRAM_ALPHA_SIZE 0x802B
3493 #define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
3494 #define GL_HISTOGRAM_SINK 0x802D
3495 #define GL_MINMAX 0x802E
3496 #define GL_MINMAX_FORMAT 0x802F
3497 #define GL_MINMAX_SINK 0x8030
3498 #define GL_TABLE_TOO_LARGE 0x8031
3499 #define GL_COLOR_MATRIX 0x80B1
3500 #define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
3501 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
3502 #define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
3503 #define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
3504 #define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
3505 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
3506 #define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
3507 #define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
3508 #define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
3509 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
3510 #define GL_COLOR_TABLE 0x80D0
3511 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
3512 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
3513 #define GL_PROXY_COLOR_TABLE 0x80D3
3514 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
3515 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
3516 #define GL_COLOR_TABLE_SCALE 0x80D6
3517 #define GL_COLOR_TABLE_BIAS 0x80D7
3518 #define GL_COLOR_TABLE_FORMAT 0x80D8
3519 #define GL_COLOR_TABLE_WIDTH 0x80D9
3520 #define GL_COLOR_TABLE_RED_SIZE 0x80DA
3521 #define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
3522 #define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
3523 #define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
3524 #define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
3525 #define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
3526 #define GL_CONSTANT_BORDER 0x8151
3527 #define GL_REPLICATE_BORDER 0x8153
3528 #define GL_CONVOLUTION_BORDER_COLOR 0x8154
3561 #ifdef GL_GLEXT_PROTOTYPES
3597 #ifndef GL_ARB_indirect_parameters
3598 #define GL_ARB_indirect_parameters 1
3599 #define GL_PARAMETER_BUFFER_ARB 0x80EE
3600 #define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
3603 #ifdef GL_GLEXT_PROTOTYPES
3604 GLAPI void APIENTRY glMultiDrawArraysIndirectCountARB (
GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
3605 GLAPI void APIENTRY glMultiDrawElementsIndirectCountARB (
GLenum mode,
GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
3609 #ifndef GL_ARB_instanced_arrays
3610 #define GL_ARB_instanced_arrays 1
3611 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
3613 #ifdef GL_GLEXT_PROTOTYPES
3618 #ifndef GL_ARB_internalformat_query
3619 #define GL_ARB_internalformat_query 1
3622 #ifndef GL_ARB_internalformat_query2
3623 #define GL_ARB_internalformat_query2 1
3624 #define GL_SRGB_DECODE_ARB 0x8299
3627 #ifndef GL_ARB_invalidate_subdata
3628 #define GL_ARB_invalidate_subdata 1
3631 #ifndef GL_ARB_map_buffer_alignment
3632 #define GL_ARB_map_buffer_alignment 1
3635 #ifndef GL_ARB_map_buffer_range
3636 #define GL_ARB_map_buffer_range 1
3639 #ifndef GL_ARB_matrix_palette
3640 #define GL_ARB_matrix_palette 1
3641 #define GL_MATRIX_PALETTE_ARB 0x8840
3642 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
3643 #define GL_MAX_PALETTE_MATRICES_ARB 0x8842
3644 #define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
3645 #define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
3646 #define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
3647 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
3648 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
3649 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
3650 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
3656 #ifdef GL_GLEXT_PROTOTYPES
3665 #ifndef GL_ARB_multi_bind
3666 #define GL_ARB_multi_bind 1
3669 #ifndef GL_ARB_multi_draw_indirect
3670 #define GL_ARB_multi_draw_indirect 1
3673 #ifndef GL_ARB_multisample
3674 #define GL_ARB_multisample 1
3675 #define GL_MULTISAMPLE_ARB 0x809D
3676 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
3677 #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
3678 #define GL_SAMPLE_COVERAGE_ARB 0x80A0
3679 #define GL_SAMPLE_BUFFERS_ARB 0x80A8
3680 #define GL_SAMPLES_ARB 0x80A9
3681 #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
3682 #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
3683 #define GL_MULTISAMPLE_BIT_ARB 0x20000000
3685 #ifdef GL_GLEXT_PROTOTYPES
3690 #ifndef GL_ARB_multitexture
3691 #define GL_ARB_multitexture 1
3692 #define GL_TEXTURE0_ARB 0x84C0
3693 #define GL_TEXTURE1_ARB 0x84C1
3694 #define GL_TEXTURE2_ARB 0x84C2
3695 #define GL_TEXTURE3_ARB 0x84C3
3696 #define GL_TEXTURE4_ARB 0x84C4
3697 #define GL_TEXTURE5_ARB 0x84C5
3698 #define GL_TEXTURE6_ARB 0x84C6
3699 #define GL_TEXTURE7_ARB 0x84C7
3700 #define GL_TEXTURE8_ARB 0x84C8
3701 #define GL_TEXTURE9_ARB 0x84C9
3702 #define GL_TEXTURE10_ARB 0x84CA
3703 #define GL_TEXTURE11_ARB 0x84CB
3704 #define GL_TEXTURE12_ARB 0x84CC
3705 #define GL_TEXTURE13_ARB 0x84CD
3706 #define GL_TEXTURE14_ARB 0x84CE
3707 #define GL_TEXTURE15_ARB 0x84CF
3708 #define GL_TEXTURE16_ARB 0x84D0
3709 #define GL_TEXTURE17_ARB 0x84D1
3710 #define GL_TEXTURE18_ARB 0x84D2
3711 #define GL_TEXTURE19_ARB 0x84D3
3712 #define GL_TEXTURE20_ARB 0x84D4
3713 #define GL_TEXTURE21_ARB 0x84D5
3714 #define GL_TEXTURE22_ARB 0x84D6
3715 #define GL_TEXTURE23_ARB 0x84D7
3716 #define GL_TEXTURE24_ARB 0x84D8
3717 #define GL_TEXTURE25_ARB 0x84D9
3718 #define GL_TEXTURE26_ARB 0x84DA
3719 #define GL_TEXTURE27_ARB 0x84DB
3720 #define GL_TEXTURE28_ARB 0x84DC
3721 #define GL_TEXTURE29_ARB 0x84DD
3722 #define GL_TEXTURE30_ARB 0x84DE
3723 #define GL_TEXTURE31_ARB 0x84DF
3724 #define GL_ACTIVE_TEXTURE_ARB 0x84E0
3725 #define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
3726 #define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
3761 #ifdef GL_GLEXT_PROTOTYPES
3780 GLAPI void APIENTRY glMultiTexCoord3dARB (
GLenum target, GLdouble s, GLdouble t, GLdouble r);
3786 GLAPI void APIENTRY glMultiTexCoord3sARB (
GLenum target, GLshort s, GLshort t, GLshort r);
3788 GLAPI void APIENTRY glMultiTexCoord4dARB (
GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble
q);
3794 GLAPI void APIENTRY glMultiTexCoord4sARB (
GLenum target, GLshort s, GLshort t, GLshort r, GLshort
q);
3799 #ifndef GL_ARB_occlusion_query
3800 #define GL_ARB_occlusion_query 1
3801 #define GL_QUERY_COUNTER_BITS_ARB 0x8864
3802 #define GL_CURRENT_QUERY_ARB 0x8865
3803 #define GL_QUERY_RESULT_ARB 0x8866
3804 #define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
3805 #define GL_SAMPLES_PASSED_ARB 0x8914
3814 #ifdef GL_GLEXT_PROTOTYPES
3826 #ifndef GL_ARB_occlusion_query2
3827 #define GL_ARB_occlusion_query2 1
3830 #ifndef GL_ARB_parallel_shader_compile
3831 #define GL_ARB_parallel_shader_compile 1
3832 #define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
3833 #define GL_COMPLETION_STATUS_ARB 0x91B1
3835 #ifdef GL_GLEXT_PROTOTYPES
3840 #ifndef GL_ARB_pipeline_statistics_query
3841 #define GL_ARB_pipeline_statistics_query 1
3842 #define GL_VERTICES_SUBMITTED_ARB 0x82EE
3843 #define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
3844 #define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
3845 #define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
3846 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
3847 #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
3848 #define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
3849 #define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
3850 #define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
3851 #define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
3854 #ifndef GL_ARB_pixel_buffer_object
3855 #define GL_ARB_pixel_buffer_object 1
3856 #define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
3857 #define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
3858 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
3859 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
3862 #ifndef GL_ARB_point_parameters
3863 #define GL_ARB_point_parameters 1
3864 #define GL_POINT_SIZE_MIN_ARB 0x8126
3865 #define GL_POINT_SIZE_MAX_ARB 0x8127
3866 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
3867 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
3870 #ifdef GL_GLEXT_PROTOTYPES
3876 #ifndef GL_ARB_point_sprite
3877 #define GL_ARB_point_sprite 1
3878 #define GL_POINT_SPRITE_ARB 0x8861
3879 #define GL_COORD_REPLACE_ARB 0x8862
3882 #ifndef GL_ARB_post_depth_coverage
3883 #define GL_ARB_post_depth_coverage 1
3886 #ifndef GL_ARB_program_interface_query
3887 #define GL_ARB_program_interface_query 1
3890 #ifndef GL_ARB_provoking_vertex
3891 #define GL_ARB_provoking_vertex 1
3894 #ifndef GL_ARB_query_buffer_object
3895 #define GL_ARB_query_buffer_object 1
3898 #ifndef GL_ARB_robust_buffer_access_behavior
3899 #define GL_ARB_robust_buffer_access_behavior 1
3902 #ifndef GL_ARB_robustness
3903 #define GL_ARB_robustness 1
3904 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
3905 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
3906 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
3907 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
3908 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
3909 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
3910 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261
3931 #ifdef GL_GLEXT_PROTOTYPES
3955 #ifndef GL_ARB_robustness_isolation
3956 #define GL_ARB_robustness_isolation 1
3959 #ifndef GL_ARB_sample_locations
3960 #define GL_ARB_sample_locations 1
3961 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
3962 #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
3963 #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
3964 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
3965 #define GL_SAMPLE_LOCATION_ARB 0x8E50
3966 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
3967 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
3968 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
3972 #ifdef GL_GLEXT_PROTOTYPES
3979 #ifndef GL_ARB_sample_shading
3980 #define GL_ARB_sample_shading 1
3981 #define GL_SAMPLE_SHADING_ARB 0x8C36
3982 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
3984 #ifdef GL_GLEXT_PROTOTYPES
3989 #ifndef GL_ARB_sampler_objects
3990 #define GL_ARB_sampler_objects 1
3993 #ifndef GL_ARB_seamless_cube_map
3994 #define GL_ARB_seamless_cube_map 1
3997 #ifndef GL_ARB_seamless_cubemap_per_texture
3998 #define GL_ARB_seamless_cubemap_per_texture 1
4001 #ifndef GL_ARB_separate_shader_objects
4002 #define GL_ARB_separate_shader_objects 1
4005 #ifndef GL_ARB_shader_atomic_counter_ops
4006 #define GL_ARB_shader_atomic_counter_ops 1
4009 #ifndef GL_ARB_shader_atomic_counters
4010 #define GL_ARB_shader_atomic_counters 1
4013 #ifndef GL_ARB_shader_ballot
4014 #define GL_ARB_shader_ballot 1
4017 #ifndef GL_ARB_shader_bit_encoding
4018 #define GL_ARB_shader_bit_encoding 1
4021 #ifndef GL_ARB_shader_clock
4022 #define GL_ARB_shader_clock 1
4025 #ifndef GL_ARB_shader_draw_parameters
4026 #define GL_ARB_shader_draw_parameters 1
4029 #ifndef GL_ARB_shader_group_vote
4030 #define GL_ARB_shader_group_vote 1
4033 #ifndef GL_ARB_shader_image_load_store
4034 #define GL_ARB_shader_image_load_store 1
4037 #ifndef GL_ARB_shader_image_size
4038 #define GL_ARB_shader_image_size 1
4041 #ifndef GL_ARB_shader_objects
4042 #define GL_ARB_shader_objects 1
4049 #define GL_PROGRAM_OBJECT_ARB 0x8B40
4050 #define GL_SHADER_OBJECT_ARB 0x8B48
4051 #define GL_OBJECT_TYPE_ARB 0x8B4E
4052 #define GL_OBJECT_SUBTYPE_ARB 0x8B4F
4053 #define GL_FLOAT_VEC2_ARB 0x8B50
4054 #define GL_FLOAT_VEC3_ARB 0x8B51
4055 #define GL_FLOAT_VEC4_ARB 0x8B52
4056 #define GL_INT_VEC2_ARB 0x8B53
4057 #define GL_INT_VEC3_ARB 0x8B54
4058 #define GL_INT_VEC4_ARB 0x8B55
4059 #define GL_BOOL_ARB 0x8B56
4060 #define GL_BOOL_VEC2_ARB 0x8B57
4061 #define GL_BOOL_VEC3_ARB 0x8B58
4062 #define GL_BOOL_VEC4_ARB 0x8B59
4063 #define GL_FLOAT_MAT2_ARB 0x8B5A
4064 #define GL_FLOAT_MAT3_ARB 0x8B5B
4065 #define GL_FLOAT_MAT4_ARB 0x8B5C
4066 #define GL_SAMPLER_1D_ARB 0x8B5D
4067 #define GL_SAMPLER_2D_ARB 0x8B5E
4068 #define GL_SAMPLER_3D_ARB 0x8B5F
4069 #define GL_SAMPLER_CUBE_ARB 0x8B60
4070 #define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
4071 #define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
4072 #define GL_SAMPLER_2D_RECT_ARB 0x8B63
4073 #define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
4074 #define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
4075 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
4076 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
4077 #define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
4078 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
4079 #define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
4080 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
4081 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
4082 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
4088 typedef void (
APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
4091 typedef void (
APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
4092 typedef void (
APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
4093 typedef void (
APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
4117 typedef GLint (
APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB *
name);
4122 #ifdef GL_GLEXT_PROTOTYPES
4127 GLAPI void APIENTRY glShaderSourceARB (GLhandleARB shaderObj, GLsizei count,
const GLcharARB **
string,
const GLint *length);
4128 GLAPI void APIENTRY glCompileShaderARB (GLhandleARB shaderObj);
4130 GLAPI void APIENTRY glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj);
4131 GLAPI void APIENTRY glLinkProgramARB (GLhandleARB programObj);
4132 GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB programObj);
4133 GLAPI void APIENTRY glValidateProgramARB (GLhandleARB programObj);
4155 GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *
infoLog);
4156 GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
4157 GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB programObj,
const GLcharARB *name);
4158 GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB programObj,
GLuint index, GLsizei maxLength, GLsizei *length,
GLint *size,
GLenum *type, GLcharARB *name);
4161 GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
4165 #ifndef GL_ARB_shader_precision
4166 #define GL_ARB_shader_precision 1
4169 #ifndef GL_ARB_shader_stencil_export
4170 #define GL_ARB_shader_stencil_export 1
4173 #ifndef GL_ARB_shader_storage_buffer_object
4174 #define GL_ARB_shader_storage_buffer_object 1
4177 #ifndef GL_ARB_shader_subroutine
4178 #define GL_ARB_shader_subroutine 1
4181 #ifndef GL_ARB_shader_texture_image_samples
4182 #define GL_ARB_shader_texture_image_samples 1
4185 #ifndef GL_ARB_shader_texture_lod
4186 #define GL_ARB_shader_texture_lod 1
4189 #ifndef GL_ARB_shader_viewport_layer_array
4190 #define GL_ARB_shader_viewport_layer_array 1
4193 #ifndef GL_ARB_shading_language_100
4194 #define GL_ARB_shading_language_100 1
4195 #define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
4198 #ifndef GL_ARB_shading_language_420pack
4199 #define GL_ARB_shading_language_420pack 1
4202 #ifndef GL_ARB_shading_language_include
4203 #define GL_ARB_shading_language_include 1
4204 #define GL_SHADER_INCLUDE_ARB 0x8DAE
4205 #define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
4206 #define GL_NAMED_STRING_TYPE_ARB 0x8DEA
4213 #ifdef GL_GLEXT_PROTOTYPES
4216 GLAPI void APIENTRY glCompileShaderIncludeARB (
GLuint shader, GLsizei count,
const GLchar *
const*path,
const GLint *length);
4218 GLAPI void APIENTRY glGetNamedStringARB (
GLint namelen,
const GLchar *name, GLsizei bufSize,
GLint *stringlen, GLchar *
string);
4223 #ifndef GL_ARB_shading_language_packing
4224 #define GL_ARB_shading_language_packing 1
4227 #ifndef GL_ARB_shadow
4228 #define GL_ARB_shadow 1
4229 #define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
4230 #define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
4231 #define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
4234 #ifndef GL_ARB_shadow_ambient
4235 #define GL_ARB_shadow_ambient 1
4236 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
4239 #ifndef GL_ARB_sparse_buffer
4240 #define GL_ARB_sparse_buffer 1
4241 #define GL_SPARSE_STORAGE_BIT_ARB 0x0400
4242 #define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
4246 #ifdef GL_GLEXT_PROTOTYPES
4253 #ifndef GL_ARB_sparse_texture
4254 #define GL_ARB_sparse_texture 1
4255 #define GL_TEXTURE_SPARSE_ARB 0x91A6
4256 #define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
4257 #define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
4258 #define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
4259 #define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
4260 #define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
4261 #define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
4262 #define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
4263 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
4264 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
4265 #define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
4267 #ifdef GL_GLEXT_PROTOTYPES
4272 #ifndef GL_ARB_sparse_texture2
4273 #define GL_ARB_sparse_texture2 1
4276 #ifndef GL_ARB_sparse_texture_clamp
4277 #define GL_ARB_sparse_texture_clamp 1
4280 #ifndef GL_ARB_stencil_texturing
4281 #define GL_ARB_stencil_texturing 1
4285 #define GL_ARB_sync 1
4288 #ifndef GL_ARB_tessellation_shader
4289 #define GL_ARB_tessellation_shader 1
4292 #ifndef GL_ARB_texture_barrier
4293 #define GL_ARB_texture_barrier 1
4296 #ifndef GL_ARB_texture_border_clamp
4297 #define GL_ARB_texture_border_clamp 1
4298 #define GL_CLAMP_TO_BORDER_ARB 0x812D
4301 #ifndef GL_ARB_texture_buffer_object
4302 #define GL_ARB_texture_buffer_object 1
4303 #define GL_TEXTURE_BUFFER_ARB 0x8C2A
4304 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
4305 #define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
4306 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
4307 #define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
4309 #ifdef GL_GLEXT_PROTOTYPES
4314 #ifndef GL_ARB_texture_buffer_object_rgb32
4315 #define GL_ARB_texture_buffer_object_rgb32 1
4318 #ifndef GL_ARB_texture_buffer_range
4319 #define GL_ARB_texture_buffer_range 1
4322 #ifndef GL_ARB_texture_compression
4323 #define GL_ARB_texture_compression 1
4324 #define GL_COMPRESSED_ALPHA_ARB 0x84E9
4325 #define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
4326 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
4327 #define GL_COMPRESSED_INTENSITY_ARB 0x84EC
4328 #define GL_COMPRESSED_RGB_ARB 0x84ED
4329 #define GL_COMPRESSED_RGBA_ARB 0x84EE
4330 #define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
4331 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
4332 #define GL_TEXTURE_COMPRESSED_ARB 0x86A1
4333 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
4334 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
4338 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format, GLsizei
imageSize,
const void *
data);
4342 #ifdef GL_GLEXT_PROTOTYPES
4343 GLAPI void APIENTRY glCompressedTexImage3DARB (
GLenum target,
GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLsizei imageSize,
const void *data);
4344 GLAPI void APIENTRY glCompressedTexImage2DARB (
GLenum target,
GLint level,
GLenum internalformat, GLsizei width, GLsizei height,
GLint border, GLsizei imageSize,
const void *data);
4346 GLAPI void APIENTRY glCompressedTexSubImage3DARB (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize,
const void *data);
4353 #ifndef GL_ARB_texture_compression_bptc
4354 #define GL_ARB_texture_compression_bptc 1
4355 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
4356 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
4357 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
4358 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
4361 #ifndef GL_ARB_texture_compression_rgtc
4362 #define GL_ARB_texture_compression_rgtc 1
4365 #ifndef GL_ARB_texture_cube_map
4366 #define GL_ARB_texture_cube_map 1
4367 #define GL_NORMAL_MAP_ARB 0x8511
4368 #define GL_REFLECTION_MAP_ARB 0x8512
4369 #define GL_TEXTURE_CUBE_MAP_ARB 0x8513
4370 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
4371 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
4372 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
4373 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
4374 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
4375 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
4376 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
4377 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
4378 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
4381 #ifndef GL_ARB_texture_cube_map_array
4382 #define GL_ARB_texture_cube_map_array 1
4383 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
4384 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
4385 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
4386 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
4387 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
4388 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
4389 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
4392 #ifndef GL_ARB_texture_env_add
4393 #define GL_ARB_texture_env_add 1
4396 #ifndef GL_ARB_texture_env_combine
4397 #define GL_ARB_texture_env_combine 1
4398 #define GL_COMBINE_ARB 0x8570
4399 #define GL_COMBINE_RGB_ARB 0x8571
4400 #define GL_COMBINE_ALPHA_ARB 0x8572
4401 #define GL_SOURCE0_RGB_ARB 0x8580
4402 #define GL_SOURCE1_RGB_ARB 0x8581
4403 #define GL_SOURCE2_RGB_ARB 0x8582
4404 #define GL_SOURCE0_ALPHA_ARB 0x8588
4405 #define GL_SOURCE1_ALPHA_ARB 0x8589
4406 #define GL_SOURCE2_ALPHA_ARB 0x858A
4407 #define GL_OPERAND0_RGB_ARB 0x8590
4408 #define GL_OPERAND1_RGB_ARB 0x8591
4409 #define GL_OPERAND2_RGB_ARB 0x8592
4410 #define GL_OPERAND0_ALPHA_ARB 0x8598
4411 #define GL_OPERAND1_ALPHA_ARB 0x8599
4412 #define GL_OPERAND2_ALPHA_ARB 0x859A
4413 #define GL_RGB_SCALE_ARB 0x8573
4414 #define GL_ADD_SIGNED_ARB 0x8574
4415 #define GL_INTERPOLATE_ARB 0x8575
4416 #define GL_SUBTRACT_ARB 0x84E7
4417 #define GL_CONSTANT_ARB 0x8576
4418 #define GL_PRIMARY_COLOR_ARB 0x8577
4419 #define GL_PREVIOUS_ARB 0x8578
4422 #ifndef GL_ARB_texture_env_crossbar
4423 #define GL_ARB_texture_env_crossbar 1
4426 #ifndef GL_ARB_texture_env_dot3
4427 #define GL_ARB_texture_env_dot3 1
4428 #define GL_DOT3_RGB_ARB 0x86AE
4429 #define GL_DOT3_RGBA_ARB 0x86AF
4432 #ifndef GL_ARB_texture_filter_minmax
4433 #define GL_ARB_texture_filter_minmax 1
4434 #define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
4435 #define GL_WEIGHTED_AVERAGE_ARB 0x9367
4438 #ifndef GL_ARB_texture_float
4439 #define GL_ARB_texture_float 1
4440 #define GL_TEXTURE_RED_TYPE_ARB 0x8C10
4441 #define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
4442 #define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
4443 #define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
4444 #define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
4445 #define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
4446 #define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
4447 #define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
4448 #define GL_RGBA32F_ARB 0x8814
4449 #define GL_RGB32F_ARB 0x8815
4450 #define GL_ALPHA32F_ARB 0x8816
4451 #define GL_INTENSITY32F_ARB 0x8817
4452 #define GL_LUMINANCE32F_ARB 0x8818
4453 #define GL_LUMINANCE_ALPHA32F_ARB 0x8819
4454 #define GL_RGBA16F_ARB 0x881A
4455 #define GL_RGB16F_ARB 0x881B
4456 #define GL_ALPHA16F_ARB 0x881C
4457 #define GL_INTENSITY16F_ARB 0x881D
4458 #define GL_LUMINANCE16F_ARB 0x881E
4459 #define GL_LUMINANCE_ALPHA16F_ARB 0x881F
4462 #ifndef GL_ARB_texture_gather
4463 #define GL_ARB_texture_gather 1
4464 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
4465 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
4466 #define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
4469 #ifndef GL_ARB_texture_mirror_clamp_to_edge
4470 #define GL_ARB_texture_mirror_clamp_to_edge 1
4473 #ifndef GL_ARB_texture_mirrored_repeat
4474 #define GL_ARB_texture_mirrored_repeat 1
4475 #define GL_MIRRORED_REPEAT_ARB 0x8370
4478 #ifndef GL_ARB_texture_multisample
4479 #define GL_ARB_texture_multisample 1
4482 #ifndef GL_ARB_texture_non_power_of_two
4483 #define GL_ARB_texture_non_power_of_two 1
4486 #ifndef GL_ARB_texture_query_levels
4487 #define GL_ARB_texture_query_levels 1
4490 #ifndef GL_ARB_texture_query_lod
4491 #define GL_ARB_texture_query_lod 1
4494 #ifndef GL_ARB_texture_rectangle
4495 #define GL_ARB_texture_rectangle 1
4496 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
4497 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
4498 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
4499 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
4502 #ifndef GL_ARB_texture_rg
4503 #define GL_ARB_texture_rg 1
4506 #ifndef GL_ARB_texture_rgb10_a2ui
4507 #define GL_ARB_texture_rgb10_a2ui 1
4510 #ifndef GL_ARB_texture_stencil8
4511 #define GL_ARB_texture_stencil8 1
4514 #ifndef GL_ARB_texture_storage
4515 #define GL_ARB_texture_storage 1
4518 #ifndef GL_ARB_texture_storage_multisample
4519 #define GL_ARB_texture_storage_multisample 1
4522 #ifndef GL_ARB_texture_swizzle
4523 #define GL_ARB_texture_swizzle 1
4526 #ifndef GL_ARB_texture_view
4527 #define GL_ARB_texture_view 1
4530 #ifndef GL_ARB_timer_query
4531 #define GL_ARB_timer_query 1
4534 #ifndef GL_ARB_transform_feedback2
4535 #define GL_ARB_transform_feedback2 1
4538 #ifndef GL_ARB_transform_feedback3
4539 #define GL_ARB_transform_feedback3 1
4542 #ifndef GL_ARB_transform_feedback_instanced
4543 #define GL_ARB_transform_feedback_instanced 1
4546 #ifndef GL_ARB_transform_feedback_overflow_query
4547 #define GL_ARB_transform_feedback_overflow_query 1
4548 #define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
4549 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
4552 #ifndef GL_ARB_transpose_matrix
4553 #define GL_ARB_transpose_matrix 1
4554 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
4555 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
4556 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
4557 #define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
4559 typedef void (
APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (
const GLdouble *
m);
4561 typedef void (
APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (
const GLdouble *
m);
4562 #ifdef GL_GLEXT_PROTOTYPES
4564 GLAPI void APIENTRY glLoadTransposeMatrixdARB (
const GLdouble *
m);
4566 GLAPI void APIENTRY glMultTransposeMatrixdARB (
const GLdouble *
m);
4570 #ifndef GL_ARB_uniform_buffer_object
4571 #define GL_ARB_uniform_buffer_object 1
4574 #ifndef GL_ARB_vertex_array_bgra
4575 #define GL_ARB_vertex_array_bgra 1
4578 #ifndef GL_ARB_vertex_array_object
4579 #define GL_ARB_vertex_array_object 1
4582 #ifndef GL_ARB_vertex_attrib_64bit
4583 #define GL_ARB_vertex_attrib_64bit 1
4586 #ifndef GL_ARB_vertex_attrib_binding
4587 #define GL_ARB_vertex_attrib_binding 1
4590 #ifndef GL_ARB_vertex_blend
4591 #define GL_ARB_vertex_blend 1
4592 #define GL_MAX_VERTEX_UNITS_ARB 0x86A4
4593 #define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
4594 #define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
4595 #define GL_VERTEX_BLEND_ARB 0x86A7
4596 #define GL_CURRENT_WEIGHT_ARB 0x86A8
4597 #define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
4598 #define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
4599 #define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
4600 #define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
4601 #define GL_WEIGHT_ARRAY_ARB 0x86AD
4602 #define GL_MODELVIEW0_ARB 0x1700
4603 #define GL_MODELVIEW1_ARB 0x850A
4604 #define GL_MODELVIEW2_ARB 0x8722
4605 #define GL_MODELVIEW3_ARB 0x8723
4606 #define GL_MODELVIEW4_ARB 0x8724
4607 #define GL_MODELVIEW5_ARB 0x8725
4608 #define GL_MODELVIEW6_ARB 0x8726
4609 #define GL_MODELVIEW7_ARB 0x8727
4610 #define GL_MODELVIEW8_ARB 0x8728
4611 #define GL_MODELVIEW9_ARB 0x8729
4612 #define GL_MODELVIEW10_ARB 0x872A
4613 #define GL_MODELVIEW11_ARB 0x872B
4614 #define GL_MODELVIEW12_ARB 0x872C
4615 #define GL_MODELVIEW13_ARB 0x872D
4616 #define GL_MODELVIEW14_ARB 0x872E
4617 #define GL_MODELVIEW15_ARB 0x872F
4618 #define GL_MODELVIEW16_ARB 0x8730
4619 #define GL_MODELVIEW17_ARB 0x8731
4620 #define GL_MODELVIEW18_ARB 0x8732
4621 #define GL_MODELVIEW19_ARB 0x8733
4622 #define GL_MODELVIEW20_ARB 0x8734
4623 #define GL_MODELVIEW21_ARB 0x8735
4624 #define GL_MODELVIEW22_ARB 0x8736
4625 #define GL_MODELVIEW23_ARB 0x8737
4626 #define GL_MODELVIEW24_ARB 0x8738
4627 #define GL_MODELVIEW25_ARB 0x8739
4628 #define GL_MODELVIEW26_ARB 0x873A
4629 #define GL_MODELVIEW27_ARB 0x873B
4630 #define GL_MODELVIEW28_ARB 0x873C
4631 #define GL_MODELVIEW29_ARB 0x873D
4632 #define GL_MODELVIEW30_ARB 0x873E
4633 #define GL_MODELVIEW31_ARB 0x873F
4644 #ifdef GL_GLEXT_PROTOTYPES
4658 #ifndef GL_ARB_vertex_buffer_object
4659 #define GL_ARB_vertex_buffer_object 1
4662 #define GL_BUFFER_SIZE_ARB 0x8764
4663 #define GL_BUFFER_USAGE_ARB 0x8765
4664 #define GL_ARRAY_BUFFER_ARB 0x8892
4665 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
4666 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
4667 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
4668 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
4669 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
4670 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
4671 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
4672 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
4673 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
4674 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
4675 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
4676 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
4677 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
4678 #define GL_READ_ONLY_ARB 0x88B8
4679 #define GL_WRITE_ONLY_ARB 0x88B9
4680 #define GL_READ_WRITE_ARB 0x88BA
4681 #define GL_BUFFER_ACCESS_ARB 0x88BB
4682 #define GL_BUFFER_MAPPED_ARB 0x88BC
4683 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
4684 #define GL_STREAM_DRAW_ARB 0x88E0
4685 #define GL_STREAM_READ_ARB 0x88E1
4686 #define GL_STREAM_COPY_ARB 0x88E2
4687 #define GL_STATIC_DRAW_ARB 0x88E4
4688 #define GL_STATIC_READ_ARB 0x88E5
4689 #define GL_STATIC_COPY_ARB 0x88E6
4690 #define GL_DYNAMIC_DRAW_ARB 0x88E8
4691 #define GL_DYNAMIC_READ_ARB 0x88E9
4692 #define GL_DYNAMIC_COPY_ARB 0x88EA
4704 #ifdef GL_GLEXT_PROTOTYPES
4710 GLAPI void APIENTRY glBufferSubDataARB (
GLenum target, GLintptrARB offset, GLsizeiptrARB size,
const void *data);
4711 GLAPI void APIENTRY glGetBufferSubDataARB (
GLenum target, GLintptrARB offset, GLsizeiptrARB size,
void *data);
4719 #ifndef GL_ARB_vertex_program
4720 #define GL_ARB_vertex_program 1
4721 #define GL_COLOR_SUM_ARB 0x8458
4722 #define GL_VERTEX_PROGRAM_ARB 0x8620
4723 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
4724 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
4725 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
4726 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
4727 #define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
4728 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
4729 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
4730 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
4731 #define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
4732 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
4733 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
4734 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
4735 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
4736 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
4780 #ifdef GL_GLEXT_PROTOTYPES
4793 GLAPI void APIENTRY glVertexAttrib3dARB (
GLuint index, GLdouble x, GLdouble y, GLdouble z);
4802 GLAPI void APIENTRY glVertexAttrib4NubARB (
GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
4807 GLAPI void APIENTRY glVertexAttrib4dARB (
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
4812 GLAPI void APIENTRY glVertexAttrib4sARB (
GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
4827 #ifndef GL_ARB_vertex_shader
4828 #define GL_ARB_vertex_shader 1
4829 #define GL_VERTEX_SHADER_ARB 0x8B31
4830 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
4831 #define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
4832 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
4833 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
4834 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
4835 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
4838 typedef GLint (
APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj,
const GLcharARB *
name);
4839 #ifdef GL_GLEXT_PROTOTYPES
4840 GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB programObj,
GLuint index,
const GLcharARB *name);
4841 GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB programObj,
GLuint index, GLsizei maxLength, GLsizei *length,
GLint *size,
GLenum *type, GLcharARB *name);
4842 GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB programObj,
const GLcharARB *name);
4846 #ifndef GL_ARB_vertex_type_10f_11f_11f_rev
4847 #define GL_ARB_vertex_type_10f_11f_11f_rev 1
4850 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
4851 #define GL_ARB_vertex_type_2_10_10_10_rev 1
4854 #ifndef GL_ARB_viewport_array
4855 #define GL_ARB_viewport_array 1
4858 #ifndef GL_ARB_window_pos
4859 #define GL_ARB_window_pos 1
4860 typedef void (
APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble
x, GLdouble
y);
4861 typedef void (
APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (
const GLdouble *
v);
4866 typedef void (
APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort
x, GLshort
y);
4867 typedef void (
APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (
const GLshort *
v);
4868 typedef void (
APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble
x, GLdouble
y, GLdouble
z);
4869 typedef void (
APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (
const GLdouble *
v);
4874 typedef void (
APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort
x, GLshort
y, GLshort
z);
4875 typedef void (
APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (
const GLshort *
v);
4876 #ifdef GL_GLEXT_PROTOTYPES
4877 GLAPI void APIENTRY glWindowPos2dARB (GLdouble x, GLdouble y);
4883 GLAPI void APIENTRY glWindowPos2sARB (GLshort x, GLshort y);
4885 GLAPI void APIENTRY glWindowPos3dARB (GLdouble x, GLdouble y, GLdouble z);
4891 GLAPI void APIENTRY glWindowPos3sARB (GLshort x, GLshort y, GLshort z);
4896 #ifndef GL_KHR_blend_equation_advanced
4897 #define GL_KHR_blend_equation_advanced 1
4898 #define GL_MULTIPLY_KHR 0x9294
4899 #define GL_SCREEN_KHR 0x9295
4900 #define GL_OVERLAY_KHR 0x9296
4901 #define GL_DARKEN_KHR 0x9297
4902 #define GL_LIGHTEN_KHR 0x9298
4903 #define GL_COLORDODGE_KHR 0x9299
4904 #define GL_COLORBURN_KHR 0x929A
4905 #define GL_HARDLIGHT_KHR 0x929B
4906 #define GL_SOFTLIGHT_KHR 0x929C
4907 #define GL_DIFFERENCE_KHR 0x929E
4908 #define GL_EXCLUSION_KHR 0x92A0
4909 #define GL_HSL_HUE_KHR 0x92AD
4910 #define GL_HSL_SATURATION_KHR 0x92AE
4911 #define GL_HSL_COLOR_KHR 0x92AF
4912 #define GL_HSL_LUMINOSITY_KHR 0x92B0
4914 #ifdef GL_GLEXT_PROTOTYPES
4919 #ifndef GL_KHR_blend_equation_advanced_coherent
4920 #define GL_KHR_blend_equation_advanced_coherent 1
4921 #define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
4924 #ifndef GL_KHR_context_flush_control
4925 #define GL_KHR_context_flush_control 1
4928 #ifndef GL_KHR_debug
4929 #define GL_KHR_debug 1
4932 #ifndef GL_KHR_no_error
4933 #define GL_KHR_no_error 1
4934 #define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
4937 #ifndef GL_KHR_robust_buffer_access_behavior
4938 #define GL_KHR_robust_buffer_access_behavior 1
4941 #ifndef GL_KHR_robustness
4942 #define GL_KHR_robustness 1
4943 #define GL_CONTEXT_ROBUST_ACCESS 0x90F3
4946 #ifndef GL_KHR_texture_compression_astc_hdr
4947 #define GL_KHR_texture_compression_astc_hdr 1
4948 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
4949 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
4950 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
4951 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
4952 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
4953 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
4954 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
4955 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
4956 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
4957 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
4958 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
4959 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
4960 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
4961 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
4962 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
4963 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
4964 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
4965 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
4966 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
4967 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
4968 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
4969 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
4970 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
4971 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
4972 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
4973 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
4974 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
4975 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
4978 #ifndef GL_KHR_texture_compression_astc_ldr
4979 #define GL_KHR_texture_compression_astc_ldr 1
4982 #ifndef GL_OES_byte_coordinates
4983 #define GL_OES_byte_coordinates 1
4996 typedef void (
APIENTRYP PFNGLTEXCOORD3BOESPROC) (GLbyte
s, GLbyte
t, GLbyte
r);
4998 typedef void (
APIENTRYP PFNGLTEXCOORD4BOESPROC) (GLbyte
s, GLbyte
t, GLbyte
r, GLbyte
q);
5002 typedef void (
APIENTRYP PFNGLVERTEX3BOESPROC) (GLbyte
x, GLbyte
y, GLbyte
z);
5004 typedef void (
APIENTRYP PFNGLVERTEX4BOESPROC) (GLbyte
x, GLbyte
y, GLbyte
z, GLbyte
w);
5006 #ifdef GL_GLEXT_PROTOTYPES
5013 GLAPI void APIENTRY glMultiTexCoord4bOES (
GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte
q);
5019 GLAPI void APIENTRY glTexCoord3bOES (GLbyte s, GLbyte t, GLbyte r);
5021 GLAPI void APIENTRY glTexCoord4bOES (GLbyte s, GLbyte t, GLbyte r, GLbyte
q);
5025 GLAPI void APIENTRY glVertex3bOES (GLbyte x, GLbyte y, GLbyte z);
5027 GLAPI void APIENTRY glVertex4bOES (GLbyte x, GLbyte y, GLbyte z, GLbyte w);
5032 #ifndef GL_OES_compressed_paletted_texture
5033 #define GL_OES_compressed_paletted_texture 1
5034 #define GL_PALETTE4_RGB8_OES 0x8B90
5035 #define GL_PALETTE4_RGBA8_OES 0x8B91
5036 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
5037 #define GL_PALETTE4_RGBA4_OES 0x8B93
5038 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
5039 #define GL_PALETTE8_RGB8_OES 0x8B95
5040 #define GL_PALETTE8_RGBA8_OES 0x8B96
5041 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
5042 #define GL_PALETTE8_RGBA4_OES 0x8B98
5043 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
5046 #ifndef GL_OES_fixed_point
5047 #define GL_OES_fixed_point 1
5049 #define GL_FIXED_OES 0x140C
5055 typedef void (
APIENTRYP PFNGLDEPTHRANGEXOESPROC) (GLfixed
n, GLfixed
f);
5058 typedef void (
APIENTRYP PFNGLFRUSTUMXOESPROC) (GLfixed l, GLfixed
r, GLfixed
b, GLfixed
t, GLfixed
n, GLfixed
f);
5068 typedef void (
APIENTRYP PFNGLLOADMATRIXXOESPROC) (
const GLfixed *
m);
5071 typedef void (
APIENTRYP PFNGLMULTMATRIXXOESPROC) (
const GLfixed *
m);
5074 typedef void (
APIENTRYP PFNGLORTHOXOESPROC) (GLfixed l, GLfixed
r, GLfixed
b, GLfixed
t, GLfixed
n, GLfixed
f);
5079 typedef void (
APIENTRYP PFNGLSCALEXOESPROC) (GLfixed
x, GLfixed
y, GLfixed
z);
5084 typedef void (
APIENTRYP PFNGLTRANSLATEXOESPROC) (GLfixed
x, GLfixed
y, GLfixed
z);
5094 typedef void (
APIENTRYP PFNGLEVALCOORD1XOESPROC) (GLfixed u);
5096 typedef void (
APIENTRYP PFNGLEVALCOORD2XOESPROC) (GLfixed u, GLfixed
v);
5107 typedef void (
APIENTRYP PFNGLINDEXXOESPROC) (GLfixed component);
5108 typedef void (
APIENTRYP PFNGLINDEXXVOESPROC) (
const GLfixed *component);
5109 typedef void (
APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC) (
const GLfixed *
m);
5114 typedef void (
APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC) (
const GLfixed *
m);
5123 typedef void (
APIENTRYP PFNGLPASSTHROUGHXOESPROC) (GLfixed token);
5129 typedef void (
APIENTRYP PFNGLRASTERPOS2XOESPROC) (GLfixed
x, GLfixed
y);
5131 typedef void (
APIENTRYP PFNGLRASTERPOS3XOESPROC) (GLfixed
x, GLfixed
y, GLfixed
z);
5133 typedef void (
APIENTRYP PFNGLRASTERPOS4XOESPROC) (GLfixed
x, GLfixed
y, GLfixed
z, GLfixed
w);
5136 typedef void (
APIENTRYP PFNGLRECTXVOESPROC) (
const GLfixed *
v1,
const GLfixed *
v2);
5139 typedef void (
APIENTRYP PFNGLTEXCOORD2XOESPROC) (GLfixed
s, GLfixed
t);
5141 typedef void (
APIENTRYP PFNGLTEXCOORD3XOESPROC) (GLfixed
s, GLfixed
t, GLfixed
r);
5143 typedef void (
APIENTRYP PFNGLTEXCOORD4XOESPROC) (GLfixed
s, GLfixed
t, GLfixed
r, GLfixed
q);
5151 typedef void (
APIENTRYP PFNGLVERTEX4XOESPROC) (GLfixed
x, GLfixed
y, GLfixed
z);
5153 #ifdef GL_GLEXT_PROTOTYPES
5155 GLAPI void APIENTRY glClearColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed
alpha);
5158 GLAPI void APIENTRY glColor4xOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed
alpha);
5162 GLAPI void APIENTRY glFrustumxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed
f);
5176 GLAPI void APIENTRY glMultiTexCoord4xOES (
GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed
q);
5177 GLAPI void APIENTRY glNormal3xOES (GLfixed nx, GLfixed ny, GLfixed
nz);
5178 GLAPI void APIENTRY glOrthoxOES (GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed
f);
5182 GLAPI void APIENTRY glRotatexOES (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
5183 GLAPI void APIENTRY glScalexOES (GLfixed x, GLfixed y, GLfixed z);
5188 GLAPI void APIENTRY glTranslatexOES (GLfixed x, GLfixed y, GLfixed z);
5190 GLAPI void APIENTRY glBitmapxOES (GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove,
const GLubyte *
bitmap);
5191 GLAPI void APIENTRY glBlendColorxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed
alpha);
5192 GLAPI void APIENTRY glClearAccumxOES (GLfixed red, GLfixed green, GLfixed blue, GLfixed
alpha);
5193 GLAPI void APIENTRY glColor3xOES (GLfixed red, GLfixed green, GLfixed blue);
5212 GLAPI void APIENTRY glIndexxvOES (
const GLfixed *component);
5213 GLAPI void APIENTRY glLoadTransposeMatrixxOES (
const GLfixed *
m);
5217 GLAPI void APIENTRY glMapGrid2xOES (
GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);
5218 GLAPI void APIENTRY glMultTransposeMatrixxOES (
const GLfixed *
m);
5223 GLAPI void APIENTRY glMultiTexCoord3xOES (
GLenum texture, GLfixed s, GLfixed t, GLfixed r);
5233 GLAPI void APIENTRY glRasterPos2xOES (GLfixed x, GLfixed y);
5235 GLAPI void APIENTRY glRasterPos3xOES (GLfixed x, GLfixed y, GLfixed z);
5237 GLAPI void APIENTRY glRasterPos4xOES (GLfixed x, GLfixed y, GLfixed z, GLfixed w);
5239 GLAPI void APIENTRY glRectxOES (GLfixed x1, GLfixed y1, GLfixed x2, GLfixed
y2);
5240 GLAPI void APIENTRY glRectxvOES (
const GLfixed *v1,
const GLfixed *v2);
5245 GLAPI void APIENTRY glTexCoord3xOES (GLfixed s, GLfixed t, GLfixed r);
5247 GLAPI void APIENTRY glTexCoord4xOES (GLfixed s, GLfixed t, GLfixed r, GLfixed
q);
5255 GLAPI void APIENTRY glVertex4xOES (GLfixed x, GLfixed y, GLfixed z);
5260 #ifndef GL_OES_query_matrix
5261 #define GL_OES_query_matrix 1
5263 #ifdef GL_GLEXT_PROTOTYPES
5268 #ifndef GL_OES_read_format
5269 #define GL_OES_read_format 1
5270 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
5271 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
5274 #ifndef GL_OES_single_precision
5275 #define GL_OES_single_precision 1
5278 typedef void (
APIENTRYP PFNGLDEPTHRANGEFOESPROC) (GLclampf
n, GLclampf
f);
5282 #ifdef GL_GLEXT_PROTOTYPES
5292 #ifndef GL_3DFX_multisample
5293 #define GL_3DFX_multisample 1
5294 #define GL_MULTISAMPLE_3DFX 0x86B2
5295 #define GL_SAMPLE_BUFFERS_3DFX 0x86B3
5296 #define GL_SAMPLES_3DFX 0x86B4
5297 #define GL_MULTISAMPLE_BIT_3DFX 0x20000000
5300 #ifndef GL_3DFX_tbuffer
5301 #define GL_3DFX_tbuffer 1
5303 #ifdef GL_GLEXT_PROTOTYPES
5308 #ifndef GL_3DFX_texture_compression_FXT1
5309 #define GL_3DFX_texture_compression_FXT1 1
5310 #define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
5311 #define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
5314 #ifndef GL_AMD_blend_minmax_factor
5315 #define GL_AMD_blend_minmax_factor 1
5316 #define GL_FACTOR_MIN_AMD 0x901C
5317 #define GL_FACTOR_MAX_AMD 0x901D
5320 #ifndef GL_AMD_conservative_depth
5321 #define GL_AMD_conservative_depth 1
5324 #ifndef GL_AMD_debug_output
5325 #define GL_AMD_debug_output 1
5327 #define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
5328 #define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
5329 #define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
5330 #define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
5331 #define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
5332 #define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
5333 #define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
5334 #define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
5335 #define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
5336 #define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
5337 #define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
5338 #define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
5339 #define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
5340 #define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
5345 #ifdef GL_GLEXT_PROTOTYPES
5353 #ifndef GL_AMD_depth_clamp_separate
5354 #define GL_AMD_depth_clamp_separate 1
5355 #define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
5356 #define GL_DEPTH_CLAMP_FAR_AMD 0x901F
5359 #ifndef GL_AMD_draw_buffers_blend
5360 #define GL_AMD_draw_buffers_blend 1
5365 #ifdef GL_GLEXT_PROTOTYPES
5373 #ifndef GL_AMD_gcn_shader
5374 #define GL_AMD_gcn_shader 1
5377 #ifndef GL_AMD_gpu_shader_int64
5378 #define GL_AMD_gpu_shader_int64 1
5380 #define GL_INT64_NV 0x140E
5381 #define GL_UNSIGNED_INT64_NV 0x140F
5382 #define GL_INT8_NV 0x8FE0
5383 #define GL_INT8_VEC2_NV 0x8FE1
5384 #define GL_INT8_VEC3_NV 0x8FE2
5385 #define GL_INT8_VEC4_NV 0x8FE3
5386 #define GL_INT16_NV 0x8FE4
5387 #define GL_INT16_VEC2_NV 0x8FE5
5388 #define GL_INT16_VEC3_NV 0x8FE6
5389 #define GL_INT16_VEC4_NV 0x8FE7
5390 #define GL_INT64_VEC2_NV 0x8FE9
5391 #define GL_INT64_VEC3_NV 0x8FEA
5392 #define GL_INT64_VEC4_NV 0x8FEB
5393 #define GL_UNSIGNED_INT8_NV 0x8FEC
5394 #define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
5395 #define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
5396 #define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
5397 #define GL_UNSIGNED_INT16_NV 0x8FF0
5398 #define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
5399 #define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
5400 #define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
5401 #define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
5402 #define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
5403 #define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
5404 #define GL_FLOAT16_NV 0x8FF8
5405 #define GL_FLOAT16_VEC2_NV 0x8FF9
5406 #define GL_FLOAT16_VEC3_NV 0x8FFA
5407 #define GL_FLOAT16_VEC4_NV 0x8FFB
5442 #ifdef GL_GLEXT_PROTOTYPES
5445 GLAPI void APIENTRY glUniform3i64NV (
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
5446 GLAPI void APIENTRY glUniform4i64NV (
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
5447 GLAPI void APIENTRY glUniform1i64vNV (
GLint location, GLsizei count,
const GLint64EXT *value);
5448 GLAPI void APIENTRY glUniform2i64vNV (
GLint location, GLsizei count,
const GLint64EXT *value);
5449 GLAPI void APIENTRY glUniform3i64vNV (
GLint location, GLsizei count,
const GLint64EXT *value);
5450 GLAPI void APIENTRY glUniform4i64vNV (
GLint location, GLsizei count,
const GLint64EXT *value);
5453 GLAPI void APIENTRY glUniform3ui64NV (
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
5454 GLAPI void APIENTRY glUniform4ui64NV (
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
5455 GLAPI void APIENTRY glUniform1ui64vNV (
GLint location, GLsizei count,
const GLuint64EXT *value);
5456 GLAPI void APIENTRY glUniform2ui64vNV (
GLint location, GLsizei count,
const GLuint64EXT *value);
5457 GLAPI void APIENTRY glUniform3ui64vNV (
GLint location, GLsizei count,
const GLuint64EXT *value);
5458 GLAPI void APIENTRY glUniform4ui64vNV (
GLint location, GLsizei count,
const GLuint64EXT *value);
5463 GLAPI void APIENTRY glProgramUniform3i64NV (
GLuint program,
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
5464 GLAPI void APIENTRY glProgramUniform4i64NV (
GLuint program,
GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
5465 GLAPI void APIENTRY glProgramUniform1i64vNV (
GLuint program,
GLint location, GLsizei count,
const GLint64EXT *value);
5466 GLAPI void APIENTRY glProgramUniform2i64vNV (
GLuint program,
GLint location, GLsizei count,
const GLint64EXT *value);
5467 GLAPI void APIENTRY glProgramUniform3i64vNV (
GLuint program,
GLint location, GLsizei count,
const GLint64EXT *value);
5468 GLAPI void APIENTRY glProgramUniform4i64vNV (
GLuint program,
GLint location, GLsizei count,
const GLint64EXT *value);
5471 GLAPI void APIENTRY glProgramUniform3ui64NV (
GLuint program,
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
5472 GLAPI void APIENTRY glProgramUniform4ui64NV (
GLuint program,
GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
5473 GLAPI void APIENTRY glProgramUniform1ui64vNV (
GLuint program,
GLint location, GLsizei count,
const GLuint64EXT *value);
5474 GLAPI void APIENTRY glProgramUniform2ui64vNV (
GLuint program,
GLint location, GLsizei count,
const GLuint64EXT *value);
5475 GLAPI void APIENTRY glProgramUniform3ui64vNV (
GLuint program,
GLint location, GLsizei count,
const GLuint64EXT *value);
5476 GLAPI void APIENTRY glProgramUniform4ui64vNV (
GLuint program,
GLint location, GLsizei count,
const GLuint64EXT *value);
5480 #ifndef GL_AMD_interleaved_elements
5481 #define GL_AMD_interleaved_elements 1
5482 #define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
5483 #define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
5485 #ifdef GL_GLEXT_PROTOTYPES
5490 #ifndef GL_AMD_multi_draw_indirect
5491 #define GL_AMD_multi_draw_indirect 1
5494 #ifdef GL_GLEXT_PROTOTYPES
5495 GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (
GLenum mode,
const void *indirect, GLsizei primcount, GLsizei stride);
5496 GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (
GLenum mode,
GLenum type,
const void *indirect, GLsizei primcount, GLsizei stride);
5500 #ifndef GL_AMD_name_gen_delete
5501 #define GL_AMD_name_gen_delete 1
5502 #define GL_DATA_BUFFER_AMD 0x9151
5503 #define GL_PERFORMANCE_MONITOR_AMD 0x9152
5504 #define GL_QUERY_OBJECT_AMD 0x9153
5505 #define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
5506 #define GL_SAMPLER_OBJECT_AMD 0x9155
5510 #ifdef GL_GLEXT_PROTOTYPES
5517 #ifndef GL_AMD_occlusion_query_event
5518 #define GL_AMD_occlusion_query_event 1
5519 #define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
5520 #define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
5521 #define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
5522 #define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
5523 #define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
5524 #define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
5526 #ifdef GL_GLEXT_PROTOTYPES
5531 #ifndef GL_AMD_performance_monitor
5532 #define GL_AMD_performance_monitor 1
5533 #define GL_COUNTER_TYPE_AMD 0x8BC0
5534 #define GL_COUNTER_RANGE_AMD 0x8BC1
5535 #define GL_UNSIGNED_INT64_AMD 0x8BC2
5536 #define GL_PERCENTAGE_AMD 0x8BC3
5537 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
5538 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
5539 #define GL_PERFMON_RESULT_AMD 0x8BC6
5551 #ifdef GL_GLEXT_PROTOTYPES
5566 #ifndef GL_AMD_pinned_memory
5567 #define GL_AMD_pinned_memory 1
5568 #define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
5571 #ifndef GL_AMD_query_buffer_object
5572 #define GL_AMD_query_buffer_object 1
5573 #define GL_QUERY_BUFFER_AMD 0x9192
5574 #define GL_QUERY_BUFFER_BINDING_AMD 0x9193
5575 #define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
5578 #ifndef GL_AMD_sample_positions
5579 #define GL_AMD_sample_positions 1
5580 #define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
5582 #ifdef GL_GLEXT_PROTOTYPES
5587 #ifndef GL_AMD_seamless_cubemap_per_texture
5588 #define GL_AMD_seamless_cubemap_per_texture 1
5591 #ifndef GL_AMD_shader_atomic_counter_ops
5592 #define GL_AMD_shader_atomic_counter_ops 1
5595 #ifndef GL_AMD_shader_stencil_export
5596 #define GL_AMD_shader_stencil_export 1
5599 #ifndef GL_AMD_shader_trinary_minmax
5600 #define GL_AMD_shader_trinary_minmax 1
5603 #ifndef GL_AMD_sparse_texture
5604 #define GL_AMD_sparse_texture 1
5605 #define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
5606 #define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
5607 #define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
5608 #define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
5609 #define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
5610 #define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
5611 #define GL_MIN_SPARSE_LEVEL_AMD 0x919B
5612 #define GL_MIN_LOD_WARNING_AMD 0x919C
5613 #define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
5616 #ifdef GL_GLEXT_PROTOTYPES
5622 #ifndef GL_AMD_stencil_operation_extended
5623 #define GL_AMD_stencil_operation_extended 1
5624 #define GL_SET_AMD 0x874A
5625 #define GL_REPLACE_VALUE_AMD 0x874B
5626 #define GL_STENCIL_OP_VALUE_AMD 0x874C
5627 #define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
5629 #ifdef GL_GLEXT_PROTOTYPES
5634 #ifndef GL_AMD_texture_texture4
5635 #define GL_AMD_texture_texture4 1
5638 #ifndef GL_AMD_transform_feedback3_lines_triangles
5639 #define GL_AMD_transform_feedback3_lines_triangles 1
5642 #ifndef GL_AMD_transform_feedback4
5643 #define GL_AMD_transform_feedback4 1
5644 #define GL_STREAM_RASTERIZATION_AMD 0x91A0
5647 #ifndef GL_AMD_vertex_shader_layer
5648 #define GL_AMD_vertex_shader_layer 1
5651 #ifndef GL_AMD_vertex_shader_tessellator
5652 #define GL_AMD_vertex_shader_tessellator 1
5653 #define GL_SAMPLER_BUFFER_AMD 0x9001
5654 #define GL_INT_SAMPLER_BUFFER_AMD 0x9002
5655 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
5656 #define GL_TESSELLATION_MODE_AMD 0x9004
5657 #define GL_TESSELLATION_FACTOR_AMD 0x9005
5658 #define GL_DISCRETE_AMD 0x9006
5659 #define GL_CONTINUOUS_AMD 0x9007
5662 #ifdef GL_GLEXT_PROTOTYPES
5668 #ifndef GL_AMD_vertex_shader_viewport_index
5669 #define GL_AMD_vertex_shader_viewport_index 1
5672 #ifndef GL_APPLE_aux_depth_stencil
5673 #define GL_APPLE_aux_depth_stencil 1
5674 #define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
5677 #ifndef GL_APPLE_client_storage
5678 #define GL_APPLE_client_storage 1
5679 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
5682 #ifndef GL_APPLE_element_array
5683 #define GL_APPLE_element_array 1
5684 #define GL_ELEMENT_ARRAY_APPLE 0x8A0C
5685 #define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
5686 #define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
5692 #ifdef GL_GLEXT_PROTOTYPES
5696 GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (
GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei primcount);
5701 #ifndef GL_APPLE_fence
5702 #define GL_APPLE_fence 1
5703 #define GL_DRAW_PIXELS_APPLE 0x8A0A
5704 #define GL_FENCE_APPLE 0x8A0B
5713 #ifdef GL_GLEXT_PROTOTYPES
5725 #ifndef GL_APPLE_float_pixels
5726 #define GL_APPLE_float_pixels 1
5727 #define GL_HALF_APPLE 0x140B
5728 #define GL_RGBA_FLOAT32_APPLE 0x8814
5729 #define GL_RGB_FLOAT32_APPLE 0x8815
5730 #define GL_ALPHA_FLOAT32_APPLE 0x8816
5731 #define GL_INTENSITY_FLOAT32_APPLE 0x8817
5732 #define GL_LUMINANCE_FLOAT32_APPLE 0x8818
5733 #define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
5734 #define GL_RGBA_FLOAT16_APPLE 0x881A
5735 #define GL_RGB_FLOAT16_APPLE 0x881B
5736 #define GL_ALPHA_FLOAT16_APPLE 0x881C
5737 #define GL_INTENSITY_FLOAT16_APPLE 0x881D
5738 #define GL_LUMINANCE_FLOAT16_APPLE 0x881E
5739 #define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
5740 #define GL_COLOR_FLOAT_APPLE 0x8A0F
5743 #ifndef GL_APPLE_flush_buffer_range
5744 #define GL_APPLE_flush_buffer_range 1
5745 #define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
5746 #define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
5749 #ifdef GL_GLEXT_PROTOTYPES
5751 GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (
GLenum target, GLintptr offset, GLsizeiptr size);
5755 #ifndef GL_APPLE_object_purgeable
5756 #define GL_APPLE_object_purgeable 1
5757 #define GL_BUFFER_OBJECT_APPLE 0x85B3
5758 #define GL_RELEASED_APPLE 0x8A19
5759 #define GL_VOLATILE_APPLE 0x8A1A
5760 #define GL_RETAINED_APPLE 0x8A1B
5761 #define GL_UNDEFINED_APPLE 0x8A1C
5762 #define GL_PURGEABLE_APPLE 0x8A1D
5766 #ifdef GL_GLEXT_PROTOTYPES
5773 #ifndef GL_APPLE_rgb_422
5774 #define GL_APPLE_rgb_422 1
5775 #define GL_RGB_422_APPLE 0x8A1F
5776 #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
5777 #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
5778 #define GL_RGB_RAW_422_APPLE 0x8A51
5781 #ifndef GL_APPLE_row_bytes
5782 #define GL_APPLE_row_bytes 1
5783 #define GL_PACK_ROW_BYTES_APPLE 0x8A15
5784 #define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
5787 #ifndef GL_APPLE_specular_vector
5788 #define GL_APPLE_specular_vector 1
5789 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
5792 #ifndef GL_APPLE_texture_range
5793 #define GL_APPLE_texture_range 1
5794 #define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
5795 #define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
5796 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
5797 #define GL_STORAGE_PRIVATE_APPLE 0x85BD
5798 #define GL_STORAGE_CACHED_APPLE 0x85BE
5799 #define GL_STORAGE_SHARED_APPLE 0x85BF
5802 #ifdef GL_GLEXT_PROTOTYPES
5808 #ifndef GL_APPLE_transform_hint
5809 #define GL_APPLE_transform_hint 1
5810 #define GL_TRANSFORM_HINT_APPLE 0x85B1
5813 #ifndef GL_APPLE_vertex_array_object
5814 #define GL_APPLE_vertex_array_object 1
5815 #define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
5820 #ifdef GL_GLEXT_PROTOTYPES
5828 #ifndef GL_APPLE_vertex_array_range
5829 #define GL_APPLE_vertex_array_range 1
5830 #define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
5831 #define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
5832 #define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
5833 #define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
5834 #define GL_STORAGE_CLIENT_APPLE 0x85B4
5838 #ifdef GL_GLEXT_PROTOTYPES
5845 #ifndef GL_APPLE_vertex_program_evaluators
5846 #define GL_APPLE_vertex_program_evaluators 1
5847 #define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
5848 #define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
5849 #define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
5850 #define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
5851 #define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
5852 #define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
5853 #define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
5854 #define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
5855 #define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
5856 #define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
5862 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (
GLuint index,
GLuint size, GLdouble
u1, GLdouble
u2,
GLint ustride,
GLint uorder, GLdouble
v1, GLdouble
v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
5863 typedef void (
APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
5864 #ifdef GL_GLEXT_PROTOTYPES
5870 GLAPI void APIENTRY glMapVertexAttrib2dAPPLE (
GLuint index,
GLuint size, GLdouble u1, GLdouble u2,
GLint ustride,
GLint uorder, GLdouble v1, GLdouble v2,
GLint vstride,
GLint vorder,
const GLdouble *
points);
5871 GLAPI void APIENTRY glMapVertexAttrib2fAPPLE (
GLuint index,
GLuint size,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
const GLfloat *
points);
5875 #ifndef GL_APPLE_ycbcr_422
5876 #define GL_APPLE_ycbcr_422 1
5877 #define GL_YCBCR_422_APPLE 0x85B9
5880 #ifndef GL_ATI_draw_buffers
5881 #define GL_ATI_draw_buffers 1
5882 #define GL_MAX_DRAW_BUFFERS_ATI 0x8824
5883 #define GL_DRAW_BUFFER0_ATI 0x8825
5884 #define GL_DRAW_BUFFER1_ATI 0x8826
5885 #define GL_DRAW_BUFFER2_ATI 0x8827
5886 #define GL_DRAW_BUFFER3_ATI 0x8828
5887 #define GL_DRAW_BUFFER4_ATI 0x8829
5888 #define GL_DRAW_BUFFER5_ATI 0x882A
5889 #define GL_DRAW_BUFFER6_ATI 0x882B
5890 #define GL_DRAW_BUFFER7_ATI 0x882C
5891 #define GL_DRAW_BUFFER8_ATI 0x882D
5892 #define GL_DRAW_BUFFER9_ATI 0x882E
5893 #define GL_DRAW_BUFFER10_ATI 0x882F
5894 #define GL_DRAW_BUFFER11_ATI 0x8830
5895 #define GL_DRAW_BUFFER12_ATI 0x8831
5896 #define GL_DRAW_BUFFER13_ATI 0x8832
5897 #define GL_DRAW_BUFFER14_ATI 0x8833
5898 #define GL_DRAW_BUFFER15_ATI 0x8834
5900 #ifdef GL_GLEXT_PROTOTYPES
5905 #ifndef GL_ATI_element_array
5906 #define GL_ATI_element_array 1
5907 #define GL_ELEMENT_ARRAY_ATI 0x8768
5908 #define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
5909 #define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
5913 #ifdef GL_GLEXT_PROTOTYPES
5920 #ifndef GL_ATI_envmap_bumpmap
5921 #define GL_ATI_envmap_bumpmap 1
5922 #define GL_BUMP_ROT_MATRIX_ATI 0x8775
5923 #define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
5924 #define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
5925 #define GL_BUMP_TEX_UNITS_ATI 0x8778
5926 #define GL_DUDV_ATI 0x8779
5927 #define GL_DU8DV8_ATI 0x877A
5928 #define GL_BUMP_ENVMAP_ATI 0x877B
5929 #define GL_BUMP_TARGET_ATI 0x877C
5934 #ifdef GL_GLEXT_PROTOTYPES
5942 #ifndef GL_ATI_fragment_shader
5943 #define GL_ATI_fragment_shader 1
5944 #define GL_FRAGMENT_SHADER_ATI 0x8920
5945 #define GL_REG_0_ATI 0x8921
5946 #define GL_REG_1_ATI 0x8922
5947 #define GL_REG_2_ATI 0x8923
5948 #define GL_REG_3_ATI 0x8924
5949 #define GL_REG_4_ATI 0x8925
5950 #define GL_REG_5_ATI 0x8926
5951 #define GL_REG_6_ATI 0x8927
5952 #define GL_REG_7_ATI 0x8928
5953 #define GL_REG_8_ATI 0x8929
5954 #define GL_REG_9_ATI 0x892A
5955 #define GL_REG_10_ATI 0x892B
5956 #define GL_REG_11_ATI 0x892C
5957 #define GL_REG_12_ATI 0x892D
5958 #define GL_REG_13_ATI 0x892E
5959 #define GL_REG_14_ATI 0x892F
5960 #define GL_REG_15_ATI 0x8930
5961 #define GL_REG_16_ATI 0x8931
5962 #define GL_REG_17_ATI 0x8932
5963 #define GL_REG_18_ATI 0x8933
5964 #define GL_REG_19_ATI 0x8934
5965 #define GL_REG_20_ATI 0x8935
5966 #define GL_REG_21_ATI 0x8936
5967 #define GL_REG_22_ATI 0x8937
5968 #define GL_REG_23_ATI 0x8938
5969 #define GL_REG_24_ATI 0x8939
5970 #define GL_REG_25_ATI 0x893A
5971 #define GL_REG_26_ATI 0x893B
5972 #define GL_REG_27_ATI 0x893C
5973 #define GL_REG_28_ATI 0x893D
5974 #define GL_REG_29_ATI 0x893E
5975 #define GL_REG_30_ATI 0x893F
5976 #define GL_REG_31_ATI 0x8940
5977 #define GL_CON_0_ATI 0x8941
5978 #define GL_CON_1_ATI 0x8942
5979 #define GL_CON_2_ATI 0x8943
5980 #define GL_CON_3_ATI 0x8944
5981 #define GL_CON_4_ATI 0x8945
5982 #define GL_CON_5_ATI 0x8946
5983 #define GL_CON_6_ATI 0x8947
5984 #define GL_CON_7_ATI 0x8948
5985 #define GL_CON_8_ATI 0x8949
5986 #define GL_CON_9_ATI 0x894A
5987 #define GL_CON_10_ATI 0x894B
5988 #define GL_CON_11_ATI 0x894C
5989 #define GL_CON_12_ATI 0x894D
5990 #define GL_CON_13_ATI 0x894E
5991 #define GL_CON_14_ATI 0x894F
5992 #define GL_CON_15_ATI 0x8950
5993 #define GL_CON_16_ATI 0x8951
5994 #define GL_CON_17_ATI 0x8952
5995 #define GL_CON_18_ATI 0x8953
5996 #define GL_CON_19_ATI 0x8954
5997 #define GL_CON_20_ATI 0x8955
5998 #define GL_CON_21_ATI 0x8956
5999 #define GL_CON_22_ATI 0x8957
6000 #define GL_CON_23_ATI 0x8958
6001 #define GL_CON_24_ATI 0x8959
6002 #define GL_CON_25_ATI 0x895A
6003 #define GL_CON_26_ATI 0x895B
6004 #define GL_CON_27_ATI 0x895C
6005 #define GL_CON_28_ATI 0x895D
6006 #define GL_CON_29_ATI 0x895E
6007 #define GL_CON_30_ATI 0x895F
6008 #define GL_CON_31_ATI 0x8960
6009 #define GL_MOV_ATI 0x8961
6010 #define GL_ADD_ATI 0x8963
6011 #define GL_MUL_ATI 0x8964
6012 #define GL_SUB_ATI 0x8965
6013 #define GL_DOT3_ATI 0x8966
6014 #define GL_DOT4_ATI 0x8967
6015 #define GL_MAD_ATI 0x8968
6016 #define GL_LERP_ATI 0x8969
6017 #define GL_CND_ATI 0x896A
6018 #define GL_CND0_ATI 0x896B
6019 #define GL_DOT2_ADD_ATI 0x896C
6020 #define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
6021 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
6022 #define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
6023 #define GL_NUM_PASSES_ATI 0x8970
6024 #define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
6025 #define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
6026 #define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
6027 #define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
6028 #define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
6029 #define GL_SWIZZLE_STR_ATI 0x8976
6030 #define GL_SWIZZLE_STQ_ATI 0x8977
6031 #define GL_SWIZZLE_STR_DR_ATI 0x8978
6032 #define GL_SWIZZLE_STQ_DQ_ATI 0x8979
6033 #define GL_SWIZZLE_STRQ_ATI 0x897A
6034 #define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
6035 #define GL_RED_BIT_ATI 0x00000001
6036 #define GL_GREEN_BIT_ATI 0x00000002
6037 #define GL_BLUE_BIT_ATI 0x00000004
6038 #define GL_2X_BIT_ATI 0x00000001
6039 #define GL_4X_BIT_ATI 0x00000002
6040 #define GL_8X_BIT_ATI 0x00000004
6041 #define GL_HALF_BIT_ATI 0x00000008
6042 #define GL_QUARTER_BIT_ATI 0x00000010
6043 #define GL_EIGHTH_BIT_ATI 0x00000020
6044 #define GL_SATURATE_BIT_ATI 0x00000040
6045 #define GL_COMP_BIT_ATI 0x00000002
6046 #define GL_NEGATE_BIT_ATI 0x00000004
6047 #define GL_BIAS_BIT_ATI 0x00000008
6057 typedef void (
APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
6060 typedef void (
APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
6062 #ifdef GL_GLEXT_PROTOTYPES
6072 GLAPI void APIENTRY glColorFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMask,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
6075 GLAPI void APIENTRY glAlphaFragmentOp3ATI (
GLenum op,
GLuint dst,
GLuint dstMod,
GLuint arg1,
GLuint arg1Rep,
GLuint arg1Mod,
GLuint arg2,
GLuint arg2Rep,
GLuint arg2Mod,
GLuint arg3,
GLuint arg3Rep,
GLuint arg3Mod);
6080 #ifndef GL_ATI_map_object_buffer
6081 #define GL_ATI_map_object_buffer 1
6084 #ifdef GL_GLEXT_PROTOTYPES
6090 #ifndef GL_ATI_meminfo
6091 #define GL_ATI_meminfo 1
6092 #define GL_VBO_FREE_MEMORY_ATI 0x87FB
6093 #define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
6094 #define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
6097 #ifndef GL_ATI_pixel_format_float
6098 #define GL_ATI_pixel_format_float 1
6099 #define GL_RGBA_FLOAT_MODE_ATI 0x8820
6100 #define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
6103 #ifndef GL_ATI_pn_triangles
6104 #define GL_ATI_pn_triangles 1
6105 #define GL_PN_TRIANGLES_ATI 0x87F0
6106 #define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
6107 #define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
6108 #define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
6109 #define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
6110 #define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
6111 #define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
6112 #define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
6113 #define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
6116 #ifdef GL_GLEXT_PROTOTYPES
6122 #ifndef GL_ATI_separate_stencil
6123 #define GL_ATI_separate_stencil 1
6124 #define GL_STENCIL_BACK_FUNC_ATI 0x8800
6125 #define GL_STENCIL_BACK_FAIL_ATI 0x8801
6126 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
6127 #define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
6130 #ifdef GL_GLEXT_PROTOTYPES
6136 #ifndef GL_ATI_text_fragment_shader
6137 #define GL_ATI_text_fragment_shader 1
6138 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
6141 #ifndef GL_ATI_texture_env_combine3
6142 #define GL_ATI_texture_env_combine3 1
6143 #define GL_MODULATE_ADD_ATI 0x8744
6144 #define GL_MODULATE_SIGNED_ADD_ATI 0x8745
6145 #define GL_MODULATE_SUBTRACT_ATI 0x8746
6148 #ifndef GL_ATI_texture_float
6149 #define GL_ATI_texture_float 1
6150 #define GL_RGBA_FLOAT32_ATI 0x8814
6151 #define GL_RGB_FLOAT32_ATI 0x8815
6152 #define GL_ALPHA_FLOAT32_ATI 0x8816
6153 #define GL_INTENSITY_FLOAT32_ATI 0x8817
6154 #define GL_LUMINANCE_FLOAT32_ATI 0x8818
6155 #define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
6156 #define GL_RGBA_FLOAT16_ATI 0x881A
6157 #define GL_RGB_FLOAT16_ATI 0x881B
6158 #define GL_ALPHA_FLOAT16_ATI 0x881C
6159 #define GL_INTENSITY_FLOAT16_ATI 0x881D
6160 #define GL_LUMINANCE_FLOAT16_ATI 0x881E
6161 #define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
6164 #ifndef GL_ATI_texture_mirror_once
6165 #define GL_ATI_texture_mirror_once 1
6166 #define GL_MIRROR_CLAMP_ATI 0x8742
6167 #define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
6170 #ifndef GL_ATI_vertex_array_object
6171 #define GL_ATI_vertex_array_object 1
6172 #define GL_STATIC_ATI 0x8760
6173 #define GL_DYNAMIC_ATI 0x8761
6174 #define GL_PRESERVE_ATI 0x8762
6175 #define GL_DISCARD_ATI 0x8763
6176 #define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
6177 #define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
6178 #define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
6179 #define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
6192 #ifdef GL_GLEXT_PROTOTYPES
6208 #ifndef GL_ATI_vertex_attrib_array_object
6209 #define GL_ATI_vertex_attrib_array_object 1
6213 #ifdef GL_GLEXT_PROTOTYPES
6220 #ifndef GL_ATI_vertex_streams
6221 #define GL_ATI_vertex_streams 1
6222 #define GL_MAX_VERTEX_STREAMS_ATI 0x876B
6223 #define GL_VERTEX_STREAM0_ATI 0x876C
6224 #define GL_VERTEX_STREAM1_ATI 0x876D
6225 #define GL_VERTEX_STREAM2_ATI 0x876E
6226 #define GL_VERTEX_STREAM3_ATI 0x876F
6227 #define GL_VERTEX_STREAM4_ATI 0x8770
6228 #define GL_VERTEX_STREAM5_ATI 0x8771
6229 #define GL_VERTEX_STREAM6_ATI 0x8772
6230 #define GL_VERTEX_STREAM7_ATI 0x8773
6231 #define GL_VERTEX_SOURCE_ATI 0x8774
6277 #ifdef GL_GLEXT_PROTOTYPES
6300 GLAPI void APIENTRY glVertexStream3dATI (
GLenum stream, GLdouble x, GLdouble y, GLdouble z);
6302 GLAPI void APIENTRY glVertexStream4sATI (
GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
6308 GLAPI void APIENTRY glVertexStream4dATI (
GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
6326 #ifndef GL_EXT_422_pixels
6327 #define GL_EXT_422_pixels 1
6328 #define GL_422_EXT 0x80CC
6329 #define GL_422_REV_EXT 0x80CD
6330 #define GL_422_AVERAGE_EXT 0x80CE
6331 #define GL_422_REV_AVERAGE_EXT 0x80CF
6335 #define GL_EXT_abgr 1
6336 #define GL_ABGR_EXT 0x8000
6340 #define GL_EXT_bgra 1
6341 #define GL_BGR_EXT 0x80E0
6342 #define GL_BGRA_EXT 0x80E1
6345 #ifndef GL_EXT_bindable_uniform
6346 #define GL_EXT_bindable_uniform 1
6347 #define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
6348 #define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
6349 #define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
6350 #define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
6351 #define GL_UNIFORM_BUFFER_EXT 0x8DEE
6352 #define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
6356 #ifdef GL_GLEXT_PROTOTYPES
6363 #ifndef GL_EXT_blend_color
6364 #define GL_EXT_blend_color 1
6365 #define GL_CONSTANT_COLOR_EXT 0x8001
6366 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
6367 #define GL_CONSTANT_ALPHA_EXT 0x8003
6368 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
6369 #define GL_BLEND_COLOR_EXT 0x8005
6371 #ifdef GL_GLEXT_PROTOTYPES
6376 #ifndef GL_EXT_blend_equation_separate
6377 #define GL_EXT_blend_equation_separate 1
6378 #define GL_BLEND_EQUATION_RGB_EXT 0x8009
6379 #define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
6381 #ifdef GL_GLEXT_PROTOTYPES
6386 #ifndef GL_EXT_blend_func_separate
6387 #define GL_EXT_blend_func_separate 1
6388 #define GL_BLEND_DST_RGB_EXT 0x80C8
6389 #define GL_BLEND_SRC_RGB_EXT 0x80C9
6390 #define GL_BLEND_DST_ALPHA_EXT 0x80CA
6391 #define GL_BLEND_SRC_ALPHA_EXT 0x80CB
6393 #ifdef GL_GLEXT_PROTOTYPES
6398 #ifndef GL_EXT_blend_logic_op
6399 #define GL_EXT_blend_logic_op 1
6402 #ifndef GL_EXT_blend_minmax
6403 #define GL_EXT_blend_minmax 1
6404 #define GL_MIN_EXT 0x8007
6405 #define GL_MAX_EXT 0x8008
6406 #define GL_FUNC_ADD_EXT 0x8006
6407 #define GL_BLEND_EQUATION_EXT 0x8009
6409 #ifdef GL_GLEXT_PROTOTYPES
6414 #ifndef GL_EXT_blend_subtract
6415 #define GL_EXT_blend_subtract 1
6416 #define GL_FUNC_SUBTRACT_EXT 0x800A
6417 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
6420 #ifndef GL_EXT_clip_volume_hint
6421 #define GL_EXT_clip_volume_hint 1
6422 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
6425 #ifndef GL_EXT_cmyka
6426 #define GL_EXT_cmyka 1
6427 #define GL_CMYK_EXT 0x800C
6428 #define GL_CMYKA_EXT 0x800D
6429 #define GL_PACK_CMYK_HINT_EXT 0x800E
6430 #define GL_UNPACK_CMYK_HINT_EXT 0x800F
6433 #ifndef GL_EXT_color_subtable
6434 #define GL_EXT_color_subtable 1
6437 #ifdef GL_GLEXT_PROTOTYPES
6443 #ifndef GL_EXT_compiled_vertex_array
6444 #define GL_EXT_compiled_vertex_array 1
6445 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
6446 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
6449 #ifdef GL_GLEXT_PROTOTYPES
6455 #ifndef GL_EXT_convolution
6456 #define GL_EXT_convolution 1
6457 #define GL_CONVOLUTION_1D_EXT 0x8010
6458 #define GL_CONVOLUTION_2D_EXT 0x8011
6459 #define GL_SEPARABLE_2D_EXT 0x8012
6460 #define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
6461 #define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
6462 #define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
6463 #define GL_REDUCE_EXT 0x8016
6464 #define GL_CONVOLUTION_FORMAT_EXT 0x8017
6465 #define GL_CONVOLUTION_WIDTH_EXT 0x8018
6466 #define GL_CONVOLUTION_HEIGHT_EXT 0x8019
6467 #define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
6468 #define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
6469 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
6470 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
6471 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
6472 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
6473 #define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
6474 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
6475 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
6476 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
6490 #ifdef GL_GLEXT_PROTOTYPES
6507 #ifndef GL_EXT_coordinate_frame
6508 #define GL_EXT_coordinate_frame 1
6509 #define GL_TANGENT_ARRAY_EXT 0x8439
6510 #define GL_BINORMAL_ARRAY_EXT 0x843A
6511 #define GL_CURRENT_TANGENT_EXT 0x843B
6512 #define GL_CURRENT_BINORMAL_EXT 0x843C
6513 #define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
6514 #define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
6515 #define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
6516 #define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
6517 #define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
6518 #define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
6519 #define GL_MAP1_TANGENT_EXT 0x8444
6520 #define GL_MAP2_TANGENT_EXT 0x8445
6521 #define GL_MAP1_BINORMAL_EXT 0x8446
6522 #define GL_MAP2_BINORMAL_EXT 0x8447
6524 typedef void (
APIENTRYP PFNGLTANGENT3BVEXTPROC) (
const GLbyte *
v);
6525 typedef void (
APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble
ty, GLdouble
tz);
6526 typedef void (
APIENTRYP PFNGLTANGENT3DVEXTPROC) (
const GLdouble *
v);
6531 typedef void (
APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort
ty, GLshort
tz);
6532 typedef void (
APIENTRYP PFNGLTANGENT3SVEXTPROC) (
const GLshort *
v);
6534 typedef void (
APIENTRYP PFNGLBINORMAL3BVEXTPROC) (
const GLbyte *
v);
6535 typedef void (
APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble
by, GLdouble
bz);
6536 typedef void (
APIENTRYP PFNGLBINORMAL3DVEXTPROC) (
const GLdouble *
v);
6541 typedef void (
APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort
by, GLshort
bz);
6542 typedef void (
APIENTRYP PFNGLBINORMAL3SVEXTPROC) (
const GLshort *
v);
6545 #ifdef GL_GLEXT_PROTOTYPES
6548 GLAPI void APIENTRY glTangent3dEXT (GLdouble tx, GLdouble ty, GLdouble
tz);
6554 GLAPI void APIENTRY glTangent3sEXT (GLshort tx, GLshort ty, GLshort
tz);
6556 GLAPI void APIENTRY glBinormal3bEXT (GLbyte bx, GLbyte by, GLbyte
bz);
6558 GLAPI void APIENTRY glBinormal3dEXT (GLdouble bx, GLdouble by, GLdouble
bz);
6564 GLAPI void APIENTRY glBinormal3sEXT (GLshort bx, GLshort by, GLshort
bz);
6566 GLAPI void APIENTRY glTangentPointerEXT (
GLenum type, GLsizei stride,
const void *pointer);
6567 GLAPI void APIENTRY glBinormalPointerEXT (
GLenum type, GLsizei stride,
const void *pointer);
6571 #ifndef GL_EXT_copy_texture
6572 #define GL_EXT_copy_texture 1
6578 #ifdef GL_GLEXT_PROTOTYPES
6587 #ifndef GL_EXT_cull_vertex
6588 #define GL_EXT_cull_vertex 1
6589 #define GL_CULL_VERTEX_EXT 0x81AA
6590 #define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
6591 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
6594 #ifdef GL_GLEXT_PROTOTYPES
6600 #ifndef GL_EXT_debug_label
6601 #define GL_EXT_debug_label 1
6602 #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
6603 #define GL_PROGRAM_OBJECT_EXT 0x8B40
6604 #define GL_SHADER_OBJECT_EXT 0x8B48
6605 #define GL_BUFFER_OBJECT_EXT 0x9151
6606 #define GL_QUERY_OBJECT_EXT 0x9153
6607 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
6610 #ifdef GL_GLEXT_PROTOTYPES
6616 #ifndef GL_EXT_debug_marker
6617 #define GL_EXT_debug_marker 1
6621 #ifdef GL_GLEXT_PROTOTYPES
6628 #ifndef GL_EXT_depth_bounds_test
6629 #define GL_EXT_depth_bounds_test 1
6630 #define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
6631 #define GL_DEPTH_BOUNDS_EXT 0x8891
6633 #ifdef GL_GLEXT_PROTOTYPES
6638 #ifndef GL_EXT_direct_state_access
6639 #define GL_EXT_direct_state_access 1
6640 #define GL_PROGRAM_MATRIX_EXT 0x8E2D
6641 #define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
6642 #define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
6677 typedef void (
APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat, GLsizei
width, GLsizei
height, GLsizei
depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6678 typedef void (
APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format,
GLenum type,
const void *
pixels);
6714 typedef void (
APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat, GLsizei
width, GLsizei
height, GLsizei
depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6715 typedef void (
APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format,
GLenum type,
const void *
pixels);
6730 typedef void (
APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format, GLsizei
imageSize,
const void *
bits);
6737 typedef void (
APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format, GLsizei
imageSize,
const void *
bits);
6898 #ifdef GL_GLEXT_PROTOTYPES
6905 GLAPI void APIENTRY glMatrixRotatedEXT (
GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
6909 GLAPI void APIENTRY glMatrixTranslatedEXT (
GLenum mode, GLdouble x, GLdouble y, GLdouble z);
6910 GLAPI void APIENTRY glMatrixFrustumEXT (
GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble
zFar);
6911 GLAPI void APIENTRY glMatrixOrthoEXT (
GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble
zFar);
6933 GLAPI void APIENTRY glTextureImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint internalformat, GLsizei width, GLsizei height, GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6934 GLAPI void APIENTRY glTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6970 GLAPI void APIENTRY glMultiTexImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint internalformat, GLsizei width, GLsizei height, GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
6971 GLAPI void APIENTRY glMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
6986 GLAPI void APIENTRY glCompressedTextureSubImage3DEXT (
GLuint texture,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize,
const void *
bits);
6993 GLAPI void APIENTRY glCompressedMultiTexSubImage3DEXT (
GLenum texunit,
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize,
const void *
bits);
7002 GLAPI void APIENTRY glNamedBufferSubDataEXT (
GLuint buffer, GLintptr offset, GLsizeiptr size,
const void *data);
7007 GLAPI void APIENTRY glGetNamedBufferSubDataEXT (
GLuint buffer, GLintptr offset, GLsizeiptr size,
void *data);
7074 GLAPI void APIENTRY glNamedRenderbufferStorageEXT (
GLuint renderbuffer,
GLenum internalformat, GLsizei width, GLsizei height);
7076 GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleEXT (
GLuint renderbuffer, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
7077 GLAPI void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT (
GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples,
GLenum internalformat, GLsizei width, GLsizei height);
7090 GLAPI void APIENTRY glNamedCopyBufferSubDataEXT (
GLuint readBuffer,
GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
7116 GLAPI void APIENTRY glFlushMappedNamedBufferRangeEXT (
GLuint buffer, GLintptr offset, GLsizeiptr length);
7125 GLAPI void APIENTRY glProgramUniform4dEXT (
GLuint program,
GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
7142 GLAPI void APIENTRY glTextureStorage3DEXT (
GLuint texture,
GLenum target, GLsizei levels,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
7157 #ifndef GL_EXT_draw_buffers2
7158 #define GL_EXT_draw_buffers2 1
7160 #ifdef GL_GLEXT_PROTOTYPES
7165 #ifndef GL_EXT_draw_instanced
7166 #define GL_EXT_draw_instanced 1
7169 #ifdef GL_GLEXT_PROTOTYPES
7171 GLAPI void APIENTRY glDrawElementsInstancedEXT (
GLenum mode, GLsizei count,
GLenum type,
const void *indices, GLsizei primcount);
7175 #ifndef GL_EXT_draw_range_elements
7176 #define GL_EXT_draw_range_elements 1
7177 #define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
7178 #define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
7180 #ifdef GL_GLEXT_PROTOTYPES
7185 #ifndef GL_EXT_fog_coord
7186 #define GL_EXT_fog_coord 1
7187 #define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
7188 #define GL_FOG_COORDINATE_EXT 0x8451
7189 #define GL_FRAGMENT_DEPTH_EXT 0x8452
7190 #define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
7191 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
7192 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
7193 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
7194 #define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
7200 #ifdef GL_GLEXT_PROTOTYPES
7204 GLAPI void APIENTRY glFogCoorddvEXT (
const GLdouble *coord);
7205 GLAPI void APIENTRY glFogCoordPointerEXT (
GLenum type, GLsizei stride,
const void *pointer);
7209 #ifndef GL_EXT_framebuffer_blit
7210 #define GL_EXT_framebuffer_blit 1
7211 #define GL_READ_FRAMEBUFFER_EXT 0x8CA8
7212 #define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
7213 #define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
7214 #define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
7216 #ifdef GL_GLEXT_PROTOTYPES
7221 #ifndef GL_EXT_framebuffer_multisample
7222 #define GL_EXT_framebuffer_multisample 1
7223 #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
7224 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
7225 #define GL_MAX_SAMPLES_EXT 0x8D57
7227 #ifdef GL_GLEXT_PROTOTYPES
7228 GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (
GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
7232 #ifndef GL_EXT_framebuffer_multisample_blit_scaled
7233 #define GL_EXT_framebuffer_multisample_blit_scaled 1
7234 #define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
7235 #define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
7238 #ifndef GL_EXT_framebuffer_object
7239 #define GL_EXT_framebuffer_object 1
7240 #define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
7241 #define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
7242 #define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
7243 #define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
7244 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
7245 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
7246 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
7247 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
7248 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
7249 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
7250 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
7251 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
7252 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
7253 #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
7254 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
7255 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
7256 #define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
7257 #define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
7258 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
7259 #define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
7260 #define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
7261 #define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
7262 #define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
7263 #define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
7264 #define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
7265 #define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
7266 #define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
7267 #define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
7268 #define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
7269 #define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
7270 #define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
7271 #define GL_COLOR_ATTACHMENT13_EXT 0x8CED
7272 #define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
7273 #define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
7274 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
7275 #define GL_STENCIL_ATTACHMENT_EXT 0x8D20
7276 #define GL_FRAMEBUFFER_EXT 0x8D40
7277 #define GL_RENDERBUFFER_EXT 0x8D41
7278 #define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
7279 #define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
7280 #define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
7281 #define GL_STENCIL_INDEX1_EXT 0x8D46
7282 #define GL_STENCIL_INDEX4_EXT 0x8D47
7283 #define GL_STENCIL_INDEX8_EXT 0x8D48
7284 #define GL_STENCIL_INDEX16_EXT 0x8D49
7285 #define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
7286 #define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
7287 #define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
7288 #define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
7289 #define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
7290 #define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
7308 #ifdef GL_GLEXT_PROTOTYPES
7329 #ifndef GL_EXT_framebuffer_sRGB
7330 #define GL_EXT_framebuffer_sRGB 1
7331 #define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
7332 #define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
7335 #ifndef GL_EXT_geometry_shader4
7336 #define GL_EXT_geometry_shader4 1
7337 #define GL_GEOMETRY_SHADER_EXT 0x8DD9
7338 #define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
7339 #define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
7340 #define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
7341 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
7342 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
7343 #define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
7344 #define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
7345 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
7346 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
7347 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
7348 #define GL_LINES_ADJACENCY_EXT 0x000A
7349 #define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
7350 #define GL_TRIANGLES_ADJACENCY_EXT 0x000C
7351 #define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
7352 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
7353 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
7354 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
7355 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
7356 #define GL_PROGRAM_POINT_SIZE_EXT 0x8642
7358 #ifdef GL_GLEXT_PROTOTYPES
7363 #ifndef GL_EXT_gpu_program_parameters
7364 #define GL_EXT_gpu_program_parameters 1
7367 #ifdef GL_GLEXT_PROTOTYPES
7373 #ifndef GL_EXT_gpu_shader4
7374 #define GL_EXT_gpu_shader4 1
7375 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
7376 #define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
7377 #define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
7378 #define GL_SAMPLER_BUFFER_EXT 0x8DC2
7379 #define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
7380 #define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
7381 #define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
7382 #define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
7383 #define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
7384 #define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
7385 #define GL_INT_SAMPLER_1D_EXT 0x8DC9
7386 #define GL_INT_SAMPLER_2D_EXT 0x8DCA
7387 #define GL_INT_SAMPLER_3D_EXT 0x8DCB
7388 #define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
7389 #define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
7390 #define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
7391 #define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
7392 #define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
7393 #define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
7394 #define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
7395 #define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
7396 #define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
7397 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
7398 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
7399 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
7400 #define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
7401 #define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
7402 #define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
7414 #ifdef GL_GLEXT_PROTOTYPES
7429 #ifndef GL_EXT_histogram
7430 #define GL_EXT_histogram 1
7431 #define GL_HISTOGRAM_EXT 0x8024
7432 #define GL_PROXY_HISTOGRAM_EXT 0x8025
7433 #define GL_HISTOGRAM_WIDTH_EXT 0x8026
7434 #define GL_HISTOGRAM_FORMAT_EXT 0x8027
7435 #define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
7436 #define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
7437 #define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
7438 #define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
7439 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
7440 #define GL_HISTOGRAM_SINK_EXT 0x802D
7441 #define GL_MINMAX_EXT 0x802E
7442 #define GL_MINMAX_FORMAT_EXT 0x802F
7443 #define GL_MINMAX_SINK_EXT 0x8030
7444 #define GL_TABLE_TOO_LARGE_EXT 0x8031
7455 #ifdef GL_GLEXT_PROTOTYPES
7469 #ifndef GL_EXT_index_array_formats
7470 #define GL_EXT_index_array_formats 1
7471 #define GL_IUI_V2F_EXT 0x81AD
7472 #define GL_IUI_V3F_EXT 0x81AE
7473 #define GL_IUI_N3F_V2F_EXT 0x81AF
7474 #define GL_IUI_N3F_V3F_EXT 0x81B0
7475 #define GL_T2F_IUI_V2F_EXT 0x81B1
7476 #define GL_T2F_IUI_V3F_EXT 0x81B2
7477 #define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
7478 #define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
7481 #ifndef GL_EXT_index_func
7482 #define GL_EXT_index_func 1
7483 #define GL_INDEX_TEST_EXT 0x81B5
7484 #define GL_INDEX_TEST_FUNC_EXT 0x81B6
7485 #define GL_INDEX_TEST_REF_EXT 0x81B7
7487 #ifdef GL_GLEXT_PROTOTYPES
7492 #ifndef GL_EXT_index_material
7493 #define GL_EXT_index_material 1
7494 #define GL_INDEX_MATERIAL_EXT 0x81B8
7495 #define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
7496 #define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
7498 #ifdef GL_GLEXT_PROTOTYPES
7503 #ifndef GL_EXT_index_texture
7504 #define GL_EXT_index_texture 1
7507 #ifndef GL_EXT_light_texture
7508 #define GL_EXT_light_texture 1
7509 #define GL_FRAGMENT_MATERIAL_EXT 0x8349
7510 #define GL_FRAGMENT_NORMAL_EXT 0x834A
7511 #define GL_FRAGMENT_COLOR_EXT 0x834C
7512 #define GL_ATTENUATION_EXT 0x834D
7513 #define GL_SHADOW_ATTENUATION_EXT 0x834E
7514 #define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
7515 #define GL_TEXTURE_LIGHT_EXT 0x8350
7516 #define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
7517 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
7521 #ifdef GL_GLEXT_PROTOTYPES
7528 #ifndef GL_EXT_misc_attribute
7529 #define GL_EXT_misc_attribute 1
7532 #ifndef GL_EXT_multi_draw_arrays
7533 #define GL_EXT_multi_draw_arrays 1
7536 #ifdef GL_GLEXT_PROTOTYPES
7537 GLAPI void APIENTRY glMultiDrawArraysEXT (
GLenum mode,
const GLint *first,
const GLsizei *count, GLsizei primcount);
7538 GLAPI void APIENTRY glMultiDrawElementsEXT (
GLenum mode,
const GLsizei *count,
GLenum type,
const void *
const*indices, GLsizei primcount);
7542 #ifndef GL_EXT_multisample
7543 #define GL_EXT_multisample 1
7544 #define GL_MULTISAMPLE_EXT 0x809D
7545 #define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
7546 #define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
7547 #define GL_SAMPLE_MASK_EXT 0x80A0
7548 #define GL_1PASS_EXT 0x80A1
7549 #define GL_2PASS_0_EXT 0x80A2
7550 #define GL_2PASS_1_EXT 0x80A3
7551 #define GL_4PASS_0_EXT 0x80A4
7552 #define GL_4PASS_1_EXT 0x80A5
7553 #define GL_4PASS_2_EXT 0x80A6
7554 #define GL_4PASS_3_EXT 0x80A7
7555 #define GL_SAMPLE_BUFFERS_EXT 0x80A8
7556 #define GL_SAMPLES_EXT 0x80A9
7557 #define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
7558 #define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
7559 #define GL_SAMPLE_PATTERN_EXT 0x80AC
7560 #define GL_MULTISAMPLE_BIT_EXT 0x20000000
7563 #ifdef GL_GLEXT_PROTOTYPES
7569 #ifndef GL_EXT_packed_depth_stencil
7570 #define GL_EXT_packed_depth_stencil 1
7571 #define GL_DEPTH_STENCIL_EXT 0x84F9
7572 #define GL_UNSIGNED_INT_24_8_EXT 0x84FA
7573 #define GL_DEPTH24_STENCIL8_EXT 0x88F0
7574 #define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
7577 #ifndef GL_EXT_packed_float
7578 #define GL_EXT_packed_float 1
7579 #define GL_R11F_G11F_B10F_EXT 0x8C3A
7580 #define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
7581 #define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
7584 #ifndef GL_EXT_packed_pixels
7585 #define GL_EXT_packed_pixels 1
7586 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
7587 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
7588 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
7589 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
7590 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
7593 #ifndef GL_EXT_paletted_texture
7594 #define GL_EXT_paletted_texture 1
7595 #define GL_COLOR_INDEX1_EXT 0x80E2
7596 #define GL_COLOR_INDEX2_EXT 0x80E3
7597 #define GL_COLOR_INDEX4_EXT 0x80E4
7598 #define GL_COLOR_INDEX8_EXT 0x80E5
7599 #define GL_COLOR_INDEX12_EXT 0x80E6
7600 #define GL_COLOR_INDEX16_EXT 0x80E7
7601 #define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
7606 #ifdef GL_GLEXT_PROTOTYPES
7614 #ifndef GL_EXT_pixel_buffer_object
7615 #define GL_EXT_pixel_buffer_object 1
7616 #define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
7617 #define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
7618 #define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
7619 #define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
7622 #ifndef GL_EXT_pixel_transform
7623 #define GL_EXT_pixel_transform 1
7624 #define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
7625 #define GL_PIXEL_MAG_FILTER_EXT 0x8331
7626 #define GL_PIXEL_MIN_FILTER_EXT 0x8332
7627 #define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
7628 #define GL_CUBIC_EXT 0x8334
7629 #define GL_AVERAGE_EXT 0x8335
7630 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
7631 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
7632 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
7639 #ifdef GL_GLEXT_PROTOTYPES
7649 #ifndef GL_EXT_pixel_transform_color_table
7650 #define GL_EXT_pixel_transform_color_table 1
7653 #ifndef GL_EXT_point_parameters
7654 #define GL_EXT_point_parameters 1
7655 #define GL_POINT_SIZE_MIN_EXT 0x8126
7656 #define GL_POINT_SIZE_MAX_EXT 0x8127
7657 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
7658 #define GL_DISTANCE_ATTENUATION_EXT 0x8129
7661 #ifdef GL_GLEXT_PROTOTYPES
7667 #ifndef GL_EXT_polygon_offset
7668 #define GL_EXT_polygon_offset 1
7669 #define GL_POLYGON_OFFSET_EXT 0x8037
7670 #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
7671 #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
7673 #ifdef GL_GLEXT_PROTOTYPES
7678 #ifndef GL_EXT_polygon_offset_clamp
7679 #define GL_EXT_polygon_offset_clamp 1
7680 #define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
7682 #ifdef GL_GLEXT_PROTOTYPES
7687 #ifndef GL_EXT_post_depth_coverage
7688 #define GL_EXT_post_depth_coverage 1
7691 #ifndef GL_EXT_provoking_vertex
7692 #define GL_EXT_provoking_vertex 1
7693 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
7694 #define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
7695 #define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
7696 #define GL_PROVOKING_VERTEX_EXT 0x8E4F
7698 #ifdef GL_GLEXT_PROTOTYPES
7703 #ifndef GL_EXT_raster_multisample
7704 #define GL_EXT_raster_multisample 1
7705 #define GL_RASTER_MULTISAMPLE_EXT 0x9327
7706 #define GL_RASTER_SAMPLES_EXT 0x9328
7707 #define GL_MAX_RASTER_SAMPLES_EXT 0x9329
7708 #define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
7709 #define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
7710 #define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
7712 #ifdef GL_GLEXT_PROTOTYPES
7717 #ifndef GL_EXT_rescale_normal
7718 #define GL_EXT_rescale_normal 1
7719 #define GL_RESCALE_NORMAL_EXT 0x803A
7722 #ifndef GL_EXT_secondary_color
7723 #define GL_EXT_secondary_color 1
7724 #define GL_COLOR_SUM_EXT 0x8458
7725 #define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
7726 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
7727 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
7728 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
7729 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
7730 #define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
7732 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (
const GLbyte *
v);
7734 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (
const GLdouble *
v);
7740 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (
const GLshort *
v);
7742 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (
const GLubyte *
v);
7748 #ifdef GL_GLEXT_PROTOTYPES
7749 GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte red, GLbyte green, GLbyte blue);
7751 GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble red, GLdouble green, GLdouble blue);
7757 GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort red, GLshort green, GLshort blue);
7759 GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte red, GLubyte green, GLubyte blue);
7769 #ifndef GL_EXT_separate_shader_objects
7770 #define GL_EXT_separate_shader_objects 1
7771 #define GL_ACTIVE_PROGRAM_EXT 0x8B8D
7775 #ifdef GL_GLEXT_PROTOTYPES
7782 #ifndef GL_EXT_separate_specular_color
7783 #define GL_EXT_separate_specular_color 1
7784 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
7785 #define GL_SINGLE_COLOR_EXT 0x81F9
7786 #define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
7789 #ifndef GL_EXT_shader_image_load_formatted
7790 #define GL_EXT_shader_image_load_formatted 1
7793 #ifndef GL_EXT_shader_image_load_store
7794 #define GL_EXT_shader_image_load_store 1
7795 #define GL_MAX_IMAGE_UNITS_EXT 0x8F38
7796 #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
7797 #define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
7798 #define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
7799 #define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
7800 #define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
7801 #define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
7802 #define GL_IMAGE_1D_EXT 0x904C
7803 #define GL_IMAGE_2D_EXT 0x904D
7804 #define GL_IMAGE_3D_EXT 0x904E
7805 #define GL_IMAGE_2D_RECT_EXT 0x904F
7806 #define GL_IMAGE_CUBE_EXT 0x9050
7807 #define GL_IMAGE_BUFFER_EXT 0x9051
7808 #define GL_IMAGE_1D_ARRAY_EXT 0x9052
7809 #define GL_IMAGE_2D_ARRAY_EXT 0x9053
7810 #define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
7811 #define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
7812 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
7813 #define GL_INT_IMAGE_1D_EXT 0x9057
7814 #define GL_INT_IMAGE_2D_EXT 0x9058
7815 #define GL_INT_IMAGE_3D_EXT 0x9059
7816 #define GL_INT_IMAGE_2D_RECT_EXT 0x905A
7817 #define GL_INT_IMAGE_CUBE_EXT 0x905B
7818 #define GL_INT_IMAGE_BUFFER_EXT 0x905C
7819 #define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
7820 #define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
7821 #define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
7822 #define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
7823 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
7824 #define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
7825 #define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
7826 #define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
7827 #define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
7828 #define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
7829 #define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
7830 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
7831 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
7832 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
7833 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
7834 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
7835 #define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
7836 #define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
7837 #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
7838 #define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
7839 #define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
7840 #define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
7841 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
7842 #define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
7843 #define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
7844 #define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
7845 #define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
7846 #define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
7847 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
7848 #define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
7849 #define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
7852 #ifdef GL_GLEXT_PROTOTYPES
7858 #ifndef GL_EXT_shader_integer_mix
7859 #define GL_EXT_shader_integer_mix 1
7862 #ifndef GL_EXT_shadow_funcs
7863 #define GL_EXT_shadow_funcs 1
7866 #ifndef GL_EXT_shared_texture_palette
7867 #define GL_EXT_shared_texture_palette 1
7868 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
7871 #ifndef GL_EXT_sparse_texture2
7872 #define GL_EXT_sparse_texture2 1
7875 #ifndef GL_EXT_stencil_clear_tag
7876 #define GL_EXT_stencil_clear_tag 1
7877 #define GL_STENCIL_TAG_BITS_EXT 0x88F2
7878 #define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
7880 #ifdef GL_GLEXT_PROTOTYPES
7885 #ifndef GL_EXT_stencil_two_side
7886 #define GL_EXT_stencil_two_side 1
7887 #define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
7888 #define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
7890 #ifdef GL_GLEXT_PROTOTYPES
7895 #ifndef GL_EXT_stencil_wrap
7896 #define GL_EXT_stencil_wrap 1
7897 #define GL_INCR_WRAP_EXT 0x8507
7898 #define GL_DECR_WRAP_EXT 0x8508
7901 #ifndef GL_EXT_subtexture
7902 #define GL_EXT_subtexture 1
7905 #ifdef GL_GLEXT_PROTOTYPES
7911 #ifndef GL_EXT_texture
7912 #define GL_EXT_texture 1
7913 #define GL_ALPHA4_EXT 0x803B
7914 #define GL_ALPHA8_EXT 0x803C
7915 #define GL_ALPHA12_EXT 0x803D
7916 #define GL_ALPHA16_EXT 0x803E
7917 #define GL_LUMINANCE4_EXT 0x803F
7918 #define GL_LUMINANCE8_EXT 0x8040
7919 #define GL_LUMINANCE12_EXT 0x8041
7920 #define GL_LUMINANCE16_EXT 0x8042
7921 #define GL_LUMINANCE4_ALPHA4_EXT 0x8043
7922 #define GL_LUMINANCE6_ALPHA2_EXT 0x8044
7923 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045
7924 #define GL_LUMINANCE12_ALPHA4_EXT 0x8046
7925 #define GL_LUMINANCE12_ALPHA12_EXT 0x8047
7926 #define GL_LUMINANCE16_ALPHA16_EXT 0x8048
7927 #define GL_INTENSITY_EXT 0x8049
7928 #define GL_INTENSITY4_EXT 0x804A
7929 #define GL_INTENSITY8_EXT 0x804B
7930 #define GL_INTENSITY12_EXT 0x804C
7931 #define GL_INTENSITY16_EXT 0x804D
7932 #define GL_RGB2_EXT 0x804E
7933 #define GL_RGB4_EXT 0x804F
7934 #define GL_RGB5_EXT 0x8050
7935 #define GL_RGB8_EXT 0x8051
7936 #define GL_RGB10_EXT 0x8052
7937 #define GL_RGB12_EXT 0x8053
7938 #define GL_RGB16_EXT 0x8054
7939 #define GL_RGBA2_EXT 0x8055
7940 #define GL_RGBA4_EXT 0x8056
7941 #define GL_RGB5_A1_EXT 0x8057
7942 #define GL_RGBA8_EXT 0x8058
7943 #define GL_RGB10_A2_EXT 0x8059
7944 #define GL_RGBA12_EXT 0x805A
7945 #define GL_RGBA16_EXT 0x805B
7946 #define GL_TEXTURE_RED_SIZE_EXT 0x805C
7947 #define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
7948 #define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
7949 #define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
7950 #define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
7951 #define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
7952 #define GL_REPLACE_EXT 0x8062
7953 #define GL_PROXY_TEXTURE_1D_EXT 0x8063
7954 #define GL_PROXY_TEXTURE_2D_EXT 0x8064
7955 #define GL_TEXTURE_TOO_LARGE_EXT 0x8065
7958 #ifndef GL_EXT_texture3D
7959 #define GL_EXT_texture3D 1
7960 #define GL_PACK_SKIP_IMAGES_EXT 0x806B
7961 #define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
7962 #define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
7963 #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
7964 #define GL_TEXTURE_3D_EXT 0x806F
7965 #define GL_PROXY_TEXTURE_3D_EXT 0x8070
7966 #define GL_TEXTURE_DEPTH_EXT 0x8071
7967 #define GL_TEXTURE_WRAP_R_EXT 0x8072
7968 #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
7970 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei
width, GLsizei
height, GLsizei
depth,
GLenum format,
GLenum type,
const void *
pixels);
7971 #ifdef GL_GLEXT_PROTOTYPES
7973 GLAPI void APIENTRY glTexSubImage3DEXT (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format,
GLenum type,
const void *
pixels);
7977 #ifndef GL_EXT_texture_array
7978 #define GL_EXT_texture_array 1
7979 #define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
7980 #define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
7981 #define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
7982 #define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
7983 #define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
7984 #define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
7985 #define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
7986 #define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
7988 #ifdef GL_GLEXT_PROTOTYPES
7993 #ifndef GL_EXT_texture_buffer_object
7994 #define GL_EXT_texture_buffer_object 1
7995 #define GL_TEXTURE_BUFFER_EXT 0x8C2A
7996 #define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
7997 #define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
7998 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
7999 #define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
8001 #ifdef GL_GLEXT_PROTOTYPES
8006 #ifndef GL_EXT_texture_compression_latc
8007 #define GL_EXT_texture_compression_latc 1
8008 #define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
8009 #define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
8010 #define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
8011 #define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
8014 #ifndef GL_EXT_texture_compression_rgtc
8015 #define GL_EXT_texture_compression_rgtc 1
8016 #define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
8017 #define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
8018 #define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
8019 #define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
8022 #ifndef GL_EXT_texture_compression_s3tc
8023 #define GL_EXT_texture_compression_s3tc 1
8024 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
8025 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
8026 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
8027 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
8030 #ifndef GL_EXT_texture_cube_map
8031 #define GL_EXT_texture_cube_map 1
8032 #define GL_NORMAL_MAP_EXT 0x8511
8033 #define GL_REFLECTION_MAP_EXT 0x8512
8034 #define GL_TEXTURE_CUBE_MAP_EXT 0x8513
8035 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
8036 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
8037 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
8038 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
8039 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
8040 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
8041 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
8042 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
8043 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
8046 #ifndef GL_EXT_texture_env_add
8047 #define GL_EXT_texture_env_add 1
8050 #ifndef GL_EXT_texture_env_combine
8051 #define GL_EXT_texture_env_combine 1
8052 #define GL_COMBINE_EXT 0x8570
8053 #define GL_COMBINE_RGB_EXT 0x8571
8054 #define GL_COMBINE_ALPHA_EXT 0x8572
8055 #define GL_RGB_SCALE_EXT 0x8573
8056 #define GL_ADD_SIGNED_EXT 0x8574
8057 #define GL_INTERPOLATE_EXT 0x8575
8058 #define GL_CONSTANT_EXT 0x8576
8059 #define GL_PRIMARY_COLOR_EXT 0x8577
8060 #define GL_PREVIOUS_EXT 0x8578
8061 #define GL_SOURCE0_RGB_EXT 0x8580
8062 #define GL_SOURCE1_RGB_EXT 0x8581
8063 #define GL_SOURCE2_RGB_EXT 0x8582
8064 #define GL_SOURCE0_ALPHA_EXT 0x8588
8065 #define GL_SOURCE1_ALPHA_EXT 0x8589
8066 #define GL_SOURCE2_ALPHA_EXT 0x858A
8067 #define GL_OPERAND0_RGB_EXT 0x8590
8068 #define GL_OPERAND1_RGB_EXT 0x8591
8069 #define GL_OPERAND2_RGB_EXT 0x8592
8070 #define GL_OPERAND0_ALPHA_EXT 0x8598
8071 #define GL_OPERAND1_ALPHA_EXT 0x8599
8072 #define GL_OPERAND2_ALPHA_EXT 0x859A
8075 #ifndef GL_EXT_texture_env_dot3
8076 #define GL_EXT_texture_env_dot3 1
8077 #define GL_DOT3_RGB_EXT 0x8740
8078 #define GL_DOT3_RGBA_EXT 0x8741
8081 #ifndef GL_EXT_texture_filter_anisotropic
8082 #define GL_EXT_texture_filter_anisotropic 1
8083 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
8084 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
8087 #ifndef GL_EXT_texture_filter_minmax
8088 #define GL_EXT_texture_filter_minmax 1
8091 #ifndef GL_EXT_texture_integer
8092 #define GL_EXT_texture_integer 1
8093 #define GL_RGBA32UI_EXT 0x8D70
8094 #define GL_RGB32UI_EXT 0x8D71
8095 #define GL_ALPHA32UI_EXT 0x8D72
8096 #define GL_INTENSITY32UI_EXT 0x8D73
8097 #define GL_LUMINANCE32UI_EXT 0x8D74
8098 #define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
8099 #define GL_RGBA16UI_EXT 0x8D76
8100 #define GL_RGB16UI_EXT 0x8D77
8101 #define GL_ALPHA16UI_EXT 0x8D78
8102 #define GL_INTENSITY16UI_EXT 0x8D79
8103 #define GL_LUMINANCE16UI_EXT 0x8D7A
8104 #define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
8105 #define GL_RGBA8UI_EXT 0x8D7C
8106 #define GL_RGB8UI_EXT 0x8D7D
8107 #define GL_ALPHA8UI_EXT 0x8D7E
8108 #define GL_INTENSITY8UI_EXT 0x8D7F
8109 #define GL_LUMINANCE8UI_EXT 0x8D80
8110 #define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
8111 #define GL_RGBA32I_EXT 0x8D82
8112 #define GL_RGB32I_EXT 0x8D83
8113 #define GL_ALPHA32I_EXT 0x8D84
8114 #define GL_INTENSITY32I_EXT 0x8D85
8115 #define GL_LUMINANCE32I_EXT 0x8D86
8116 #define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
8117 #define GL_RGBA16I_EXT 0x8D88
8118 #define GL_RGB16I_EXT 0x8D89
8119 #define GL_ALPHA16I_EXT 0x8D8A
8120 #define GL_INTENSITY16I_EXT 0x8D8B
8121 #define GL_LUMINANCE16I_EXT 0x8D8C
8122 #define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
8123 #define GL_RGBA8I_EXT 0x8D8E
8124 #define GL_RGB8I_EXT 0x8D8F
8125 #define GL_ALPHA8I_EXT 0x8D90
8126 #define GL_INTENSITY8I_EXT 0x8D91
8127 #define GL_LUMINANCE8I_EXT 0x8D92
8128 #define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
8129 #define GL_RED_INTEGER_EXT 0x8D94
8130 #define GL_GREEN_INTEGER_EXT 0x8D95
8131 #define GL_BLUE_INTEGER_EXT 0x8D96
8132 #define GL_ALPHA_INTEGER_EXT 0x8D97
8133 #define GL_RGB_INTEGER_EXT 0x8D98
8134 #define GL_RGBA_INTEGER_EXT 0x8D99
8135 #define GL_BGR_INTEGER_EXT 0x8D9A
8136 #define GL_BGRA_INTEGER_EXT 0x8D9B
8137 #define GL_LUMINANCE_INTEGER_EXT 0x8D9C
8138 #define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
8139 #define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
8146 #ifdef GL_GLEXT_PROTOTYPES
8156 #ifndef GL_EXT_texture_lod_bias
8157 #define GL_EXT_texture_lod_bias 1
8158 #define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
8159 #define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
8160 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501
8163 #ifndef GL_EXT_texture_mirror_clamp
8164 #define GL_EXT_texture_mirror_clamp 1
8165 #define GL_MIRROR_CLAMP_EXT 0x8742
8166 #define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
8167 #define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
8170 #ifndef GL_EXT_texture_object
8171 #define GL_EXT_texture_object 1
8172 #define GL_TEXTURE_PRIORITY_EXT 0x8066
8173 #define GL_TEXTURE_RESIDENT_EXT 0x8067
8174 #define GL_TEXTURE_1D_BINDING_EXT 0x8068
8175 #define GL_TEXTURE_2D_BINDING_EXT 0x8069
8176 #define GL_TEXTURE_3D_BINDING_EXT 0x806A
8183 #ifdef GL_GLEXT_PROTOTYPES
8193 #ifndef GL_EXT_texture_perturb_normal
8194 #define GL_EXT_texture_perturb_normal 1
8195 #define GL_PERTURB_EXT 0x85AE
8196 #define GL_TEXTURE_NORMAL_EXT 0x85AF
8198 #ifdef GL_GLEXT_PROTOTYPES
8203 #ifndef GL_EXT_texture_sRGB
8204 #define GL_EXT_texture_sRGB 1
8205 #define GL_SRGB_EXT 0x8C40
8206 #define GL_SRGB8_EXT 0x8C41
8207 #define GL_SRGB_ALPHA_EXT 0x8C42
8208 #define GL_SRGB8_ALPHA8_EXT 0x8C43
8209 #define GL_SLUMINANCE_ALPHA_EXT 0x8C44
8210 #define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
8211 #define GL_SLUMINANCE_EXT 0x8C46
8212 #define GL_SLUMINANCE8_EXT 0x8C47
8213 #define GL_COMPRESSED_SRGB_EXT 0x8C48
8214 #define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
8215 #define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
8216 #define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
8217 #define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
8218 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
8219 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
8220 #define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
8223 #ifndef GL_EXT_texture_sRGB_decode
8224 #define GL_EXT_texture_sRGB_decode 1
8225 #define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
8226 #define GL_DECODE_EXT 0x8A49
8227 #define GL_SKIP_DECODE_EXT 0x8A4A
8230 #ifndef GL_EXT_texture_shared_exponent
8231 #define GL_EXT_texture_shared_exponent 1
8232 #define GL_RGB9_E5_EXT 0x8C3D
8233 #define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
8234 #define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
8237 #ifndef GL_EXT_texture_snorm
8238 #define GL_EXT_texture_snorm 1
8239 #define GL_ALPHA_SNORM 0x9010
8240 #define GL_LUMINANCE_SNORM 0x9011
8241 #define GL_LUMINANCE_ALPHA_SNORM 0x9012
8242 #define GL_INTENSITY_SNORM 0x9013
8243 #define GL_ALPHA8_SNORM 0x9014
8244 #define GL_LUMINANCE8_SNORM 0x9015
8245 #define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
8246 #define GL_INTENSITY8_SNORM 0x9017
8247 #define GL_ALPHA16_SNORM 0x9018
8248 #define GL_LUMINANCE16_SNORM 0x9019
8249 #define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
8250 #define GL_INTENSITY16_SNORM 0x901B
8251 #define GL_RED_SNORM 0x8F90
8252 #define GL_RG_SNORM 0x8F91
8253 #define GL_RGB_SNORM 0x8F92
8254 #define GL_RGBA_SNORM 0x8F93
8257 #ifndef GL_EXT_texture_swizzle
8258 #define GL_EXT_texture_swizzle 1
8259 #define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
8260 #define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
8261 #define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
8262 #define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
8263 #define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
8266 #ifndef GL_EXT_timer_query
8267 #define GL_EXT_timer_query 1
8268 #define GL_TIME_ELAPSED_EXT 0x88BF
8271 #ifdef GL_GLEXT_PROTOTYPES
8277 #ifndef GL_EXT_transform_feedback
8278 #define GL_EXT_transform_feedback 1
8279 #define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
8280 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
8281 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
8282 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
8283 #define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
8284 #define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
8285 #define GL_PRIMITIVES_GENERATED_EXT 0x8C87
8286 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
8287 #define GL_RASTERIZER_DISCARD_EXT 0x8C89
8288 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
8289 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
8290 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
8291 #define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
8292 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
8293 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
8301 #ifdef GL_GLEXT_PROTOTYPES
8308 GLAPI void APIENTRY glGetTransformFeedbackVaryingEXT (
GLuint program,
GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size,
GLenum *type, GLchar *name);
8312 #ifndef GL_EXT_vertex_array
8313 #define GL_EXT_vertex_array 1
8314 #define GL_VERTEX_ARRAY_EXT 0x8074
8315 #define GL_NORMAL_ARRAY_EXT 0x8075
8316 #define GL_COLOR_ARRAY_EXT 0x8076
8317 #define GL_INDEX_ARRAY_EXT 0x8077
8318 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
8319 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
8320 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
8321 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
8322 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
8323 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
8324 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
8325 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
8326 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
8327 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
8328 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
8329 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
8330 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
8331 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
8332 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
8333 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
8334 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
8335 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
8336 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
8337 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
8338 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
8339 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
8340 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
8341 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
8342 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
8343 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
8344 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
8345 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
8355 #ifdef GL_GLEXT_PROTOTYPES
8357 GLAPI void APIENTRY glColorPointerEXT (
GLint size,
GLenum type, GLsizei stride, GLsizei count,
const void *pointer);
8361 GLAPI void APIENTRY glIndexPointerEXT (
GLenum type, GLsizei stride, GLsizei count,
const void *pointer);
8362 GLAPI void APIENTRY glNormalPointerEXT (
GLenum type, GLsizei stride, GLsizei count,
const void *pointer);
8363 GLAPI void APIENTRY glTexCoordPointerEXT (
GLint size,
GLenum type, GLsizei stride, GLsizei count,
const void *pointer);
8364 GLAPI void APIENTRY glVertexPointerEXT (
GLint size,
GLenum type, GLsizei stride, GLsizei count,
const void *pointer);
8368 #ifndef GL_EXT_vertex_array_bgra
8369 #define GL_EXT_vertex_array_bgra 1
8372 #ifndef GL_EXT_vertex_attrib_64bit
8373 #define GL_EXT_vertex_attrib_64bit 1
8374 #define GL_DOUBLE_VEC2_EXT 0x8FFC
8375 #define GL_DOUBLE_VEC3_EXT 0x8FFD
8376 #define GL_DOUBLE_VEC4_EXT 0x8FFE
8377 #define GL_DOUBLE_MAT2_EXT 0x8F46
8378 #define GL_DOUBLE_MAT3_EXT 0x8F47
8379 #define GL_DOUBLE_MAT4_EXT 0x8F48
8380 #define GL_DOUBLE_MAT2x3_EXT 0x8F49
8381 #define GL_DOUBLE_MAT2x4_EXT 0x8F4A
8382 #define GL_DOUBLE_MAT3x2_EXT 0x8F4B
8383 #define GL_DOUBLE_MAT3x4_EXT 0x8F4C
8384 #define GL_DOUBLE_MAT4x2_EXT 0x8F4D
8385 #define GL_DOUBLE_MAT4x3_EXT 0x8F4E
8396 #ifdef GL_GLEXT_PROTOTYPES
8399 GLAPI void APIENTRY glVertexAttribL3dEXT (
GLuint index, GLdouble x, GLdouble y, GLdouble z);
8400 GLAPI void APIENTRY glVertexAttribL4dEXT (
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
8410 #ifndef GL_EXT_vertex_shader
8411 #define GL_EXT_vertex_shader 1
8412 #define GL_VERTEX_SHADER_EXT 0x8780
8413 #define GL_VERTEX_SHADER_BINDING_EXT 0x8781
8414 #define GL_OP_INDEX_EXT 0x8782
8415 #define GL_OP_NEGATE_EXT 0x8783
8416 #define GL_OP_DOT3_EXT 0x8784
8417 #define GL_OP_DOT4_EXT 0x8785
8418 #define GL_OP_MUL_EXT 0x8786
8419 #define GL_OP_ADD_EXT 0x8787
8420 #define GL_OP_MADD_EXT 0x8788
8421 #define GL_OP_FRAC_EXT 0x8789
8422 #define GL_OP_MAX_EXT 0x878A
8423 #define GL_OP_MIN_EXT 0x878B
8424 #define GL_OP_SET_GE_EXT 0x878C
8425 #define GL_OP_SET_LT_EXT 0x878D
8426 #define GL_OP_CLAMP_EXT 0x878E
8427 #define GL_OP_FLOOR_EXT 0x878F
8428 #define GL_OP_ROUND_EXT 0x8790
8429 #define GL_OP_EXP_BASE_2_EXT 0x8791
8430 #define GL_OP_LOG_BASE_2_EXT 0x8792
8431 #define GL_OP_POWER_EXT 0x8793
8432 #define GL_OP_RECIP_EXT 0x8794
8433 #define GL_OP_RECIP_SQRT_EXT 0x8795
8434 #define GL_OP_SUB_EXT 0x8796
8435 #define GL_OP_CROSS_PRODUCT_EXT 0x8797
8436 #define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
8437 #define GL_OP_MOV_EXT 0x8799
8438 #define GL_OUTPUT_VERTEX_EXT 0x879A
8439 #define GL_OUTPUT_COLOR0_EXT 0x879B
8440 #define GL_OUTPUT_COLOR1_EXT 0x879C
8441 #define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
8442 #define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
8443 #define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
8444 #define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
8445 #define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
8446 #define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
8447 #define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
8448 #define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
8449 #define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
8450 #define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
8451 #define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
8452 #define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
8453 #define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
8454 #define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
8455 #define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
8456 #define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
8457 #define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
8458 #define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
8459 #define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
8460 #define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
8461 #define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
8462 #define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
8463 #define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
8464 #define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
8465 #define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
8466 #define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
8467 #define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
8468 #define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
8469 #define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
8470 #define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
8471 #define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
8472 #define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
8473 #define GL_OUTPUT_FOG_EXT 0x87BD
8474 #define GL_SCALAR_EXT 0x87BE
8475 #define GL_VECTOR_EXT 0x87BF
8476 #define GL_MATRIX_EXT 0x87C0
8477 #define GL_VARIANT_EXT 0x87C1
8478 #define GL_INVARIANT_EXT 0x87C2
8479 #define GL_LOCAL_CONSTANT_EXT 0x87C3
8480 #define GL_LOCAL_EXT 0x87C4
8481 #define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
8482 #define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
8483 #define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
8484 #define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
8485 #define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
8486 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
8487 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
8488 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
8489 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
8490 #define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
8491 #define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
8492 #define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
8493 #define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
8494 #define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
8495 #define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
8496 #define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
8497 #define GL_X_EXT 0x87D5
8498 #define GL_Y_EXT 0x87D6
8499 #define GL_Z_EXT 0x87D7
8500 #define GL_W_EXT 0x87D8
8501 #define GL_NEGATIVE_X_EXT 0x87D9
8502 #define GL_NEGATIVE_Y_EXT 0x87DA
8503 #define GL_NEGATIVE_Z_EXT 0x87DB
8504 #define GL_NEGATIVE_W_EXT 0x87DC
8505 #define GL_ZERO_EXT 0x87DD
8506 #define GL_ONE_EXT 0x87DE
8507 #define GL_NEGATIVE_ONE_EXT 0x87DF
8508 #define GL_NORMALIZED_RANGE_EXT 0x87E0
8509 #define GL_FULL_RANGE_EXT 0x87E1
8510 #define GL_CURRENT_VERTEX_EXT 0x87E2
8511 #define GL_MVP_MATRIX_EXT 0x87E3
8512 #define GL_VARIANT_VALUE_EXT 0x87E4
8513 #define GL_VARIANT_DATATYPE_EXT 0x87E5
8514 #define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
8515 #define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
8516 #define GL_VARIANT_ARRAY_EXT 0x87E8
8517 #define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
8518 #define GL_INVARIANT_VALUE_EXT 0x87EA
8519 #define GL_INVARIANT_DATATYPE_EXT 0x87EB
8520 #define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
8521 #define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
8564 #ifdef GL_GLEXT_PROTOTYPES
8610 #ifndef GL_EXT_vertex_weighting
8611 #define GL_EXT_vertex_weighting 1
8612 #define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
8613 #define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
8614 #define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
8615 #define GL_MODELVIEW1_MATRIX_EXT 0x8506
8616 #define GL_VERTEX_WEIGHTING_EXT 0x8509
8617 #define GL_MODELVIEW0_EXT 0x1700
8618 #define GL_MODELVIEW1_EXT 0x850A
8619 #define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
8620 #define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
8621 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
8622 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
8623 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
8624 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
8628 #ifdef GL_GLEXT_PROTOTYPES
8635 #ifndef GL_EXT_x11_sync_object
8636 #define GL_EXT_x11_sync_object 1
8637 #define GL_SYNC_X11_FENCE_EXT 0x90E1
8639 #ifdef GL_GLEXT_PROTOTYPES
8644 #ifndef GL_GREMEDY_frame_terminator
8645 #define GL_GREMEDY_frame_terminator 1
8647 #ifdef GL_GLEXT_PROTOTYPES
8652 #ifndef GL_GREMEDY_string_marker
8653 #define GL_GREMEDY_string_marker 1
8655 #ifdef GL_GLEXT_PROTOTYPES
8656 GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei len,
const void *
string);
8660 #ifndef GL_HP_convolution_border_modes
8661 #define GL_HP_convolution_border_modes 1
8662 #define GL_IGNORE_BORDER_HP 0x8150
8663 #define GL_CONSTANT_BORDER_HP 0x8151
8664 #define GL_REPLICATE_BORDER_HP 0x8153
8665 #define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
8668 #ifndef GL_HP_image_transform
8669 #define GL_HP_image_transform 1
8670 #define GL_IMAGE_SCALE_X_HP 0x8155
8671 #define GL_IMAGE_SCALE_Y_HP 0x8156
8672 #define GL_IMAGE_TRANSLATE_X_HP 0x8157
8673 #define GL_IMAGE_TRANSLATE_Y_HP 0x8158
8674 #define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
8675 #define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
8676 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
8677 #define GL_IMAGE_MAG_FILTER_HP 0x815C
8678 #define GL_IMAGE_MIN_FILTER_HP 0x815D
8679 #define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
8680 #define GL_CUBIC_HP 0x815F
8681 #define GL_AVERAGE_HP 0x8160
8682 #define GL_IMAGE_TRANSFORM_2D_HP 0x8161
8683 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
8684 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
8691 #ifdef GL_GLEXT_PROTOTYPES
8701 #ifndef GL_HP_occlusion_test
8702 #define GL_HP_occlusion_test 1
8703 #define GL_OCCLUSION_TEST_HP 0x8165
8704 #define GL_OCCLUSION_TEST_RESULT_HP 0x8166
8707 #ifndef GL_HP_texture_lighting
8708 #define GL_HP_texture_lighting 1
8709 #define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
8710 #define GL_TEXTURE_POST_SPECULAR_HP 0x8168
8711 #define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
8714 #ifndef GL_IBM_cull_vertex
8715 #define GL_IBM_cull_vertex 1
8716 #define GL_CULL_VERTEX_IBM 103050
8719 #ifndef GL_IBM_multimode_draw_arrays
8720 #define GL_IBM_multimode_draw_arrays 1
8723 #ifdef GL_GLEXT_PROTOTYPES
8729 #ifndef GL_IBM_rasterpos_clip
8730 #define GL_IBM_rasterpos_clip 1
8731 #define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
8734 #ifndef GL_IBM_static_data
8735 #define GL_IBM_static_data 1
8736 #define GL_ALL_STATIC_DATA_IBM 103060
8737 #define GL_STATIC_VERTEX_ARRAY_IBM 103061
8739 #ifdef GL_GLEXT_PROTOTYPES
8744 #ifndef GL_IBM_texture_mirrored_repeat
8745 #define GL_IBM_texture_mirrored_repeat 1
8746 #define GL_MIRRORED_REPEAT_IBM 0x8370
8749 #ifndef GL_IBM_vertex_array_lists
8750 #define GL_IBM_vertex_array_lists 1
8751 #define GL_VERTEX_ARRAY_LIST_IBM 103070
8752 #define GL_NORMAL_ARRAY_LIST_IBM 103071
8753 #define GL_COLOR_ARRAY_LIST_IBM 103072
8754 #define GL_INDEX_ARRAY_LIST_IBM 103073
8755 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
8756 #define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
8757 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
8758 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
8759 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
8760 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
8761 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
8762 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
8763 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
8764 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
8765 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
8766 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
8775 #ifdef GL_GLEXT_PROTOTYPES
8787 #ifndef GL_INGR_blend_func_separate
8788 #define GL_INGR_blend_func_separate 1
8790 #ifdef GL_GLEXT_PROTOTYPES
8795 #ifndef GL_INGR_color_clamp
8796 #define GL_INGR_color_clamp 1
8797 #define GL_RED_MIN_CLAMP_INGR 0x8560
8798 #define GL_GREEN_MIN_CLAMP_INGR 0x8561
8799 #define GL_BLUE_MIN_CLAMP_INGR 0x8562
8800 #define GL_ALPHA_MIN_CLAMP_INGR 0x8563
8801 #define GL_RED_MAX_CLAMP_INGR 0x8564
8802 #define GL_GREEN_MAX_CLAMP_INGR 0x8565
8803 #define GL_BLUE_MAX_CLAMP_INGR 0x8566
8804 #define GL_ALPHA_MAX_CLAMP_INGR 0x8567
8807 #ifndef GL_INGR_interlace_read
8808 #define GL_INGR_interlace_read 1
8809 #define GL_INTERLACE_READ_INGR 0x8568
8812 #ifndef GL_INTEL_fragment_shader_ordering
8813 #define GL_INTEL_fragment_shader_ordering 1
8816 #ifndef GL_INTEL_framebuffer_CMAA
8817 #define GL_INTEL_framebuffer_CMAA 1
8819 #ifdef GL_GLEXT_PROTOTYPES
8820 GLAPI void APIENTRY glApplyFramebufferAttachmentCMAAINTEL (
void);
8824 #ifndef GL_INTEL_map_texture
8825 #define GL_INTEL_map_texture 1
8826 #define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
8827 #define GL_LAYOUT_DEFAULT_INTEL 0
8828 #define GL_LAYOUT_LINEAR_INTEL 1
8829 #define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
8833 #ifdef GL_GLEXT_PROTOTYPES
8840 #ifndef GL_INTEL_parallel_arrays
8841 #define GL_INTEL_parallel_arrays 1
8842 #define GL_PARALLEL_ARRAYS_INTEL 0x83F4
8843 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
8844 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
8845 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
8846 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
8851 #ifdef GL_GLEXT_PROTOTYPES
8859 #ifndef GL_INTEL_performance_query
8860 #define GL_INTEL_performance_query 1
8861 #define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
8862 #define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
8863 #define GL_PERFQUERY_WAIT_INTEL 0x83FB
8864 #define GL_PERFQUERY_FLUSH_INTEL 0x83FA
8865 #define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
8866 #define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
8867 #define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
8868 #define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
8869 #define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
8870 #define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
8871 #define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
8872 #define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
8873 #define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
8874 #define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
8875 #define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
8876 #define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
8877 #define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
8878 #define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
8879 #define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
8880 #define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
8887 typedef void (
APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength, GLchar *
counterName,
GLuint counterDescLength, GLchar *
counterDesc,
GLuint *
counterOffset,
GLuint *
counterDataSize,
GLuint *
counterTypeEnum,
GLuint *
counterDataTypeEnum, GLuint64 *
rawCounterMaxValue);
8891 #ifdef GL_GLEXT_PROTOTYPES
8898 GLAPI void APIENTRY glGetPerfCounterInfoINTEL (
GLuint queryId,
GLuint counterId,
GLuint counterNameLength, GLchar *counterName,
GLuint counterDescLength, GLchar *counterDesc,
GLuint *counterOffset,
GLuint *counterDataSize,
GLuint *counterTypeEnum,
GLuint *counterDataTypeEnum, GLuint64 *
rawCounterMaxValue);
8905 #ifndef GL_MESAX_texture_stack
8906 #define GL_MESAX_texture_stack 1
8907 #define GL_TEXTURE_1D_STACK_MESAX 0x8759
8908 #define GL_TEXTURE_2D_STACK_MESAX 0x875A
8909 #define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
8910 #define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
8911 #define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
8912 #define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
8915 #ifndef GL_MESA_pack_invert
8916 #define GL_MESA_pack_invert 1
8917 #define GL_PACK_INVERT_MESA 0x8758
8920 #ifndef GL_MESA_resize_buffers
8921 #define GL_MESA_resize_buffers 1
8923 #ifdef GL_GLEXT_PROTOTYPES
8928 #ifndef GL_MESA_window_pos
8929 #define GL_MESA_window_pos 1
8930 typedef void (
APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble
x, GLdouble
y);
8931 typedef void (
APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (
const GLdouble *
v);
8936 typedef void (
APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort
x, GLshort
y);
8937 typedef void (
APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (
const GLshort *
v);
8938 typedef void (
APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble
x, GLdouble
y, GLdouble
z);
8939 typedef void (
APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (
const GLdouble *
v);
8944 typedef void (
APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort
x, GLshort
y, GLshort
z);
8945 typedef void (
APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (
const GLshort *
v);
8946 typedef void (
APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble
x, GLdouble
y, GLdouble
z, GLdouble
w);
8947 typedef void (
APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (
const GLdouble *
v);
8952 typedef void (
APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort
x, GLshort
y, GLshort
z, GLshort
w);
8953 typedef void (
APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (
const GLshort *
v);
8954 #ifdef GL_GLEXT_PROTOTYPES
8955 GLAPI void APIENTRY glWindowPos2dMESA (GLdouble x, GLdouble y);
8961 GLAPI void APIENTRY glWindowPos2sMESA (GLshort x, GLshort y);
8963 GLAPI void APIENTRY glWindowPos3dMESA (GLdouble x, GLdouble y, GLdouble z);
8969 GLAPI void APIENTRY glWindowPos3sMESA (GLshort x, GLshort y, GLshort z);
8971 GLAPI void APIENTRY glWindowPos4dMESA (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
8977 GLAPI void APIENTRY glWindowPos4sMESA (GLshort x, GLshort y, GLshort z, GLshort w);
8982 #ifndef GL_MESA_ycbcr_texture
8983 #define GL_MESA_ycbcr_texture 1
8984 #define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
8985 #define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
8986 #define GL_YCBCR_MESA 0x8757
8989 #ifndef GL_NVX_conditional_render
8990 #define GL_NVX_conditional_render 1
8993 #ifdef GL_GLEXT_PROTOTYPES
8999 #ifndef GL_NVX_gpu_memory_info
9000 #define GL_NVX_gpu_memory_info 1
9001 #define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
9002 #define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
9003 #define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
9004 #define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
9005 #define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
9008 #ifndef GL_NV_bindless_multi_draw_indirect
9009 #define GL_NV_bindless_multi_draw_indirect 1
9012 #ifdef GL_GLEXT_PROTOTYPES
9018 #ifndef GL_NV_bindless_multi_draw_indirect_count
9019 #define GL_NV_bindless_multi_draw_indirect_count 1
9022 #ifdef GL_GLEXT_PROTOTYPES
9028 #ifndef GL_NV_bindless_texture
9029 #define GL_NV_bindless_texture 1
9032 typedef void (
APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
9033 typedef void (
APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
9036 typedef void (
APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
9043 #ifdef GL_GLEXT_PROTOTYPES
9046 GLAPI void APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle);
9047 GLAPI void APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle);
9050 GLAPI void APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle);
9052 GLAPI void APIENTRY glUniformHandleui64vNV (
GLint location, GLsizei count,
const GLuint64 *value);
9060 #ifndef GL_NV_blend_equation_advanced
9061 #define GL_NV_blend_equation_advanced 1
9062 #define GL_BLEND_OVERLAP_NV 0x9281
9063 #define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
9064 #define GL_BLUE_NV 0x1905
9065 #define GL_COLORBURN_NV 0x929A
9066 #define GL_COLORDODGE_NV 0x9299
9067 #define GL_CONJOINT_NV 0x9284
9068 #define GL_CONTRAST_NV 0x92A1
9069 #define GL_DARKEN_NV 0x9297
9070 #define GL_DIFFERENCE_NV 0x929E
9071 #define GL_DISJOINT_NV 0x9283
9072 #define GL_DST_ATOP_NV 0x928F
9073 #define GL_DST_IN_NV 0x928B
9074 #define GL_DST_NV 0x9287
9075 #define GL_DST_OUT_NV 0x928D
9076 #define GL_DST_OVER_NV 0x9289
9077 #define GL_EXCLUSION_NV 0x92A0
9078 #define GL_GREEN_NV 0x1904
9079 #define GL_HARDLIGHT_NV 0x929B
9080 #define GL_HARDMIX_NV 0x92A9
9081 #define GL_HSL_COLOR_NV 0x92AF
9082 #define GL_HSL_HUE_NV 0x92AD
9083 #define GL_HSL_LUMINOSITY_NV 0x92B0
9084 #define GL_HSL_SATURATION_NV 0x92AE
9085 #define GL_INVERT_OVG_NV 0x92B4
9086 #define GL_INVERT_RGB_NV 0x92A3
9087 #define GL_LIGHTEN_NV 0x9298
9088 #define GL_LINEARBURN_NV 0x92A5
9089 #define GL_LINEARDODGE_NV 0x92A4
9090 #define GL_LINEARLIGHT_NV 0x92A7
9091 #define GL_MINUS_CLAMPED_NV 0x92B3
9092 #define GL_MINUS_NV 0x929F
9093 #define GL_MULTIPLY_NV 0x9294
9094 #define GL_OVERLAY_NV 0x9296
9095 #define GL_PINLIGHT_NV 0x92A8
9096 #define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
9097 #define GL_PLUS_CLAMPED_NV 0x92B1
9098 #define GL_PLUS_DARKER_NV 0x9292
9099 #define GL_PLUS_NV 0x9291
9100 #define GL_RED_NV 0x1903
9101 #define GL_SCREEN_NV 0x9295
9102 #define GL_SOFTLIGHT_NV 0x929C
9103 #define GL_SRC_ATOP_NV 0x928E
9104 #define GL_SRC_IN_NV 0x928A
9105 #define GL_SRC_NV 0x9286
9106 #define GL_SRC_OUT_NV 0x928C
9107 #define GL_SRC_OVER_NV 0x9288
9108 #define GL_UNCORRELATED_NV 0x9282
9109 #define GL_VIVIDLIGHT_NV 0x92A6
9110 #define GL_XOR_NV 0x1506
9113 #ifdef GL_GLEXT_PROTOTYPES
9119 #ifndef GL_NV_blend_equation_advanced_coherent
9120 #define GL_NV_blend_equation_advanced_coherent 1
9121 #define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
9124 #ifndef GL_NV_blend_square
9125 #define GL_NV_blend_square 1
9128 #ifndef GL_NV_command_list
9129 #define GL_NV_command_list 1
9130 #define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
9131 #define GL_NOP_COMMAND_NV 0x0001
9132 #define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
9133 #define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
9134 #define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
9135 #define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
9136 #define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
9137 #define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
9138 #define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
9139 #define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
9140 #define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A
9141 #define GL_BLEND_COLOR_COMMAND_NV 0x000B
9142 #define GL_STENCIL_REF_COMMAND_NV 0x000C
9143 #define GL_LINE_WIDTH_COMMAND_NV 0x000D
9144 #define GL_POLYGON_OFFSET_COMMAND_NV 0x000E
9145 #define GL_ALPHA_REF_COMMAND_NV 0x000F
9146 #define GL_VIEWPORT_COMMAND_NV 0x0010
9147 #define GL_SCISSOR_COMMAND_NV 0x0011
9148 #define GL_FRONT_FACE_COMMAND_NV 0x0012
9166 #ifdef GL_GLEXT_PROTOTYPES
9174 GLAPI void APIENTRY glDrawCommandsAddressNV (
GLenum primitiveMode,
const GLuint64 *indirects,
const GLsizei *sizes,
GLuint count);
9176 GLAPI void APIENTRY glDrawCommandsStatesAddressNV (
const GLuint64 *indirects,
const GLsizei *sizes,
const GLuint *states,
const GLuint *fbos,
GLuint count);
9187 #ifndef GL_NV_compute_program5
9188 #define GL_NV_compute_program5 1
9189 #define GL_COMPUTE_PROGRAM_NV 0x90FB
9190 #define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
9193 #ifndef GL_NV_conditional_render
9194 #define GL_NV_conditional_render 1
9195 #define GL_QUERY_WAIT_NV 0x8E13
9196 #define GL_QUERY_NO_WAIT_NV 0x8E14
9197 #define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
9198 #define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
9201 #ifdef GL_GLEXT_PROTOTYPES
9207 #ifndef GL_NV_conservative_raster
9208 #define GL_NV_conservative_raster 1
9209 #define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
9210 #define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
9211 #define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
9212 #define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
9214 #ifdef GL_GLEXT_PROTOTYPES
9219 #ifndef GL_NV_conservative_raster_dilate
9220 #define GL_NV_conservative_raster_dilate 1
9221 #define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
9222 #define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
9223 #define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
9225 #ifdef GL_GLEXT_PROTOTYPES
9230 #ifndef GL_NV_copy_depth_to_color
9231 #define GL_NV_copy_depth_to_color 1
9232 #define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
9233 #define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
9236 #ifndef GL_NV_copy_image
9237 #define GL_NV_copy_image 1
9238 typedef void (
APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ, GLsizei
width, GLsizei
height, GLsizei
depth);
9239 #ifdef GL_GLEXT_PROTOTYPES
9240 GLAPI void APIENTRY glCopyImageSubDataNV (
GLuint srcName,
GLenum srcTarget,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLuint dstName,
GLenum dstTarget,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
9244 #ifndef GL_NV_deep_texture3D
9245 #define GL_NV_deep_texture3D 1
9246 #define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
9247 #define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
9250 #ifndef GL_NV_depth_buffer_float
9251 #define GL_NV_depth_buffer_float 1
9252 #define GL_DEPTH_COMPONENT32F_NV 0x8DAB
9253 #define GL_DEPTH32F_STENCIL8_NV 0x8DAC
9254 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
9255 #define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
9258 typedef void (
APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble
zmax);
9259 #ifdef GL_GLEXT_PROTOTYPES
9266 #ifndef GL_NV_depth_clamp
9267 #define GL_NV_depth_clamp 1
9268 #define GL_DEPTH_CLAMP_NV 0x864F
9271 #ifndef GL_NV_draw_texture
9272 #define GL_NV_draw_texture 1
9273 typedef void (
APIENTRYP PFNGLDRAWTEXTURENVPROC) (
GLuint texture,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
9274 #ifdef GL_GLEXT_PROTOTYPES
9275 GLAPI void APIENTRY glDrawTextureNV (
GLuint texture,
GLuint sampler,
GLfloat x0,
GLfloat y0,
GLfloat x1,
GLfloat y1,
GLfloat z,
GLfloat s0,
GLfloat t0,
GLfloat s1,
GLfloat t1);
9279 #ifndef GL_NV_evaluators
9280 #define GL_NV_evaluators 1
9281 #define GL_EVAL_2D_NV 0x86C0
9282 #define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
9283 #define GL_MAP_TESSELLATION_NV 0x86C2
9284 #define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
9285 #define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
9286 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
9287 #define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
9288 #define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
9289 #define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
9290 #define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
9291 #define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
9292 #define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
9293 #define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
9294 #define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
9295 #define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
9296 #define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
9297 #define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
9298 #define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
9299 #define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
9300 #define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
9301 #define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
9302 #define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
9303 #define GL_MAX_MAP_TESSELLATION_NV 0x86D6
9304 #define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
9314 #ifdef GL_GLEXT_PROTOTYPES
9327 #ifndef GL_NV_explicit_multisample
9328 #define GL_NV_explicit_multisample 1
9329 #define GL_SAMPLE_POSITION_NV 0x8E50
9330 #define GL_SAMPLE_MASK_NV 0x8E51
9331 #define GL_SAMPLE_MASK_VALUE_NV 0x8E52
9332 #define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
9333 #define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
9334 #define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
9335 #define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
9336 #define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
9337 #define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
9338 #define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
9342 #ifdef GL_GLEXT_PROTOTYPES
9350 #define GL_NV_fence 1
9351 #define GL_ALL_COMPLETED_NV 0x84F2
9352 #define GL_FENCE_STATUS_NV 0x84F3
9353 #define GL_FENCE_CONDITION_NV 0x84F4
9361 #ifdef GL_GLEXT_PROTOTYPES
9372 #ifndef GL_NV_fill_rectangle
9373 #define GL_NV_fill_rectangle 1
9374 #define GL_FILL_RECTANGLE_NV 0x933C
9377 #ifndef GL_NV_float_buffer
9378 #define GL_NV_float_buffer 1
9379 #define GL_FLOAT_R_NV 0x8880
9380 #define GL_FLOAT_RG_NV 0x8881
9381 #define GL_FLOAT_RGB_NV 0x8882
9382 #define GL_FLOAT_RGBA_NV 0x8883
9383 #define GL_FLOAT_R16_NV 0x8884
9384 #define GL_FLOAT_R32_NV 0x8885
9385 #define GL_FLOAT_RG16_NV 0x8886
9386 #define GL_FLOAT_RG32_NV 0x8887
9387 #define GL_FLOAT_RGB16_NV 0x8888
9388 #define GL_FLOAT_RGB32_NV 0x8889
9389 #define GL_FLOAT_RGBA16_NV 0x888A
9390 #define GL_FLOAT_RGBA32_NV 0x888B
9391 #define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
9392 #define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
9393 #define GL_FLOAT_RGBA_MODE_NV 0x888E
9396 #ifndef GL_NV_fog_distance
9397 #define GL_NV_fog_distance 1
9398 #define GL_FOG_DISTANCE_MODE_NV 0x855A
9399 #define GL_EYE_RADIAL_NV 0x855B
9400 #define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
9403 #ifndef GL_NV_fragment_coverage_to_color
9404 #define GL_NV_fragment_coverage_to_color 1
9405 #define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
9406 #define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
9408 #ifdef GL_GLEXT_PROTOTYPES
9413 #ifndef GL_NV_fragment_program
9414 #define GL_NV_fragment_program 1
9415 #define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
9416 #define GL_FRAGMENT_PROGRAM_NV 0x8870
9417 #define GL_MAX_TEXTURE_COORDS_NV 0x8871
9418 #define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
9419 #define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
9420 #define GL_PROGRAM_ERROR_STRING_NV 0x8874
9427 #ifdef GL_GLEXT_PROTOTYPES
9430 GLAPI void APIENTRY glProgramNamedParameter4dNV (
GLuint id, GLsizei len,
const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
9431 GLAPI void APIENTRY glProgramNamedParameter4dvNV (
GLuint id, GLsizei len,
const GLubyte *name,
const GLdouble *
v);
9437 #ifndef GL_NV_fragment_program2
9438 #define GL_NV_fragment_program2 1
9439 #define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
9440 #define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
9441 #define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
9442 #define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
9443 #define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
9446 #ifndef GL_NV_fragment_program4
9447 #define GL_NV_fragment_program4 1
9450 #ifndef GL_NV_fragment_program_option
9451 #define GL_NV_fragment_program_option 1
9454 #ifndef GL_NV_fragment_shader_interlock
9455 #define GL_NV_fragment_shader_interlock 1
9458 #ifndef GL_NV_framebuffer_mixed_samples
9459 #define GL_NV_framebuffer_mixed_samples 1
9460 #define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
9461 #define GL_COLOR_SAMPLES_NV 0x8E20
9462 #define GL_DEPTH_SAMPLES_NV 0x932D
9463 #define GL_STENCIL_SAMPLES_NV 0x932E
9464 #define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
9465 #define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
9466 #define GL_COVERAGE_MODULATION_NV 0x9332
9467 #define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
9471 #ifdef GL_GLEXT_PROTOTYPES
9478 #ifndef GL_NV_framebuffer_multisample_coverage
9479 #define GL_NV_framebuffer_multisample_coverage 1
9480 #define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
9481 #define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
9482 #define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
9483 #define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
9485 #ifdef GL_GLEXT_PROTOTYPES
9486 GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (
GLenum target, GLsizei coverageSamples, GLsizei colorSamples,
GLenum internalformat, GLsizei width, GLsizei height);
9490 #ifndef GL_NV_geometry_program4
9491 #define GL_NV_geometry_program4 1
9492 #define GL_GEOMETRY_PROGRAM_NV 0x8C26
9493 #define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
9494 #define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
9498 #ifdef GL_GLEXT_PROTOTYPES
9505 #ifndef GL_NV_geometry_shader4
9506 #define GL_NV_geometry_shader4 1
9509 #ifndef GL_NV_geometry_shader_passthrough
9510 #define GL_NV_geometry_shader_passthrough 1
9513 #ifndef GL_NV_gpu_program4
9514 #define GL_NV_gpu_program4 1
9515 #define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
9516 #define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
9517 #define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
9518 #define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
9519 #define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
9520 #define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
9521 #define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
9522 #define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
9539 #ifdef GL_GLEXT_PROTOTYPES
9559 #ifndef GL_NV_gpu_program5
9560 #define GL_NV_gpu_program5 1
9561 #define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
9562 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
9563 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
9564 #define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
9565 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
9566 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
9567 #define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
9568 #define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
9571 #ifdef GL_GLEXT_PROTOTYPES
9577 #ifndef GL_NV_gpu_program5_mem_extended
9578 #define GL_NV_gpu_program5_mem_extended 1
9581 #ifndef GL_NV_gpu_shader5
9582 #define GL_NV_gpu_shader5 1
9585 #ifndef GL_NV_half_float
9586 #define GL_NV_half_float 1
9588 #define GL_HALF_FLOAT_NV 0x140B
9589 typedef void (
APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV
x, GLhalfNV
y);
9590 typedef void (
APIENTRYP PFNGLVERTEX2HVNVPROC) (
const GLhalfNV *
v);
9591 typedef void (
APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV
x, GLhalfNV
y, GLhalfNV
z);
9592 typedef void (
APIENTRYP PFNGLVERTEX3HVNVPROC) (
const GLhalfNV *
v);
9593 typedef void (
APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV
x, GLhalfNV
y, GLhalfNV
z, GLhalfNV
w);
9594 typedef void (
APIENTRYP PFNGLVERTEX4HVNVPROC) (
const GLhalfNV *
v);
9596 typedef void (
APIENTRYP PFNGLNORMAL3HVNVPROC) (
const GLhalfNV *
v);
9598 typedef void (
APIENTRYP PFNGLCOLOR3HVNVPROC) (
const GLhalfNV *
v);
9600 typedef void (
APIENTRYP PFNGLCOLOR4HVNVPROC) (
const GLhalfNV *
v);
9602 typedef void (
APIENTRYP PFNGLTEXCOORD1HVNVPROC) (
const GLhalfNV *
v);
9603 typedef void (
APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV
s, GLhalfNV
t);
9604 typedef void (
APIENTRYP PFNGLTEXCOORD2HVNVPROC) (
const GLhalfNV *
v);
9605 typedef void (
APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV
s, GLhalfNV
t, GLhalfNV
r);
9606 typedef void (
APIENTRYP PFNGLTEXCOORD3HVNVPROC) (
const GLhalfNV *
v);
9607 typedef void (
APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV
s, GLhalfNV
t, GLhalfNV
r, GLhalfNV
q);
9608 typedef void (
APIENTRYP PFNGLTEXCOORD4HVNVPROC) (
const GLhalfNV *
v);
9617 typedef void (
APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
9618 typedef void (
APIENTRYP PFNGLFOGCOORDHVNVPROC) (
const GLhalfNV *fog);
9620 typedef void (
APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (
const GLhalfNV *
v);
9635 #ifdef GL_GLEXT_PROTOTYPES
9638 GLAPI void APIENTRY glVertex3hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z);
9640 GLAPI void APIENTRY glVertex4hNV (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
9642 GLAPI void APIENTRY glNormal3hNV (GLhalfNV nx, GLhalfNV ny, GLhalfNV
nz);
9644 GLAPI void APIENTRY glColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
9646 GLAPI void APIENTRY glColor4hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV
alpha);
9650 GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV s, GLhalfNV t);
9652 GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r);
9654 GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV
q);
9660 GLAPI void APIENTRY glMultiTexCoord3hNV (
GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
9662 GLAPI void APIENTRY glMultiTexCoord4hNV (
GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV
q);
9666 GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
9674 GLAPI void APIENTRY glVertexAttrib3hNV (
GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
9676 GLAPI void APIENTRY glVertexAttrib4hNV (
GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
9685 #ifndef GL_NV_internalformat_sample_query
9686 #define GL_NV_internalformat_sample_query 1
9687 #define GL_MULTISAMPLES_NV 0x9371
9688 #define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
9689 #define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
9690 #define GL_CONFORMANT_NV 0x9374
9692 #ifdef GL_GLEXT_PROTOTYPES
9697 #ifndef GL_NV_light_max_exponent
9698 #define GL_NV_light_max_exponent 1
9699 #define GL_MAX_SHININESS_NV 0x8504
9700 #define GL_MAX_SPOT_EXPONENT_NV 0x8505
9703 #ifndef GL_NV_multisample_coverage
9704 #define GL_NV_multisample_coverage 1
9707 #ifndef GL_NV_multisample_filter_hint
9708 #define GL_NV_multisample_filter_hint 1
9709 #define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
9712 #ifndef GL_NV_occlusion_query
9713 #define GL_NV_occlusion_query 1
9714 #define GL_PIXEL_COUNTER_BITS_NV 0x8864
9715 #define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
9716 #define GL_PIXEL_COUNT_NV 0x8866
9717 #define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
9725 #ifdef GL_GLEXT_PROTOTYPES
9736 #ifndef GL_NV_packed_depth_stencil
9737 #define GL_NV_packed_depth_stencil 1
9738 #define GL_DEPTH_STENCIL_NV 0x84F9
9739 #define GL_UNSIGNED_INT_24_8_NV 0x84FA
9742 #ifndef GL_NV_parameter_buffer_object
9743 #define GL_NV_parameter_buffer_object 1
9744 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
9745 #define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
9746 #define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
9747 #define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
9748 #define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
9752 #ifdef GL_GLEXT_PROTOTYPES
9759 #ifndef GL_NV_parameter_buffer_object2
9760 #define GL_NV_parameter_buffer_object2 1
9763 #ifndef GL_NV_path_rendering
9764 #define GL_NV_path_rendering 1
9765 #define GL_PATH_FORMAT_SVG_NV 0x9070
9766 #define GL_PATH_FORMAT_PS_NV 0x9071
9767 #define GL_STANDARD_FONT_NAME_NV 0x9072
9768 #define GL_SYSTEM_FONT_NAME_NV 0x9073
9769 #define GL_FILE_NAME_NV 0x9074
9770 #define GL_PATH_STROKE_WIDTH_NV 0x9075
9771 #define GL_PATH_END_CAPS_NV 0x9076
9772 #define GL_PATH_INITIAL_END_CAP_NV 0x9077
9773 #define GL_PATH_TERMINAL_END_CAP_NV 0x9078
9774 #define GL_PATH_JOIN_STYLE_NV 0x9079
9775 #define GL_PATH_MITER_LIMIT_NV 0x907A
9776 #define GL_PATH_DASH_CAPS_NV 0x907B
9777 #define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
9778 #define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
9779 #define GL_PATH_DASH_OFFSET_NV 0x907E
9780 #define GL_PATH_CLIENT_LENGTH_NV 0x907F
9781 #define GL_PATH_FILL_MODE_NV 0x9080
9782 #define GL_PATH_FILL_MASK_NV 0x9081
9783 #define GL_PATH_FILL_COVER_MODE_NV 0x9082
9784 #define GL_PATH_STROKE_COVER_MODE_NV 0x9083
9785 #define GL_PATH_STROKE_MASK_NV 0x9084
9786 #define GL_COUNT_UP_NV 0x9088
9787 #define GL_COUNT_DOWN_NV 0x9089
9788 #define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
9789 #define GL_CONVEX_HULL_NV 0x908B
9790 #define GL_BOUNDING_BOX_NV 0x908D
9791 #define GL_TRANSLATE_X_NV 0x908E
9792 #define GL_TRANSLATE_Y_NV 0x908F
9793 #define GL_TRANSLATE_2D_NV 0x9090
9794 #define GL_TRANSLATE_3D_NV 0x9091
9795 #define GL_AFFINE_2D_NV 0x9092
9796 #define GL_AFFINE_3D_NV 0x9094
9797 #define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
9798 #define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
9799 #define GL_UTF8_NV 0x909A
9800 #define GL_UTF16_NV 0x909B
9801 #define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
9802 #define GL_PATH_COMMAND_COUNT_NV 0x909D
9803 #define GL_PATH_COORD_COUNT_NV 0x909E
9804 #define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
9805 #define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
9806 #define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
9807 #define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
9808 #define GL_SQUARE_NV 0x90A3
9809 #define GL_ROUND_NV 0x90A4
9810 #define GL_TRIANGULAR_NV 0x90A5
9811 #define GL_BEVEL_NV 0x90A6
9812 #define GL_MITER_REVERT_NV 0x90A7
9813 #define GL_MITER_TRUNCATE_NV 0x90A8
9814 #define GL_SKIP_MISSING_GLYPH_NV 0x90A9
9815 #define GL_USE_MISSING_GLYPH_NV 0x90AA
9816 #define GL_PATH_ERROR_POSITION_NV 0x90AB
9817 #define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
9818 #define GL_ADJACENT_PAIRS_NV 0x90AE
9819 #define GL_FIRST_TO_REST_NV 0x90AF
9820 #define GL_PATH_GEN_MODE_NV 0x90B0
9821 #define GL_PATH_GEN_COEFF_NV 0x90B1
9822 #define GL_PATH_GEN_COMPONENTS_NV 0x90B3
9823 #define GL_PATH_STENCIL_FUNC_NV 0x90B7
9824 #define GL_PATH_STENCIL_REF_NV 0x90B8
9825 #define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
9826 #define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
9827 #define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
9828 #define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
9829 #define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
9830 #define GL_MOVE_TO_RESETS_NV 0x90B5
9831 #define GL_MOVE_TO_CONTINUES_NV 0x90B6
9832 #define GL_CLOSE_PATH_NV 0x00
9833 #define GL_MOVE_TO_NV 0x02
9834 #define GL_RELATIVE_MOVE_TO_NV 0x03
9835 #define GL_LINE_TO_NV 0x04
9836 #define GL_RELATIVE_LINE_TO_NV 0x05
9837 #define GL_HORIZONTAL_LINE_TO_NV 0x06
9838 #define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
9839 #define GL_VERTICAL_LINE_TO_NV 0x08
9840 #define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
9841 #define GL_QUADRATIC_CURVE_TO_NV 0x0A
9842 #define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
9843 #define GL_CUBIC_CURVE_TO_NV 0x0C
9844 #define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
9845 #define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
9846 #define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
9847 #define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
9848 #define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
9849 #define GL_SMALL_CCW_ARC_TO_NV 0x12
9850 #define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
9851 #define GL_SMALL_CW_ARC_TO_NV 0x14
9852 #define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
9853 #define GL_LARGE_CCW_ARC_TO_NV 0x16
9854 #define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
9855 #define GL_LARGE_CW_ARC_TO_NV 0x18
9856 #define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
9857 #define GL_RESTART_PATH_NV 0xF0
9858 #define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
9859 #define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
9860 #define GL_RECT_NV 0xF6
9861 #define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
9862 #define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
9863 #define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
9864 #define GL_ARC_TO_NV 0xFE
9865 #define GL_RELATIVE_ARC_TO_NV 0xFF
9866 #define GL_BOLD_BIT_NV 0x01
9867 #define GL_ITALIC_BIT_NV 0x02
9868 #define GL_GLYPH_WIDTH_BIT_NV 0x01
9869 #define GL_GLYPH_HEIGHT_BIT_NV 0x02
9870 #define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
9871 #define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
9872 #define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
9873 #define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
9874 #define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
9875 #define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
9876 #define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
9877 #define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
9878 #define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
9879 #define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
9880 #define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
9881 #define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
9882 #define GL_FONT_ASCENDER_BIT_NV 0x00200000
9883 #define GL_FONT_DESCENDER_BIT_NV 0x00400000
9884 #define GL_FONT_HEIGHT_BIT_NV 0x00800000
9885 #define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
9886 #define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
9887 #define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
9888 #define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
9889 #define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
9890 #define GL_ROUNDED_RECT_NV 0xE8
9891 #define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
9892 #define GL_ROUNDED_RECT2_NV 0xEA
9893 #define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
9894 #define GL_ROUNDED_RECT4_NV 0xEC
9895 #define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
9896 #define GL_ROUNDED_RECT8_NV 0xEE
9897 #define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
9898 #define GL_RELATIVE_RECT_NV 0xF7
9899 #define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
9900 #define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
9901 #define GL_FONT_UNAVAILABLE_NV 0x936A
9902 #define GL_FONT_UNINTELLIGIBLE_NV 0x936B
9903 #define GL_CONIC_CURVE_TO_NV 0x1A
9904 #define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
9905 #define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
9906 #define GL_STANDARD_FONT_FORMAT_NV 0x936C
9907 #define GL_2_BYTES_NV 0x1407
9908 #define GL_3_BYTES_NV 0x1408
9909 #define GL_4_BYTES_NV 0x1409
9910 #define GL_EYE_LINEAR_NV 0x2400
9911 #define GL_OBJECT_LINEAR_NV 0x2401
9912 #define GL_CONSTANT_NV 0x8576
9913 #define GL_PATH_FOG_GEN_MODE_NV 0x90AC
9914 #define GL_PRIMARY_COLOR_NV 0x852C
9915 #define GL_SECONDARY_COLOR_NV 0x852D
9916 #define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
9917 #define GL_PATH_PROJECTION_NV 0x1701
9918 #define GL_PATH_MODELVIEW_NV 0x1700
9919 #define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
9920 #define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
9921 #define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
9922 #define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
9923 #define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
9924 #define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
9925 #define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
9926 #define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
9927 #define GL_FRAGMENT_INPUT_NV 0x936D
9992 #ifdef GL_GLEXT_PROTOTYPES
9996 GLAPI void APIENTRY glPathCommandsNV (
GLuint path, GLsizei numCommands,
const GLubyte *commands, GLsizei numCoords,
GLenum coordType,
const void *
coords);
9998 GLAPI void APIENTRY glPathSubCommandsNV (
GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands,
const GLubyte *commands, GLsizei numCoords,
GLenum coordType,
const void *
coords);
10047 GLAPI GLenum APIENTRY glPathMemoryGlyphIndexArrayNV (
GLuint firstPathName,
GLenum fontTarget, GLsizeiptr fontSize,
const void *fontData, GLsizei faceIndex,
GLuint firstGlyphIndex, GLsizei numGlyphs,
GLuint pathParameterTemplate,
GLfloat emScale);
10060 #ifndef GL_NV_path_rendering_shared_edge
10061 #define GL_NV_path_rendering_shared_edge 1
10062 #define GL_SHARED_EDGE_NV 0xC0
10065 #ifndef GL_NV_pixel_data_range
10066 #define GL_NV_pixel_data_range 1
10067 #define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
10068 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
10069 #define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
10070 #define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
10071 #define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
10072 #define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
10075 #ifdef GL_GLEXT_PROTOTYPES
10076 GLAPI void APIENTRY glPixelDataRangeNV (
GLenum target, GLsizei length,
const void *pointer);
10081 #ifndef GL_NV_point_sprite
10082 #define GL_NV_point_sprite 1
10083 #define GL_POINT_SPRITE_NV 0x8861
10084 #define GL_COORD_REPLACE_NV 0x8862
10085 #define GL_POINT_SPRITE_R_MODE_NV 0x8863
10088 #ifdef GL_GLEXT_PROTOTYPES
10094 #ifndef GL_NV_present_video
10095 #define GL_NV_present_video 1
10096 #define GL_FRAME_NV 0x8E26
10097 #define GL_FIELDS_NV 0x8E27
10098 #define GL_CURRENT_TIME_NV 0x8E28
10099 #define GL_NUM_FILL_STREAMS_NV 0x8E29
10100 #define GL_PRESENT_TIME_NV 0x8E2A
10101 #define GL_PRESENT_DURATION_NV 0x8E2B
10102 typedef void (
APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC) (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
10103 typedef void (
APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC) (
GLuint video_slot, GLuint64EXT
minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
10108 #ifdef GL_GLEXT_PROTOTYPES
10109 GLAPI void APIENTRY glPresentFrameKeyedNV (
GLuint video_slot, GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLuint key0,
GLenum target1,
GLuint fill1,
GLuint key1);
10110 GLAPI void APIENTRY glPresentFrameDualFillNV (
GLuint video_slot, GLuint64EXT minPresentTime,
GLuint beginPresentTimeId,
GLuint presentDurationId,
GLenum type,
GLenum target0,
GLuint fill0,
GLenum target1,
GLuint fill1,
GLenum target2,
GLuint fill2,
GLenum target3,
GLuint fill3);
10118 #ifndef GL_NV_primitive_restart
10119 #define GL_NV_primitive_restart 1
10120 #define GL_PRIMITIVE_RESTART_NV 0x8558
10121 #define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
10124 #ifdef GL_GLEXT_PROTOTYPES
10130 #ifndef GL_NV_register_combiners
10131 #define GL_NV_register_combiners 1
10132 #define GL_REGISTER_COMBINERS_NV 0x8522
10133 #define GL_VARIABLE_A_NV 0x8523
10134 #define GL_VARIABLE_B_NV 0x8524
10135 #define GL_VARIABLE_C_NV 0x8525
10136 #define GL_VARIABLE_D_NV 0x8526
10137 #define GL_VARIABLE_E_NV 0x8527
10138 #define GL_VARIABLE_F_NV 0x8528
10139 #define GL_VARIABLE_G_NV 0x8529
10140 #define GL_CONSTANT_COLOR0_NV 0x852A
10141 #define GL_CONSTANT_COLOR1_NV 0x852B
10142 #define GL_SPARE0_NV 0x852E
10143 #define GL_SPARE1_NV 0x852F
10144 #define GL_DISCARD_NV 0x8530
10145 #define GL_E_TIMES_F_NV 0x8531
10146 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
10147 #define GL_UNSIGNED_IDENTITY_NV 0x8536
10148 #define GL_UNSIGNED_INVERT_NV 0x8537
10149 #define GL_EXPAND_NORMAL_NV 0x8538
10150 #define GL_EXPAND_NEGATE_NV 0x8539
10151 #define GL_HALF_BIAS_NORMAL_NV 0x853A
10152 #define GL_HALF_BIAS_NEGATE_NV 0x853B
10153 #define GL_SIGNED_IDENTITY_NV 0x853C
10154 #define GL_SIGNED_NEGATE_NV 0x853D
10155 #define GL_SCALE_BY_TWO_NV 0x853E
10156 #define GL_SCALE_BY_FOUR_NV 0x853F
10157 #define GL_SCALE_BY_ONE_HALF_NV 0x8540
10158 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
10159 #define GL_COMBINER_INPUT_NV 0x8542
10160 #define GL_COMBINER_MAPPING_NV 0x8543
10161 #define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
10162 #define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
10163 #define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
10164 #define GL_COMBINER_MUX_SUM_NV 0x8547
10165 #define GL_COMBINER_SCALE_NV 0x8548
10166 #define GL_COMBINER_BIAS_NV 0x8549
10167 #define GL_COMBINER_AB_OUTPUT_NV 0x854A
10168 #define GL_COMBINER_CD_OUTPUT_NV 0x854B
10169 #define GL_COMBINER_SUM_OUTPUT_NV 0x854C
10170 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
10171 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
10172 #define GL_COLOR_SUM_CLAMP_NV 0x854F
10173 #define GL_COMBINER0_NV 0x8550
10174 #define GL_COMBINER1_NV 0x8551
10175 #define GL_COMBINER2_NV 0x8552
10176 #define GL_COMBINER3_NV 0x8553
10177 #define GL_COMBINER4_NV 0x8554
10178 #define GL_COMBINER5_NV 0x8555
10179 #define GL_COMBINER6_NV 0x8556
10180 #define GL_COMBINER7_NV 0x8557
10194 #ifdef GL_GLEXT_PROTOTYPES
10211 #ifndef GL_NV_register_combiners2
10212 #define GL_NV_register_combiners2 1
10213 #define GL_PER_STAGE_CONSTANTS_NV 0x8535
10216 #ifdef GL_GLEXT_PROTOTYPES
10222 #ifndef GL_NV_sample_locations
10223 #define GL_NV_sample_locations 1
10224 #define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
10225 #define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
10226 #define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
10227 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
10228 #define GL_SAMPLE_LOCATION_NV 0x8E50
10229 #define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
10230 #define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
10231 #define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
10235 #ifdef GL_GLEXT_PROTOTYPES
10242 #ifndef GL_NV_sample_mask_override_coverage
10243 #define GL_NV_sample_mask_override_coverage 1
10246 #ifndef GL_NV_shader_atomic_counters
10247 #define GL_NV_shader_atomic_counters 1
10250 #ifndef GL_NV_shader_atomic_float
10251 #define GL_NV_shader_atomic_float 1
10254 #ifndef GL_NV_shader_atomic_fp16_vector
10255 #define GL_NV_shader_atomic_fp16_vector 1
10258 #ifndef GL_NV_shader_atomic_int64
10259 #define GL_NV_shader_atomic_int64 1
10262 #ifndef GL_NV_shader_buffer_load
10263 #define GL_NV_shader_buffer_load 1
10264 #define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
10265 #define GL_GPU_ADDRESS_NV 0x8F34
10266 #define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
10280 #ifdef GL_GLEXT_PROTOTYPES
10291 GLAPI void APIENTRY glUniformui64vNV (
GLint location, GLsizei count,
const GLuint64EXT *value);
10293 GLAPI void APIENTRY glProgramUniformui64vNV (
GLuint program,
GLint location, GLsizei count,
const GLuint64EXT *value);
10297 #ifndef GL_NV_shader_buffer_store
10298 #define GL_NV_shader_buffer_store 1
10299 #define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
10302 #ifndef GL_NV_shader_storage_buffer_object
10303 #define GL_NV_shader_storage_buffer_object 1
10306 #ifndef GL_NV_shader_thread_group
10307 #define GL_NV_shader_thread_group 1
10308 #define GL_WARP_SIZE_NV 0x9339
10309 #define GL_WARPS_PER_SM_NV 0x933A
10310 #define GL_SM_COUNT_NV 0x933B
10313 #ifndef GL_NV_shader_thread_shuffle
10314 #define GL_NV_shader_thread_shuffle 1
10317 #ifndef GL_NV_tessellation_program5
10318 #define GL_NV_tessellation_program5 1
10319 #define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
10320 #define GL_TESS_CONTROL_PROGRAM_NV 0x891E
10321 #define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
10322 #define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
10323 #define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
10326 #ifndef GL_NV_texgen_emboss
10327 #define GL_NV_texgen_emboss 1
10328 #define GL_EMBOSS_LIGHT_NV 0x855D
10329 #define GL_EMBOSS_CONSTANT_NV 0x855E
10330 #define GL_EMBOSS_MAP_NV 0x855F
10333 #ifndef GL_NV_texgen_reflection
10334 #define GL_NV_texgen_reflection 1
10335 #define GL_NORMAL_MAP_NV 0x8511
10336 #define GL_REFLECTION_MAP_NV 0x8512
10339 #ifndef GL_NV_texture_barrier
10340 #define GL_NV_texture_barrier 1
10342 #ifdef GL_GLEXT_PROTOTYPES
10347 #ifndef GL_NV_texture_compression_vtc
10348 #define GL_NV_texture_compression_vtc 1
10351 #ifndef GL_NV_texture_env_combine4
10352 #define GL_NV_texture_env_combine4 1
10353 #define GL_COMBINE4_NV 0x8503
10354 #define GL_SOURCE3_RGB_NV 0x8583
10355 #define GL_SOURCE3_ALPHA_NV 0x858B
10356 #define GL_OPERAND3_RGB_NV 0x8593
10357 #define GL_OPERAND3_ALPHA_NV 0x859B
10360 #ifndef GL_NV_texture_expand_normal
10361 #define GL_NV_texture_expand_normal 1
10362 #define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
10365 #ifndef GL_NV_texture_multisample
10366 #define GL_NV_texture_multisample 1
10367 #define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
10368 #define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
10375 #ifdef GL_GLEXT_PROTOTYPES
10385 #ifndef GL_NV_texture_rectangle
10386 #define GL_NV_texture_rectangle 1
10387 #define GL_TEXTURE_RECTANGLE_NV 0x84F5
10388 #define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
10389 #define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
10390 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
10393 #ifndef GL_NV_texture_shader
10394 #define GL_NV_texture_shader 1
10395 #define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
10396 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
10397 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
10398 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
10399 #define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
10400 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
10401 #define GL_DSDT_MAG_INTENSITY_NV 0x86DC
10402 #define GL_SHADER_CONSISTENT_NV 0x86DD
10403 #define GL_TEXTURE_SHADER_NV 0x86DE
10404 #define GL_SHADER_OPERATION_NV 0x86DF
10405 #define GL_CULL_MODES_NV 0x86E0
10406 #define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
10407 #define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
10408 #define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
10409 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
10410 #define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
10411 #define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
10412 #define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
10413 #define GL_CONST_EYE_NV 0x86E5
10414 #define GL_PASS_THROUGH_NV 0x86E6
10415 #define GL_CULL_FRAGMENT_NV 0x86E7
10416 #define GL_OFFSET_TEXTURE_2D_NV 0x86E8
10417 #define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
10418 #define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
10419 #define GL_DOT_PRODUCT_NV 0x86EC
10420 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
10421 #define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
10422 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
10423 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
10424 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
10425 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
10426 #define GL_HILO_NV 0x86F4
10427 #define GL_DSDT_NV 0x86F5
10428 #define GL_DSDT_MAG_NV 0x86F6
10429 #define GL_DSDT_MAG_VIB_NV 0x86F7
10430 #define GL_HILO16_NV 0x86F8
10431 #define GL_SIGNED_HILO_NV 0x86F9
10432 #define GL_SIGNED_HILO16_NV 0x86FA
10433 #define GL_SIGNED_RGBA_NV 0x86FB
10434 #define GL_SIGNED_RGBA8_NV 0x86FC
10435 #define GL_SIGNED_RGB_NV 0x86FE
10436 #define GL_SIGNED_RGB8_NV 0x86FF
10437 #define GL_SIGNED_LUMINANCE_NV 0x8701
10438 #define GL_SIGNED_LUMINANCE8_NV 0x8702
10439 #define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
10440 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
10441 #define GL_SIGNED_ALPHA_NV 0x8705
10442 #define GL_SIGNED_ALPHA8_NV 0x8706
10443 #define GL_SIGNED_INTENSITY_NV 0x8707
10444 #define GL_SIGNED_INTENSITY8_NV 0x8708
10445 #define GL_DSDT8_NV 0x8709
10446 #define GL_DSDT8_MAG8_NV 0x870A
10447 #define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
10448 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
10449 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
10450 #define GL_HI_SCALE_NV 0x870E
10451 #define GL_LO_SCALE_NV 0x870F
10452 #define GL_DS_SCALE_NV 0x8710
10453 #define GL_DT_SCALE_NV 0x8711
10454 #define GL_MAGNITUDE_SCALE_NV 0x8712
10455 #define GL_VIBRANCE_SCALE_NV 0x8713
10456 #define GL_HI_BIAS_NV 0x8714
10457 #define GL_LO_BIAS_NV 0x8715
10458 #define GL_DS_BIAS_NV 0x8716
10459 #define GL_DT_BIAS_NV 0x8717
10460 #define GL_MAGNITUDE_BIAS_NV 0x8718
10461 #define GL_VIBRANCE_BIAS_NV 0x8719
10462 #define GL_TEXTURE_BORDER_VALUES_NV 0x871A
10463 #define GL_TEXTURE_HI_SIZE_NV 0x871B
10464 #define GL_TEXTURE_LO_SIZE_NV 0x871C
10465 #define GL_TEXTURE_DS_SIZE_NV 0x871D
10466 #define GL_TEXTURE_DT_SIZE_NV 0x871E
10467 #define GL_TEXTURE_MAG_SIZE_NV 0x871F
10470 #ifndef GL_NV_texture_shader2
10471 #define GL_NV_texture_shader2 1
10472 #define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
10475 #ifndef GL_NV_texture_shader3
10476 #define GL_NV_texture_shader3 1
10477 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
10478 #define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
10479 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
10480 #define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
10481 #define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
10482 #define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
10483 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
10484 #define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
10485 #define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
10486 #define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
10487 #define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
10488 #define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
10489 #define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
10490 #define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
10491 #define GL_HILO8_NV 0x885E
10492 #define GL_SIGNED_HILO8_NV 0x885F
10493 #define GL_FORCE_BLUE_TO_ONE_NV 0x8860
10496 #ifndef GL_NV_transform_feedback
10497 #define GL_NV_transform_feedback 1
10498 #define GL_BACK_PRIMARY_COLOR_NV 0x8C77
10499 #define GL_BACK_SECONDARY_COLOR_NV 0x8C78
10500 #define GL_TEXTURE_COORD_NV 0x8C79
10501 #define GL_CLIP_DISTANCE_NV 0x8C7A
10502 #define GL_VERTEX_ID_NV 0x8C7B
10503 #define GL_PRIMITIVE_ID_NV 0x8C7C
10504 #define GL_GENERIC_ATTRIB_NV 0x8C7D
10505 #define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
10506 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
10507 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
10508 #define GL_ACTIVE_VARYINGS_NV 0x8C81
10509 #define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
10510 #define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
10511 #define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
10512 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
10513 #define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
10514 #define GL_PRIMITIVES_GENERATED_NV 0x8C87
10515 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
10516 #define GL_RASTERIZER_DISCARD_NV 0x8C89
10517 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
10518 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
10519 #define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
10520 #define GL_SEPARATE_ATTRIBS_NV 0x8C8D
10521 #define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
10522 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
10523 #define GL_LAYER_NV 0x8DAA
10524 #define GL_NEXT_BUFFER_NV -2
10525 #define GL_SKIP_COMPONENTS4_NV -3
10526 #define GL_SKIP_COMPONENTS3_NV -4
10527 #define GL_SKIP_COMPONENTS2_NV -5
10528 #define GL_SKIP_COMPONENTS1_NV -6
10541 #ifdef GL_GLEXT_PROTOTYPES
10551 GLAPI void APIENTRY glGetActiveVaryingNV (
GLuint program,
GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size,
GLenum *type, GLchar *name);
10557 #ifndef GL_NV_transform_feedback2
10558 #define GL_NV_transform_feedback2 1
10559 #define GL_TRANSFORM_FEEDBACK_NV 0x8E22
10560 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
10561 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
10562 #define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
10570 #ifdef GL_GLEXT_PROTOTYPES
10581 #ifndef GL_NV_uniform_buffer_unified_memory
10582 #define GL_NV_uniform_buffer_unified_memory 1
10583 #define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
10584 #define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
10585 #define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
10588 #ifndef GL_NV_vdpau_interop
10589 #define GL_NV_vdpau_interop 1
10591 #define GL_SURFACE_STATE_NV 0x86EB
10592 #define GL_SURFACE_REGISTERED_NV 0x86FD
10593 #define GL_SURFACE_MAPPED_NV 0x8700
10594 #define GL_WRITE_DISCARD_NV 0x88BE
10600 typedef void (
APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
10604 typedef void (
APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface,
const GLvdpauSurfaceNV *
surfaces);
10605 #ifdef GL_GLEXT_PROTOTYPES
10611 GLAPI void APIENTRY glVDPAUUnregisterSurfaceNV (GLvdpauSurfaceNV surface);
10619 #ifndef GL_NV_vertex_array_range
10620 #define GL_NV_vertex_array_range 1
10621 #define GL_VERTEX_ARRAY_RANGE_NV 0x851D
10622 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
10623 #define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
10624 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
10625 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
10628 #ifdef GL_GLEXT_PROTOTYPES
10630 GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei length,
const void *pointer);
10634 #ifndef GL_NV_vertex_array_range2
10635 #define GL_NV_vertex_array_range2 1
10636 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
10639 #ifndef GL_NV_vertex_attrib_integer_64bit
10640 #define GL_NV_vertex_attrib_integer_64bit 1
10660 #ifdef GL_GLEXT_PROTOTYPES
10663 GLAPI void APIENTRY glVertexAttribL3i64NV (
GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
10664 GLAPI void APIENTRY glVertexAttribL4i64NV (
GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
10671 GLAPI void APIENTRY glVertexAttribL3ui64NV (
GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
10672 GLAPI void APIENTRY glVertexAttribL4ui64NV (
GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
10683 #ifndef GL_NV_vertex_buffer_unified_memory
10684 #define GL_NV_vertex_buffer_unified_memory 1
10685 #define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
10686 #define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
10687 #define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
10688 #define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
10689 #define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
10690 #define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
10691 #define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
10692 #define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
10693 #define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
10694 #define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
10695 #define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
10696 #define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
10697 #define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
10698 #define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
10699 #define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
10700 #define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
10701 #define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
10702 #define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
10703 #define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
10704 #define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
10705 #define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
10706 #define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
10707 #define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
10708 #define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
10709 #define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
10722 #ifdef GL_GLEXT_PROTOTYPES
10738 #ifndef GL_NV_vertex_program
10739 #define GL_NV_vertex_program 1
10740 #define GL_VERTEX_PROGRAM_NV 0x8620
10741 #define GL_VERTEX_STATE_PROGRAM_NV 0x8621
10742 #define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
10743 #define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
10744 #define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
10745 #define GL_CURRENT_ATTRIB_NV 0x8626
10746 #define GL_PROGRAM_LENGTH_NV 0x8627
10747 #define GL_PROGRAM_STRING_NV 0x8628
10748 #define GL_MODELVIEW_PROJECTION_NV 0x8629
10749 #define GL_IDENTITY_NV 0x862A
10750 #define GL_INVERSE_NV 0x862B
10751 #define GL_TRANSPOSE_NV 0x862C
10752 #define GL_INVERSE_TRANSPOSE_NV 0x862D
10753 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
10754 #define GL_MAX_TRACK_MATRICES_NV 0x862F
10755 #define GL_MATRIX0_NV 0x8630
10756 #define GL_MATRIX1_NV 0x8631
10757 #define GL_MATRIX2_NV 0x8632
10758 #define GL_MATRIX3_NV 0x8633
10759 #define GL_MATRIX4_NV 0x8634
10760 #define GL_MATRIX5_NV 0x8635
10761 #define GL_MATRIX6_NV 0x8636
10762 #define GL_MATRIX7_NV 0x8637
10763 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
10764 #define GL_CURRENT_MATRIX_NV 0x8641
10765 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
10766 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
10767 #define GL_PROGRAM_PARAMETER_NV 0x8644
10768 #define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
10769 #define GL_PROGRAM_TARGET_NV 0x8646
10770 #define GL_PROGRAM_RESIDENT_NV 0x8647
10771 #define GL_TRACK_MATRIX_NV 0x8648
10772 #define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
10773 #define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
10774 #define GL_PROGRAM_ERROR_POSITION_NV 0x864B
10775 #define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
10776 #define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
10777 #define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
10778 #define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
10779 #define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
10780 #define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
10781 #define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
10782 #define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
10783 #define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
10784 #define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
10785 #define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
10786 #define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
10787 #define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
10788 #define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
10789 #define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
10790 #define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
10791 #define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
10792 #define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
10793 #define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
10794 #define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
10795 #define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
10796 #define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
10797 #define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
10798 #define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
10799 #define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
10800 #define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
10801 #define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
10802 #define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
10803 #define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
10804 #define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
10805 #define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
10806 #define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
10807 #define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
10808 #define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
10809 #define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
10810 #define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
10811 #define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
10812 #define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
10813 #define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
10814 #define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
10815 #define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
10816 #define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
10817 #define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
10818 #define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
10819 #define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
10820 #define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
10821 #define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
10822 #define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
10887 #ifdef GL_GLEXT_PROTOTYPES
10904 GLAPI void APIENTRY glProgramParameter4dNV (
GLenum target,
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
10925 GLAPI void APIENTRY glVertexAttrib3dNV (
GLuint index, GLdouble x, GLdouble y, GLdouble z);
10931 GLAPI void APIENTRY glVertexAttrib4dNV (
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
10935 GLAPI void APIENTRY glVertexAttrib4sNV (
GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
10937 GLAPI void APIENTRY glVertexAttrib4ubNV (
GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
10955 #ifndef GL_NV_vertex_program1_1
10956 #define GL_NV_vertex_program1_1 1
10959 #ifndef GL_NV_vertex_program2
10960 #define GL_NV_vertex_program2 1
10963 #ifndef GL_NV_vertex_program2_option
10964 #define GL_NV_vertex_program2_option 1
10967 #ifndef GL_NV_vertex_program3
10968 #define GL_NV_vertex_program3 1
10971 #ifndef GL_NV_vertex_program4
10972 #define GL_NV_vertex_program4 1
10973 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
10997 #ifdef GL_GLEXT_PROTOTYPES
11024 #ifndef GL_NV_video_capture
11025 #define GL_NV_video_capture 1
11026 #define GL_VIDEO_BUFFER_NV 0x9020
11027 #define GL_VIDEO_BUFFER_BINDING_NV 0x9021
11028 #define GL_FIELD_UPPER_NV 0x9022
11029 #define GL_FIELD_LOWER_NV 0x9023
11030 #define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
11031 #define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
11032 #define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
11033 #define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
11034 #define GL_VIDEO_BUFFER_PITCH_NV 0x9028
11035 #define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
11036 #define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
11037 #define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
11038 #define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
11039 #define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
11040 #define GL_PARTIAL_SUCCESS_NV 0x902E
11041 #define GL_SUCCESS_NV 0x902F
11042 #define GL_FAILURE_NV 0x9030
11043 #define GL_YCBYCR8_422_NV 0x9031
11044 #define GL_YCBAYCR8A_4224_NV 0x9032
11045 #define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
11046 #define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
11047 #define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
11048 #define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
11049 #define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
11050 #define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
11051 #define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
11052 #define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
11053 #define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
11054 #define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
11067 #ifdef GL_GLEXT_PROTOTYPES
11083 #ifndef GL_NV_viewport_array2
11084 #define GL_NV_viewport_array2 1
11087 #ifndef GL_OML_interlace
11088 #define GL_OML_interlace 1
11089 #define GL_INTERLACE_OML 0x8980
11090 #define GL_INTERLACE_READ_OML 0x8981
11093 #ifndef GL_OML_resample
11094 #define GL_OML_resample 1
11095 #define GL_PACK_RESAMPLE_OML 0x8984
11096 #define GL_UNPACK_RESAMPLE_OML 0x8985
11097 #define GL_RESAMPLE_REPLICATE_OML 0x8986
11098 #define GL_RESAMPLE_ZERO_FILL_OML 0x8987
11099 #define GL_RESAMPLE_AVERAGE_OML 0x8988
11100 #define GL_RESAMPLE_DECIMATE_OML 0x8989
11103 #ifndef GL_OML_subsample
11104 #define GL_OML_subsample 1
11105 #define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
11106 #define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
11109 #ifndef GL_OVR_multiview
11110 #define GL_OVR_multiview 1
11111 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
11112 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
11113 #define GL_MAX_VIEWS_OVR 0x9631
11115 #ifdef GL_GLEXT_PROTOTYPES
11120 #ifndef GL_OVR_multiview2
11121 #define GL_OVR_multiview2 1
11124 #ifndef GL_PGI_misc_hints
11125 #define GL_PGI_misc_hints 1
11126 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
11127 #define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
11128 #define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
11129 #define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
11130 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
11131 #define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
11132 #define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
11133 #define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
11134 #define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
11135 #define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
11136 #define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
11137 #define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
11138 #define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
11139 #define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
11140 #define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
11141 #define GL_FULL_STIPPLE_HINT_PGI 0x1A219
11142 #define GL_CLIP_NEAR_HINT_PGI 0x1A220
11143 #define GL_CLIP_FAR_HINT_PGI 0x1A221
11144 #define GL_WIDE_LINE_HINT_PGI 0x1A222
11145 #define GL_BACK_NORMALS_HINT_PGI 0x1A223
11147 #ifdef GL_GLEXT_PROTOTYPES
11152 #ifndef GL_PGI_vertex_hints
11153 #define GL_PGI_vertex_hints 1
11154 #define GL_VERTEX_DATA_HINT_PGI 0x1A22A
11155 #define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
11156 #define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
11157 #define GL_MAX_VERTEX_HINT_PGI 0x1A22D
11158 #define GL_COLOR3_BIT_PGI 0x00010000
11159 #define GL_COLOR4_BIT_PGI 0x00020000
11160 #define GL_EDGEFLAG_BIT_PGI 0x00040000
11161 #define GL_INDEX_BIT_PGI 0x00080000
11162 #define GL_MAT_AMBIENT_BIT_PGI 0x00100000
11163 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
11164 #define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
11165 #define GL_MAT_EMISSION_BIT_PGI 0x00800000
11166 #define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
11167 #define GL_MAT_SHININESS_BIT_PGI 0x02000000
11168 #define GL_MAT_SPECULAR_BIT_PGI 0x04000000
11169 #define GL_NORMAL_BIT_PGI 0x08000000
11170 #define GL_TEXCOORD1_BIT_PGI 0x10000000
11171 #define GL_TEXCOORD2_BIT_PGI 0x20000000
11172 #define GL_TEXCOORD3_BIT_PGI 0x40000000
11173 #define GL_TEXCOORD4_BIT_PGI 0x80000000
11174 #define GL_VERTEX23_BIT_PGI 0x00000004
11175 #define GL_VERTEX4_BIT_PGI 0x00000008
11178 #ifndef GL_REND_screen_coordinates
11179 #define GL_REND_screen_coordinates 1
11180 #define GL_SCREEN_COORDINATES_REND 0x8490
11181 #define GL_INVERTED_SCREEN_W_REND 0x8491
11185 #define GL_S3_s3tc 1
11186 #define GL_RGB_S3TC 0x83A0
11187 #define GL_RGB4_S3TC 0x83A1
11188 #define GL_RGBA_S3TC 0x83A2
11189 #define GL_RGBA4_S3TC 0x83A3
11190 #define GL_RGBA_DXT5_S3TC 0x83A4
11191 #define GL_RGBA4_DXT5_S3TC 0x83A5
11194 #ifndef GL_SGIS_detail_texture
11195 #define GL_SGIS_detail_texture 1
11196 #define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
11197 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
11198 #define GL_LINEAR_DETAIL_SGIS 0x8097
11199 #define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
11200 #define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
11201 #define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
11202 #define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
11203 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
11206 #ifdef GL_GLEXT_PROTOTYPES
11212 #ifndef GL_SGIS_fog_function
11213 #define GL_SGIS_fog_function 1
11214 #define GL_FOG_FUNC_SGIS 0x812A
11215 #define GL_FOG_FUNC_POINTS_SGIS 0x812B
11216 #define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
11219 #ifdef GL_GLEXT_PROTOTYPES
11225 #ifndef GL_SGIS_generate_mipmap
11226 #define GL_SGIS_generate_mipmap 1
11227 #define GL_GENERATE_MIPMAP_SGIS 0x8191
11228 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
11231 #ifndef GL_SGIS_multisample
11232 #define GL_SGIS_multisample 1
11233 #define GL_MULTISAMPLE_SGIS 0x809D
11234 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
11235 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
11236 #define GL_SAMPLE_MASK_SGIS 0x80A0
11237 #define GL_1PASS_SGIS 0x80A1
11238 #define GL_2PASS_0_SGIS 0x80A2
11239 #define GL_2PASS_1_SGIS 0x80A3
11240 #define GL_4PASS_0_SGIS 0x80A4
11241 #define GL_4PASS_1_SGIS 0x80A5
11242 #define GL_4PASS_2_SGIS 0x80A6
11243 #define GL_4PASS_3_SGIS 0x80A7
11244 #define GL_SAMPLE_BUFFERS_SGIS 0x80A8
11245 #define GL_SAMPLES_SGIS 0x80A9
11246 #define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
11247 #define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
11248 #define GL_SAMPLE_PATTERN_SGIS 0x80AC
11251 #ifdef GL_GLEXT_PROTOTYPES
11257 #ifndef GL_SGIS_pixel_texture
11258 #define GL_SGIS_pixel_texture 1
11259 #define GL_PIXEL_TEXTURE_SGIS 0x8353
11260 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
11261 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
11262 #define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
11269 #ifdef GL_GLEXT_PROTOTYPES
11279 #ifndef GL_SGIS_point_line_texgen
11280 #define GL_SGIS_point_line_texgen 1
11281 #define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
11282 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
11283 #define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
11284 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
11285 #define GL_EYE_POINT_SGIS 0x81F4
11286 #define GL_OBJECT_POINT_SGIS 0x81F5
11287 #define GL_EYE_LINE_SGIS 0x81F6
11288 #define GL_OBJECT_LINE_SGIS 0x81F7
11291 #ifndef GL_SGIS_point_parameters
11292 #define GL_SGIS_point_parameters 1
11293 #define GL_POINT_SIZE_MIN_SGIS 0x8126
11294 #define GL_POINT_SIZE_MAX_SGIS 0x8127
11295 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
11296 #define GL_DISTANCE_ATTENUATION_SGIS 0x8129
11299 #ifdef GL_GLEXT_PROTOTYPES
11305 #ifndef GL_SGIS_sharpen_texture
11306 #define GL_SGIS_sharpen_texture 1
11307 #define GL_LINEAR_SHARPEN_SGIS 0x80AD
11308 #define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
11309 #define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
11310 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
11313 #ifdef GL_GLEXT_PROTOTYPES
11319 #ifndef GL_SGIS_texture4D
11320 #define GL_SGIS_texture4D 1
11321 #define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
11322 #define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
11323 #define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
11324 #define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
11325 #define GL_TEXTURE_4D_SGIS 0x8134
11326 #define GL_PROXY_TEXTURE_4D_SGIS 0x8135
11327 #define GL_TEXTURE_4DSIZE_SGIS 0x8136
11328 #define GL_TEXTURE_WRAP_Q_SGIS 0x8137
11329 #define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
11330 #define GL_TEXTURE_4D_BINDING_SGIS 0x814F
11331 typedef void (
APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLenum internalformat, GLsizei
width, GLsizei
height, GLsizei
depth, GLsizei
size4d,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
11332 typedef void (
APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset, GLsizei
width, GLsizei
height, GLsizei
depth, GLsizei
size4d,
GLenum format,
GLenum type,
const void *
pixels);
11333 #ifdef GL_GLEXT_PROTOTYPES
11334 GLAPI void APIENTRY glTexImage4DSGIS (
GLenum target,
GLint level,
GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d,
GLint border,
GLenum format,
GLenum type,
const void *
pixels);
11335 GLAPI void APIENTRY glTexSubImage4DSGIS (
GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d,
GLenum format,
GLenum type,
const void *
pixels);
11339 #ifndef GL_SGIS_texture_border_clamp
11340 #define GL_SGIS_texture_border_clamp 1
11341 #define GL_CLAMP_TO_BORDER_SGIS 0x812D
11344 #ifndef GL_SGIS_texture_color_mask
11345 #define GL_SGIS_texture_color_mask 1
11346 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
11348 #ifdef GL_GLEXT_PROTOTYPES
11353 #ifndef GL_SGIS_texture_edge_clamp
11354 #define GL_SGIS_texture_edge_clamp 1
11355 #define GL_CLAMP_TO_EDGE_SGIS 0x812F
11358 #ifndef GL_SGIS_texture_filter4
11359 #define GL_SGIS_texture_filter4 1
11360 #define GL_FILTER4_SGIS 0x8146
11361 #define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
11364 #ifdef GL_GLEXT_PROTOTYPES
11370 #ifndef GL_SGIS_texture_lod
11371 #define GL_SGIS_texture_lod 1
11372 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A
11373 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B
11374 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
11375 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
11378 #ifndef GL_SGIS_texture_select
11379 #define GL_SGIS_texture_select 1
11380 #define GL_DUAL_ALPHA4_SGIS 0x8110
11381 #define GL_DUAL_ALPHA8_SGIS 0x8111
11382 #define GL_DUAL_ALPHA12_SGIS 0x8112
11383 #define GL_DUAL_ALPHA16_SGIS 0x8113
11384 #define GL_DUAL_LUMINANCE4_SGIS 0x8114
11385 #define GL_DUAL_LUMINANCE8_SGIS 0x8115
11386 #define GL_DUAL_LUMINANCE12_SGIS 0x8116
11387 #define GL_DUAL_LUMINANCE16_SGIS 0x8117
11388 #define GL_DUAL_INTENSITY4_SGIS 0x8118
11389 #define GL_DUAL_INTENSITY8_SGIS 0x8119
11390 #define GL_DUAL_INTENSITY12_SGIS 0x811A
11391 #define GL_DUAL_INTENSITY16_SGIS 0x811B
11392 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
11393 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
11394 #define GL_QUAD_ALPHA4_SGIS 0x811E
11395 #define GL_QUAD_ALPHA8_SGIS 0x811F
11396 #define GL_QUAD_LUMINANCE4_SGIS 0x8120
11397 #define GL_QUAD_LUMINANCE8_SGIS 0x8121
11398 #define GL_QUAD_INTENSITY4_SGIS 0x8122
11399 #define GL_QUAD_INTENSITY8_SGIS 0x8123
11400 #define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
11401 #define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
11404 #ifndef GL_SGIX_async
11405 #define GL_SGIX_async 1
11406 #define GL_ASYNC_MARKER_SGIX 0x8329
11413 #ifdef GL_GLEXT_PROTOTYPES
11423 #ifndef GL_SGIX_async_histogram
11424 #define GL_SGIX_async_histogram 1
11425 #define GL_ASYNC_HISTOGRAM_SGIX 0x832C
11426 #define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
11429 #ifndef GL_SGIX_async_pixel
11430 #define GL_SGIX_async_pixel 1
11431 #define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
11432 #define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
11433 #define GL_ASYNC_READ_PIXELS_SGIX 0x835E
11434 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
11435 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
11436 #define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
11439 #ifndef GL_SGIX_blend_alpha_minmax
11440 #define GL_SGIX_blend_alpha_minmax 1
11441 #define GL_ALPHA_MIN_SGIX 0x8320
11442 #define GL_ALPHA_MAX_SGIX 0x8321
11445 #ifndef GL_SGIX_calligraphic_fragment
11446 #define GL_SGIX_calligraphic_fragment 1
11447 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
11450 #ifndef GL_SGIX_clipmap
11451 #define GL_SGIX_clipmap 1
11452 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
11453 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
11454 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
11455 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
11456 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
11457 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
11458 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
11459 #define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
11460 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
11461 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
11462 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
11463 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
11466 #ifndef GL_SGIX_convolution_accuracy
11467 #define GL_SGIX_convolution_accuracy 1
11468 #define GL_CONVOLUTION_HINT_SGIX 0x8316
11471 #ifndef GL_SGIX_depth_pass_instrument
11472 #define GL_SGIX_depth_pass_instrument 1
11475 #ifndef GL_SGIX_depth_texture
11476 #define GL_SGIX_depth_texture 1
11477 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5
11478 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6
11479 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7
11482 #ifndef GL_SGIX_flush_raster
11483 #define GL_SGIX_flush_raster 1
11485 #ifdef GL_GLEXT_PROTOTYPES
11490 #ifndef GL_SGIX_fog_offset
11491 #define GL_SGIX_fog_offset 1
11492 #define GL_FOG_OFFSET_SGIX 0x8198
11493 #define GL_FOG_OFFSET_VALUE_SGIX 0x8199
11496 #ifndef GL_SGIX_fragment_lighting
11497 #define GL_SGIX_fragment_lighting 1
11498 #define GL_FRAGMENT_LIGHTING_SGIX 0x8400
11499 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
11500 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
11501 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
11502 #define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
11503 #define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
11504 #define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
11505 #define GL_LIGHT_ENV_MODE_SGIX 0x8407
11506 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
11507 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
11508 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
11509 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
11510 #define GL_FRAGMENT_LIGHT0_SGIX 0x840C
11511 #define GL_FRAGMENT_LIGHT1_SGIX 0x840D
11512 #define GL_FRAGMENT_LIGHT2_SGIX 0x840E
11513 #define GL_FRAGMENT_LIGHT3_SGIX 0x840F
11514 #define GL_FRAGMENT_LIGHT4_SGIX 0x8410
11515 #define GL_FRAGMENT_LIGHT5_SGIX 0x8411
11516 #define GL_FRAGMENT_LIGHT6_SGIX 0x8412
11517 #define GL_FRAGMENT_LIGHT7_SGIX 0x8413
11536 #ifdef GL_GLEXT_PROTOTYPES
11558 #ifndef GL_SGIX_framezoom
11559 #define GL_SGIX_framezoom 1
11560 #define GL_FRAMEZOOM_SGIX 0x818B
11561 #define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
11562 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
11564 #ifdef GL_GLEXT_PROTOTYPES
11569 #ifndef GL_SGIX_igloo_interface
11570 #define GL_SGIX_igloo_interface 1
11572 #ifdef GL_GLEXT_PROTOTYPES
11577 #ifndef GL_SGIX_instruments
11578 #define GL_SGIX_instruments 1
11579 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
11580 #define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
11587 #ifdef GL_GLEXT_PROTOTYPES
11597 #ifndef GL_SGIX_interlace
11598 #define GL_SGIX_interlace 1
11599 #define GL_INTERLACE_SGIX 0x8094
11602 #ifndef GL_SGIX_ir_instrument1
11603 #define GL_SGIX_ir_instrument1 1
11604 #define GL_IR_INSTRUMENT1_SGIX 0x817F
11607 #ifndef GL_SGIX_list_priority
11608 #define GL_SGIX_list_priority 1
11609 #define GL_LIST_PRIORITY_SGIX 0x8182
11616 #ifdef GL_GLEXT_PROTOTYPES
11626 #ifndef GL_SGIX_pixel_texture
11627 #define GL_SGIX_pixel_texture 1
11628 #define GL_PIXEL_TEX_GEN_SGIX 0x8139
11629 #define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
11631 #ifdef GL_GLEXT_PROTOTYPES
11636 #ifndef GL_SGIX_pixel_tiles
11637 #define GL_SGIX_pixel_tiles 1
11638 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
11639 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
11640 #define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
11641 #define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
11642 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
11643 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
11644 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
11645 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
11648 #ifndef GL_SGIX_polynomial_ffd
11649 #define GL_SGIX_polynomial_ffd 1
11650 #define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
11651 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
11652 #define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
11653 #define GL_TEXTURE_DEFORMATION_SGIX 0x8195
11654 #define GL_DEFORMATIONS_MASK_SGIX 0x8196
11655 #define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
11656 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (
GLenum target, GLdouble
u1, GLdouble
u2,
GLint ustride,
GLint uorder, GLdouble
v1, GLdouble
v2,
GLint vstride,
GLint vorder, GLdouble
w1, GLdouble
w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
11657 typedef void (
APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
11660 #ifdef GL_GLEXT_PROTOTYPES
11661 GLAPI void APIENTRY glDeformationMap3dSGIX (
GLenum target, GLdouble u1, GLdouble u2,
GLint ustride,
GLint uorder, GLdouble v1, GLdouble v2,
GLint vstride,
GLint vorder, GLdouble w1, GLdouble w2,
GLint wstride,
GLint worder,
const GLdouble *
points);
11662 GLAPI void APIENTRY glDeformationMap3fSGIX (
GLenum target,
GLfloat u1,
GLfloat u2,
GLint ustride,
GLint uorder,
GLfloat v1,
GLfloat v2,
GLint vstride,
GLint vorder,
GLfloat w1,
GLfloat w2,
GLint wstride,
GLint worder,
const GLfloat *
points);
11668 #ifndef GL_SGIX_reference_plane
11669 #define GL_SGIX_reference_plane 1
11670 #define GL_REFERENCE_PLANE_SGIX 0x817D
11671 #define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
11673 #ifdef GL_GLEXT_PROTOTYPES
11678 #ifndef GL_SGIX_resample
11679 #define GL_SGIX_resample 1
11680 #define GL_PACK_RESAMPLE_SGIX 0x842E
11681 #define GL_UNPACK_RESAMPLE_SGIX 0x842F
11682 #define GL_RESAMPLE_REPLICATE_SGIX 0x8433
11683 #define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
11684 #define GL_RESAMPLE_DECIMATE_SGIX 0x8430
11687 #ifndef GL_SGIX_scalebias_hint
11688 #define GL_SGIX_scalebias_hint 1
11689 #define GL_SCALEBIAS_HINT_SGIX 0x8322
11692 #ifndef GL_SGIX_shadow
11693 #define GL_SGIX_shadow 1
11694 #define GL_TEXTURE_COMPARE_SGIX 0x819A
11695 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
11696 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
11697 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
11700 #ifndef GL_SGIX_shadow_ambient
11701 #define GL_SGIX_shadow_ambient 1
11702 #define GL_SHADOW_AMBIENT_SGIX 0x80BF
11705 #ifndef GL_SGIX_sprite
11706 #define GL_SGIX_sprite 1
11707 #define GL_SPRITE_SGIX 0x8148
11708 #define GL_SPRITE_MODE_SGIX 0x8149
11709 #define GL_SPRITE_AXIS_SGIX 0x814A
11710 #define GL_SPRITE_TRANSLATION_SGIX 0x814B
11711 #define GL_SPRITE_AXIAL_SGIX 0x814C
11712 #define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
11713 #define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
11718 #ifdef GL_GLEXT_PROTOTYPES
11726 #ifndef GL_SGIX_subsample
11727 #define GL_SGIX_subsample 1
11728 #define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
11729 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
11730 #define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
11731 #define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
11732 #define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
11735 #ifndef GL_SGIX_tag_sample_buffer
11736 #define GL_SGIX_tag_sample_buffer 1
11738 #ifdef GL_GLEXT_PROTOTYPES
11743 #ifndef GL_SGIX_texture_add_env
11744 #define GL_SGIX_texture_add_env 1
11745 #define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
11748 #ifndef GL_SGIX_texture_coordinate_clamp
11749 #define GL_SGIX_texture_coordinate_clamp 1
11750 #define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
11751 #define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
11752 #define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
11755 #ifndef GL_SGIX_texture_lod_bias
11756 #define GL_SGIX_texture_lod_bias 1
11757 #define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
11758 #define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
11759 #define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
11762 #ifndef GL_SGIX_texture_multi_buffer
11763 #define GL_SGIX_texture_multi_buffer 1
11764 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
11767 #ifndef GL_SGIX_texture_scale_bias
11768 #define GL_SGIX_texture_scale_bias 1
11769 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
11770 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
11771 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
11772 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
11775 #ifndef GL_SGIX_vertex_preclip
11776 #define GL_SGIX_vertex_preclip 1
11777 #define GL_VERTEX_PRECLIP_SGIX 0x83EE
11778 #define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
11781 #ifndef GL_SGIX_ycrcb
11782 #define GL_SGIX_ycrcb 1
11783 #define GL_YCRCB_422_SGIX 0x81BB
11784 #define GL_YCRCB_444_SGIX 0x81BC
11787 #ifndef GL_SGIX_ycrcb_subsample
11788 #define GL_SGIX_ycrcb_subsample 1
11791 #ifndef GL_SGIX_ycrcba
11792 #define GL_SGIX_ycrcba 1
11793 #define GL_YCRCB_SGIX 0x8318
11794 #define GL_YCRCBA_SGIX 0x8319
11797 #ifndef GL_SGI_color_matrix
11798 #define GL_SGI_color_matrix 1
11799 #define GL_COLOR_MATRIX_SGI 0x80B1
11800 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
11801 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
11802 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
11803 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
11804 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
11805 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
11806 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
11807 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
11808 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
11809 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
11812 #ifndef GL_SGI_color_table
11813 #define GL_SGI_color_table 1
11814 #define GL_COLOR_TABLE_SGI 0x80D0
11815 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
11816 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
11817 #define GL_PROXY_COLOR_TABLE_SGI 0x80D3
11818 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
11819 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
11820 #define GL_COLOR_TABLE_SCALE_SGI 0x80D6
11821 #define GL_COLOR_TABLE_BIAS_SGI 0x80D7
11822 #define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
11823 #define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
11824 #define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
11825 #define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
11826 #define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
11827 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
11828 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
11829 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
11837 #ifdef GL_GLEXT_PROTOTYPES
11848 #ifndef GL_SGI_texture_color_table
11849 #define GL_SGI_texture_color_table 1
11850 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
11851 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
11854 #ifndef GL_SUNX_constant_data
11855 #define GL_SUNX_constant_data 1
11856 #define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
11857 #define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
11859 #ifdef GL_GLEXT_PROTOTYPES
11864 #ifndef GL_SUN_convolution_border_modes
11865 #define GL_SUN_convolution_border_modes 1
11866 #define GL_WRAP_BORDER_SUN 0x81D4
11869 #ifndef GL_SUN_global_alpha
11870 #define GL_SUN_global_alpha 1
11871 #define GL_GLOBAL_ALPHA_SUN 0x81D9
11872 #define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
11873 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
11874 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
11877 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
11878 typedef void (
APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
11881 #ifdef GL_GLEXT_PROTOTYPES
11882 GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte factor);
11883 GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort factor);
11886 GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble factor);
11887 GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte factor);
11893 #ifndef GL_SUN_mesh_array
11894 #define GL_SUN_mesh_array 1
11895 #define GL_QUAD_MESH_SUN 0x8614
11896 #define GL_TRIANGLE_MESH_SUN 0x8615
11898 #ifdef GL_GLEXT_PROTOTYPES
11903 #ifndef GL_SUN_slice_accum
11904 #define GL_SUN_slice_accum 1
11905 #define GL_SLICE_ACCUM_SUN 0x85CC
11908 #ifndef GL_SUN_triangle_list
11909 #define GL_SUN_triangle_list 1
11910 #define GL_RESTART_SUN 0x0001
11911 #define GL_REPLACE_MIDDLE_SUN 0x0002
11912 #define GL_REPLACE_OLDEST_SUN 0x0003
11913 #define GL_TRIANGLE_LIST_SUN 0x81D7
11914 #define GL_REPLACEMENT_CODE_SUN 0x81D8
11915 #define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
11916 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
11917 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
11918 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
11919 #define GL_R1UI_V3F_SUN 0x85C4
11920 #define GL_R1UI_C4UB_V3F_SUN 0x85C5
11921 #define GL_R1UI_C3F_V3F_SUN 0x85C6
11922 #define GL_R1UI_N3F_V3F_SUN 0x85C7
11923 #define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
11924 #define GL_R1UI_T2F_V3F_SUN 0x85C9
11925 #define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
11926 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
11929 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
11932 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (
const GLubyte *code);
11934 #ifdef GL_GLEXT_PROTOTYPES
11940 GLAPI void APIENTRY glReplacementCodeubvSUN (
const GLubyte *code);
11941 GLAPI void APIENTRY glReplacementCodePointerSUN (
GLenum type, GLsizei stride,
const void **pointer);
11945 #ifndef GL_SUN_vertex
11946 #define GL_SUN_vertex 1
11967 typedef void (
APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11969 typedef void (
APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
11979 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11985 typedef void (
APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
11987 #ifdef GL_GLEXT_PROTOTYPES
12008 GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12010 GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (
GLfloat s,
GLfloat t,
GLfloat p,
GLfloat q,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w);
12020 GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12026 GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
GLuint rc,
GLfloat s,
GLfloat t,
GLfloat r,
GLfloat g,
GLfloat b,
GLfloat a,
GLfloat nx,
GLfloat ny,
GLfloat nz,
GLfloat x,
GLfloat y,
GLfloat z);
12031 #ifndef GL_WIN_phong_shading
12032 #define GL_WIN_phong_shading 1
12033 #define GL_PHONG_WIN 0x80EA
12034 #define GL_PHONG_HINT_WIN 0x80EB
12037 #ifndef GL_WIN_specular_fog
12038 #define GL_WIN_specular_fog 1
12039 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
GLenum const void GLuint pathBase
const GLuint GLboolean * residences
const void GLsizei drawCount
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const void * pixels
GLsizei const void * pointer
GLenum GLenum GLenum dppass
GLuint64EXT GLuint GLuint GLenum GLenum GLuint fill0
GLintptr GLvdpauSurfaceNV
const GLubyte *APIENTRYP PFNGLGETSTRINGIPROC(GLenum name, GLuint index)
GLuint GLenum frame_region
GLuint GLuint GLsizei count
GLsizei const GLchar *const GLenum bufferMode
GLint GLsizei GLsizei primcount
GLfloat GLfloat GLfloat minW
GLfixed GLfixed GLint GLint order
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint fill2
GLuint GLenum const GLfloat * transformValues
const void GLsizei GLsizei GLint vertexBufferCount
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Mod
GLfloat GLfloat GLfloat v2
GLint GLsizei GLsizei instancecount
GLenum GLintptr GLintptr writeOffset
GLint GLint GLsizei counterSize
GLsizei GLsizei GLchar * groupString
GLsizei GLenum GLenum GLuint GLenum * severities
void *APIENTRYP PFNGLMAPNAMEDBUFFERPROC(GLuint buffer, GLenum access)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint GLuint key1
GLsizei GLsizei GLuint * shaders
GLuint GLuint storageBlockBinding
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint * counterTypeEnum
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint dstY
GLfloat GLfloat GLfloat GLfloat GLfloat maxY
GLuint GLuint GLsizei GLenum const void * indices
GLuint GLenum GLsizei GLsizei GLint GLint GLboolean packed
GLenum GLuint GLenum GLuint GLuint GLuint minlayer
GLsizei GLenum const void GLuint GLsizei GLfloat * metrics
void *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLsizei const GLuint * paths
GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar
void *APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLint GLint GLsizei GLsizei height
GLint GLint GLint GLint GLint GLint GLint dstY1
GLsizei const GLubyte GLsizei GLenum coordType
GLint GLint GLint GLint GLint GLint y
GLenum const void GLbitfield GLuint firstGlyph
GLint GLint GLint GLint zoffset
GLuint64EXT GLuint beginPresentTimeId
GLenum GLint GLint GLint GLint GLuint dstName
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t0
GLuint GLuint GLuint group_size_x
GLuint GLchar GLuint GLuint GLuint GLuint * capsMask
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean GLboolean muxSum
GLenum GLenum GLenum GLenum GLenum scale
GLenum GLenum renderbuffertarget
GLboolean GLuint GLint GLuint * counterList
GLenum GLuint GLenum GLuint GLuint GLuint GLuint numlayers
GLenum GLenum GLsizei void * table
GLuint GLuint GLuint dstMod
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum GLuint fill3
GLint GLfloat GLint stencil
GLuint GLsizei const GLchar * message
GLint GLint GLsizei GLuint * counters
GLenum GLsizei numTextureNames
GLsizei GLsizei GLenum * binaryFormat
GLsizei const GLchar *const * path
GLenum GLenum GLsizei void * image
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s0
typedef GLenum(APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target)
GLsizei const GLchar *const * string
GLsizei GLsizei colorSamples
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei srcWidth
GLenum const void * fontName
GLuint GLsizei GLsizei GLchar * counterString
GLsizei GLenum const void GLuint GLfloat GLfloat kerningScale
const GLvdpauSurfaceNV * surfaces
GLenum GLuint GLenum GLsizei const GLchar * buf
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat t1
GLsizei const GLchar *const * uniformNames
void *APIENTRYP PFNGLMAPBUFFERPROC(GLenum target, GLenum access)
GLenum GLuint GLsizei propCount
GLuint GLuint GLchar GLuint counterDescLength
GLuint GLenum GLenum outY
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint GLfloat emScale
GLsizei GLboolean transpose
GLuint GLuint counterNameLength
GLint GLint GLsizei GLsizei GLsizei depth
GLenum GLuint GLsizei bufsize
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei GLsizei srcDepth
const GLint GLsizei nbuffers
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei imageSize
GLuint GLchar GLuint GLuint GLuint * noInstances
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxZ
const GLint GLsizei const GLint * bufstreams
GLint GLenum GLsizei GLsizei GLsizei GLsizei size4d
GLenum GLenum GLsizei const GLuint GLboolean enabled
GLuint64EXT minPresentTime
GLbitfield GLuint64 timeout
GLsizei GLenum GLboolean sink
GLint GLint GLint GLint GLint dstY0
const GLchar * uniformBlockName
GLfloat GLfloat GLfloat GLfloat h
GLuint GLuint GLfloat weight
GLsizei GLsizei GLfloat distance
GLsizei const GLubyte * commands
GLuint GLsizei const GLuint const GLintptr const GLsizeiptr * sizes
GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2
GLsizei const GLchar *const * varyings
GLfixed GLfixed GLint ustride
GLenum GLuint GLint GLint baseViewIndex
GLfixed GLfixed GLfixed y2
GLuint GLsizei const void GLenum preserve
const GLint const GLsizei GLsizei GLint modestride
GLenum GLint GLint GLint GLint GLuint GLenum dstTarget
GLenum GLsizeiptr const void * fontData
GLint GLint GLint GLint GLint GLint dstX1
GLfloat GLfloat GLfloat GLfloat maxX
GLfloat GLfloat GLfloat alpha
GLint GLint GLsizei GLsizei GLsizei GLint border
typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program
GLint GLenum GLint const GLfloat * coeffs
GLsizei const GLuint * textures
GLenum GLenum colorFormat
GLenum const void GLbitfield GLsizei numGlyphs
GLuint GLuint GLuint GLuint arg1
GLuint GLenum GLenum GLenum outZ
GLenum GLenum sfactorAlpha
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint GLuint64 * rawCounterMaxValue
GLenum GLuint GLenum GLuint GLuint numlevels
GLsizei const GLubyte GLsizei numCoords
GLsizeiptr const void GLenum usage
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint worder
GLenum GLint GLint GLint srcY
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint GLint vorder
void(APIENTRY * GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
void *APIENTRYP PFNGLMAPBUFFERARBPROC(GLenum target, GLenum access)
GLenum GLenum GLsizei void GLsizei void * column
const GLuint const GLfixed * priorities
GLsizei const GLenum * attachments
typedef GLboolean(APIENTRYP PFNGLISQUERYPROC)(GLuint id)
GLenum GLint const void GLint ptrstride
GLsizei GLsizei commandsToDelete
GLenum GLenum GLsizei void GLsizei columnBufSize
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum target2
GLsizei GLenum GLenum * types
GLint GLint GLint yoffset
GLuint GLuint GLchar GLuint GLchar GLuint GLuint * counterDataSize
void *APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC(GLuint buffer)
typedef GLushort(APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype)
GLfixed GLfixed GLint GLint GLfixed points
GLenum GLintptr readOffset
GLbitfield GLuint program
GLenum GLuint GLenum GLuint minlevel
GLuint GLuint GLchar * counterName
GLenum GLint GLint * precision
GLenum GLsizei GLuint GLint * bytesWritten
GLuint GLchar GLuint GLuint * noCounters
const void GLbitfield GLuint GLfloat GLuint baseAndCount[2]
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint GLsizei GLsizei srcHeight
GLsizei const GLuint const GLintptr const GLsizei * strides
const void * getProcAddress
GLenum GLenum GLenum GLenum dstAlpha
GLintptr GLintptr GLsizei maxdrawcount
GLfixed GLfixed GLint GLint GLfixed GLfixed GLint vstride
GLsizei GLenum GLenum GLuint GLenum GLsizei GLchar * messageLog
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3
GLenum GLenum GLsizei void * row
GLenum GLuint GLint GLint layer
GLenum GLuint GLsizei const GLenum * props
GLfloat GLfloat GLfloat GLfloat v3
GLenum GLint GLint GLint GLint GLuint GLenum GLint dstLevel
GLuint const GLintptr * indirects
GLenum GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * bits
GLuint GLuint GLuint GLuint GLuint group_size_z
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const void * data
GLuint GLsizei const GLchar * label
GLsizei const GLchar *const GLuint * uniformIndices
void(APIENTRY * GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam)
GLenum const void GLbitfield fontStyle
typedef GLfloat(APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path
const GLuint GLenum binaryformat
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean GLboolean cdDotProduct
GLint GLenum GLboolean GLuint relativeoffset
GLuint GLuint GLuint GLuint GLuint arg1Rep
GLenum GLenum GLenum GLenum mapping
GLuint GLsizei GLsizei GLchar * uniformName
GLenum GLsizei const GLuint * textureNames
GLsizei GLenum const void GLuint GLfloat GLfloat GLenum GLfloat * returnedSpacing
GLsizei GLenum GLsizei GLsizei GLboolean fixedsamplelocations
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat GLfloat * tangentY
GLint GLsizei GLsizei GLuint baseinstance
GLint GLint GLint GLint GLint woffset
GLenum GLint GLint GLint GLint srcZ
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg2Rep
GLint GLint * maxActiveCounters
GLboolean GLboolean GLboolean GLboolean a
const GLint const GLsizei GLsizei drawcount
GLenum GLenum GLuint components
const GLuint * renderbuffers
GLsizei const GLfloat * value
GLuint GLuint64EXT * capture_time
GLenum GLenum GLsizei rowBufSize
GLsizei const GLchar *const * strings
GLsizei GLsizei GLint GLsizei GLsizei GLboolean fixedSampleLocations
GLenum const void GLbitfield GLsizei GLenum const void GLenum GLuint pathParameterTemplate
GLsizei GLfixed GLfixed GLfixed GLfixed ymove
GLenum GLsizeiptr fontSize
GLuint GLuint num_groups_z
GLuint GLsizei const GLuint const GLintptr * offsets
void *APIENTRYP PFNGLMAPBUFFERRANGEPROC(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GLint const GLchar GLint stringlen
GLenum const void GLbitfield GLsizei GLenum const void GLenum handleMissingGlyphs
GLint GLint GLint GLint dstX0
GLuint GLint GLboolean layered
GLsizei const GLint * locations
const void GLsizei GLsizei maxDrawCount
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble w2
GLboolean GLboolean GLboolean b
GLuint GLenum transformType
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum target1
typedef void(APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
GLenum GLuint GLint GLint GLsizei numViews
GLuint GLuint GLuint GLuint group_size_y
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint key0
GLuint GLfloat GLfloat GLfloat x1
GLenum GLenum GLenum dfactorAlpha
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint GLint GLint dstZ
GLenum GLenum GLenum GLenum sumOutput
GLuint GLuint uniformBlockBinding
GLenum GLint GLint GLint GLint GLuint GLenum GLint GLint dstX
GLenum GLsizei GLsizei GLint * values
GLenum GLenum GLuint texture
GLuint GLuint GLuint GLuint GLuint GLuint arg1Mod
GLuint GLuint GLchar GLuint GLchar GLuint * counterOffset
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Mod
GLuint64EXT GLuint GLuint GLenum GLenum target0
GLint GLint GLint GLint GLint GLint GLint GLbitfield GLenum filter
GLsizei GLfixed GLfixed GLfixed xmove
GLsizei const GLfloat * dashArray
GLenum GLenum GLsizei void GLsizei void void * span
GLenum GLenum GLenum input
GLuint GLuint GLchar GLuint GLchar * counterDesc
GLint GLint GLsizei width
GLuint const GLchar * name
GLuint GLint GLboolean GLint GLenum access
void *APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC(GLuint buffer, GLenum access)
GLsizei GLsizei GLchar * source
GLuint64EXT GLuint GLuint presentDurationId
const GLuint GLenum const void * binary
GLenum GLenum GLenum srcAlpha
GLsizei GLfixed GLfixed yorig
GLuint GLsizei GLsizei * length
GLsizei GLsizei numSegments
GLsizei GLenum const void GLuint GLfloat advanceScale
GLuint GLfloat GLfloat y0
GLenum const void GLbitfield GLuint firstGlyphIndex
void *APIENTRYP PFNGLMAPTEXTURE2DINTELPROC(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout)
GLsizei GLsizei GLfloat GLfloat GLfloat GLfloat * tangentX
GLfixed GLfixed GLint GLint uorder
GLuint GLuint64EXT address
GLenum GLsizeiptr const void GLsizei faceIndex
typedef GLbitfield(APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble GLdouble GLint wstride
GLdouble GLdouble GLdouble GLdouble q
GLint GLint GLsizei GLsizei GLsizei GLint GLenum format
GLenum GLsizei const void * pathString
GLenum GLenum GLenum GLenum GLenum componentUsage
GLenum GLenum GLenum GLenum GLenum GLenum GLboolean abDotProduct
void(APIENTRY * GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
GLsizei GLfixed GLfixed GLfixed GLfixed const GLubyte * bitmap
GLsizei GLsizei GLchar * infoLog
GLenum GLsizei GLsizei GLsizei GLsizei layers
GLuint GLuint GLchar GLuint GLchar GLuint GLuint GLuint GLuint * counterDataTypeEnum
GLuint GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat s1
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLuint GLenum GLuint fill1
GLuint GLchar * queryName
GLuint GLenum GLenum transform
GLintptr GLsizeiptr GLboolean commit
GLdouble GLdouble GLdouble GLdouble top
GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat GLfloat maxW
GLenum const void GLbitfield GLsizei GLenum const void * charcodes
GLuint GLenum GLenum GLenum GLenum outW
GLdouble GLdouble GLdouble r
GLsizei GLenum GLenum GLuint GLenum GLsizei * lengths
GLsizei GLenum const void GLint basevertex
GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint GLuint arg3Rep
GLint GLint GLint GLint GLint x
GLubyte GLubyte GLubyte GLubyte w
GLsizei GLenum * categories
GLenum GLuint GLint GLenum face
GLint GLint internalformat
typedef GLuint(APIENTRYP PFNGLCREATEPROGRAMPROC)(void)
GLuint64EXT GLuint GLuint GLenum GLenum GLuint GLenum GLuint GLenum GLuint GLenum target3
const GLuint * framebuffers
GLint GLenum GLboolean normalized
GLuint GLuint GLsizei GLenum type
GLenum GLuint origtexture
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint GLdouble w1
GLenum GLenum GLenum cdOutput
const GLintptr const GLsizei const GLuint const GLuint * fbos